Topic: Add-On System
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	Nordfriese Topic Opener  | 
	
	 
    
        Posted at:
        
            
    2022-07-22, 17:45 UTC+2.0
        
    
	 Es stellt sich heraus, dass der Bug weit leichter auftritt als gedacht. Das muss für v1.1 behoben werden, hab den Bugreport entsprechend geändert. Danke fürs Melden  Anbei die ladbar gemachte Spielstand-Datei.  
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	waldecker | 
	
	 
    
        Posted at:
        
            
    2022-07-24, 22:59 UTC+2.0
        
    
	
 Danke für den Fix. 
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    2022-07-24, 22:59 UTC+2.0
            
         
	
    
	Yesterday I stood before an abyss, today I'm one step further  
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	Nordfriese Topic Opener  | 
	
	 
    
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    2022-09-02, 11:30 UTC+2.0
        
    
	 The server can now parse zip files for translatable strings. Therefore it is from now on no longer considered bad practice to include zipped maps in an add-on.  
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	kaputtnik | 
	
	 
    
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    2022-09-10, 18:39 UTC+2.0
        
    
	 After starting the tournament game this morning my opponent couldn't join the game i was hosting because i had an add-on activated which was not available on the server. The error message was something like: 
Not a problem per se, but disabling the addon didn't helped. Only after i restarted widelands (after disabling the add-on) he could join the game i was hosting. Is this normal?  
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	Nordfriese Topic Opener  | 
	
	 
    
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    2022-09-10, 19:18 UTC+2.0
        
    
	 Did you disable the add-on while keeping the hosted game open, or did you close the hosted game, disable the add-on, and create a new hosted game? In the first case the change would not have had any effect, in the second case it would be a bug. Trying this locally with a LAN game and two instances with separate homedirs, I cannot reproduce this with the second case.  
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	kaputtnik | 
	
	 
    
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    2022-09-10, 19:58 UTC+2.0
        
    
	
 From what i remember i 
 This didn't worked, my opponent couldn't join this game with the same error message. And this must be this way, because i didn't know that i can leave the hosted game open. Edit: after restarting widelands my opponent was shown as he was still part of the old hosted game. Can't remember if this was the case on step 3 from above. 
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    2022-09-10, 20:00 UTC+2.0
            
         
	
    
	 
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	Nordfriese Topic Opener  | 
	
	 
    
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    2022-09-10, 20:07 UTC+2.0
        
    
	 Tried again, with the lobby this time, but I could not reproduce. After rejoining the lobby with add-ons disabled the client with no installed add-ons can join the new game immediately. Maybe the old game was not deleted immediately due to still having someone else try to connect to it? I can't reproduce that either though.  
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	kaputtnik | 
	
	 
    
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    2022-09-11, 12:21 UTC+2.0
        
    
	 After another test i couldn't reproduce also. But the Metaserver has some failures, maybe that was the reason… 
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    2022-09-11, 12:33 UTC+2.0
            
         
	
    
	 
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	Lawrence | 
	
	 
    
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    2022-09-16, 10:22 UTC+2.0
        
    
	 Sorry if I am asking a redundant question but I am looking for the "Main menu" mentioned on the Maps page - [ "Add-Ons Packager" via "Main menu → Add-Ons → Tab Development → Launch the add-ons packager". ] I am developing another map and I am going to use the Editor from 1.0 for the final additions. I wanted to find out how the upload should be performed based on the advice on the Maps page that we should not just upload maps created with Version 1.0. I do not see Add.Ons anywhere but in the Forum where I found this thread that I am connecting to. I am sure it is as per the instructions but I am just not smart enough to find the beginning "Main menu" . Can someone please be patient and help me  Regards Lawrence 
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    2022-09-16, 10:37 UTC+2.0
            
         
	
    
	Accept the challenge to excel with the humility to receive help.  
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	tothxa 
			
		
	
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    2022-09-16, 12:28 UTC+2.0
        
    
	
 You do it right from Widelands, not through the website. The Maps page says "within the game".  
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