Topic: only 1 of 16 cores used
Crisis![]() Topic Opener |
Posted at:
2025-02-20, 18:13 UTC+1.0
Hello, i have a 16 core ryzen but widelands uses only 1 of those cores. I red in one forumtread that Widelands does not set single or multi core itself how can i make my computer use multicore for widelands? ![]() ![]() |
Nordfriese![]() |
Posted at:
2025-02-20, 18:30 UTC+1.0
Hi, ![]() ![]() |
Crisis![]() Topic Opener |
Posted at:
2025-02-20, 18:33 UTC+1.0
Ok, well, the thread ruling the gamelogic hits the roof and slows down very much. i play an 400 x 400 game. Maybe i have to reset some effects. thank you. ![]() ![]() |
hessenfarmer![]() |
Posted at:
2025-02-20, 18:35 UTC+1.0
Hello Crisis, How did you obtain the info how much cores Widelands is using? ![]() ![]() |
Ron_of_Nord![]() |
Posted at:
2025-02-21, 05:46 UTC+1.0
If you are using windows 7 up, the device manager can tell you how many cores a process is using but that function is hard to find and has different ways to get it with each different version of windows. For Windows 10, there is a seperate utility available from microsoft developer that lists how many cores a task is using.I can't remember its name at the moment. The aussies are coming, ya ho! ya ho! ![]() ![]() |
hessenfarmer![]() |
Posted at:
2025-02-21, 08:01 UTC+1.0
well I know that, I just wanted to know what method the initiator of this thread has used. ![]() ![]() |
Crisis![]() Topic Opener |
Posted at:
2025-02-21, 16:30 UTC+1.0
Hi i am a native linux usr with mint21.3 on 64 amd ryzen 7 with 16core and 16gb. i have a icon for the system monitor in my taskbar and i see a large amount off CPU % use hop from one core to another exept when the messengerbox is open, then there is 1 core at 100% and it stays there. further i think to have read in a tread that multicore is NOT implemented by widelands at all. so the core hopping is what mint21 does. which thread i dont know, i looked for GPU and found about 10 links. Meanwhile i discovered that the actual play time as given in the Panel is TO SLOW, it TAKES 2 to 3 seconds top count 1 second of play time but well, i have a map off 447x447 and 591 soldiers and the lot of buildings. very off topic: i do z80 on zx spectrum https://www.youtube.com/watch?v=0CctEdGIaCo a small example of my work
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Ron_of_Nord![]() |
Posted at:
2025-02-22, 04:12 UTC+1.0
I meant no insult by my comment, i just wanted to present an option.. I often like to know what core is doing what especially when widelands is running alongside my editor. Whilst I can specify what core the editor uses, I dont set a specific core for widelands. Most of the timw I just let windows handle the details, especially if I am only running my code editor and widelands. The aussies are coming, ya ho! ya ho! ![]() ![]() |
Ron_of_Nord![]() |
Posted at:
2025-02-22, 04:17 UTC+1.0
very neat, it has been a long time since I coded for a Z80, these days I code For the Arm v7 and intel x86 series I wont post an example here mainly because the example I would normally post are far to large for this discussion Keep up the good work Crisis +1 The aussies are coming, ya ho! ya ho! ![]() ![]() |
mxb2001![]() |
Posted at:
2025-02-22, 21:21 UTC+1.0
Hmmm I still have a Z80. It's in my Commodore 128. Can't say I used the CP/M that was included very much. All the game software was for the 64 (one of the 3 OS'es that the 128 could do). -- ![]() ![]() |