Topic: Sumatrans Tribe
Nick222 |
Posted at:
2025-04-10, 21:00 UTC+2.0
Is it possible to add a few coppers to the initial conditions of this tribe - so that it would be possible to build a port? Otherwise, it is impossible to play on some maps - while there are no such problems when playing for other tribes. ![]() ![]() |
OIPUN![]() Topic Opener |
Posted at:
2025-04-10, 21:28 UTC+2.0
You probably overlooked the copper ore. I think the balance is fine. Sumatran HQ has 4 x gold (as all other tribes have), 4 x copper ore and 12 x coal. Which mean that you can start building a port right away at the beginning of a game you just have to build a furnace too. To build a furnace you need 4:30, to build a port you need 10:30. So before the builder will need copper, he should have it and you will also have everything to start a new expedition immediately. You will just not have any gold and copper left but as for other tribes, the situation is exactly the same. ![]() ![]() |
Nick222 |
Posted at:
2025-04-11, 21:06 UTC+2.0
OK Is it possible to make it so that raw diamonds can be mined not only in stone mines, but also in other types of mines (albeit in smaller volumes)? On some maps, the game reaches a dead end, because it is simply impossible to quickly get to the stone deposits (for example https://www.widelands.org/maps/colonies-in-the-ice/ ). ![]() ![]() |
OIPUN![]() Topic Opener |
Posted at:
2025-04-11, 23:00 UTC+2.0
Did you read the comment to the map? It looks like Sumatrans are not the only tribe, that have hard times on this map. For smaller volumes of diamonds, you should use empty stone mines. That's how the game works. Your next request will be what? Stonecutters should cut small amount of fishes out of rocks?
Edited:
2025-04-11, 23:01 UTC+2.0
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Nordfriese![]() |
Posted at:
2025-04-25, 21:18 UTC+2.0
I have not been following this closely, I just wanted to mention that the latest versions of the Sumatrans add-ons generate are a few warnings: Unused table entries
Textdomains(Make sure
Helptexts table
Fastplace bindings
AI hints
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OIPUN![]() Topic Opener |
Posted at:
Today 11:14 UTC+2.0
I cleaned the script, except the preciousness (I am not going to change and optimise the AI again, maybe later I can try, but probably only when there will be a new better AI in the future) and the "used key 1" (I couldn't find anything like that in my add-ons and I don't get this type of warning, while using the add-ons, so it may be related to something else than my add-ons?). I can upload the update but I want to make one more change and I don't know how to do that. I want to add a crocodile hunter's house for Lutas' Atlanteans, but I need to define a condition that this building should be active only when the Atlantean add-on is installed and active too, could I use this type of condition? And how should I formulate it? ![]() ![]() |