Topic: New experimental tribe: Europeans
	hessenfarmer 
			
		
	
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    2021-01-24, 20:37 UTC+1.0
        
    
	 As said i understand the problem as the AI Coide to upgrade buildings is very rudimentary. So this is a problem especuially with tribes with lots of upgrades. So if iot works for you I am fine. However we went away from hardcoding stuff like this for good reason.  
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	MarkMcWire Topic Opener  | 
	
	 
    
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    2021-01-24, 20:40 UTC+1.0
        
    
	
 I'll experiment with starting conditions that don't make any specifications and try out what minimum amount of building material the AI needs in order not to get stuck (on all maps). My widelands addons: https://drive.google.com/file/d/1jopANlODo41T2reHJ0zaCOMYxq_rxXP-/view?usp=sharing  
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	MarkMcWire Topic Opener  | 
	
	 
    
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    2021-01-24, 21:15 UTC+1.0
        
    
	 I changed my conditions and only deactivate and activate trainingssites and associated smithy_upgrades. 
 
	
    
	My widelands addons: https://drive.google.com/file/d/1jopANlODo41T2reHJ0zaCOMYxq_rxXP-/view?usp=sharing  
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	hessenfarmer 
			
		
	
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    2021-01-24, 22:31 UTC+1.0
        
    
	 well, I would have kept with 5 minutes or less of evaluation time.     
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	MarkMcWire Topic Opener  | 
	
	 
    
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    2021-06-22, 11:56 UTC+2.0
        
    
	 Can you please move this topic to the addons subforum. Thx. My widelands addons: https://drive.google.com/file/d/1jopANlODo41T2reHJ0zaCOMYxq_rxXP-/view?usp=sharing  
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	kaputtnik | 
	
	 
    
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    2021-06-22, 18:44 UTC+2.0
        
    
	 Done   
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	hessenfarmer 
			
		
	
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    2021-06-27, 22:36 UTC+2.0
        
    
	 Hi, during translation i just saw you inclued a copy of the helpscripts for our in game encyclopedia in the Addon. did you change something there? if not it should work without this copy anyhow and it would reduce the translation effort.  
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	MarkMcWire Topic Opener  | 
	
	 
    
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    2021-06-29, 19:03 UTC+2.0
        
    
	 I dont modified it. So I will remove it with next update. My widelands addons: https://drive.google.com/file/d/1jopANlODo41T2reHJ0zaCOMYxq_rxXP-/view?usp=sharing  
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	hessenfarmer 
			
		
	
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    2021-06-29, 21:05 UTC+2.0
        
    
	 Perhaps you might check whether thre are other redundant files in the addon which might be removed. This would reduce any effort may it be up-/downloadtimes, translation, maintenance and so on.  
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	MarkMcWire Topic Opener  | 
	
	 
    
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    2021-06-30, 05:33 UTC+2.0
        
    
	 I reduced my soldiers to max 4 levels (0-3) each, so the gui and performance issues are gone. My widelands addons: https://drive.google.com/file/d/1jopANlODo41T2reHJ0zaCOMYxq_rxXP-/view?usp=sharing  
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