Topic: Bugs between b21 and b22
Nordfriese![]() |
Posted at:
2020-09-30, 18:41 UTC+2.0
https://github.com/widelands/widelands/pull/4307
+1 but perhaps a little trickier ![]() ![]() |
JanO![]() |
Posted at:
2020-09-30, 22:23 UTC+2.0
Didn't we discuss the speed of loading and unloading wares some time ago in another thread? I think, loading was immediately, unloading was one by one and we decided to make it consistent (load and unload both immediately). So question: Why not unload immediately here, too? Should be the easiest from coding perspective, I guess (+ it would be consistent)
Edited:
2020-09-30, 22:23 UTC+2.0
![]() ![]() |
Nordfriese![]() |
Posted at:
2020-10-01, 09:40 UTC+2.0
You're right, loading and unloading transport wares is done instantly now, unloading expedition wares is still done with the delay. You could argue though that (un)loading wares at a portdock is fast and easy while here the wares need to be brought over from the ship to an uncivilized island with a tricky place to land so it is harder and slower to do… ![]() ![]() |
hessenfarmer![]() |
Posted at:
2020-10-01, 09:41 UTC+2.0
You are right we (at least you, nordfriese and WorldSavior) already agreed on that in the bugs between b20 and b21 thread. Thanks for reminding. Issue is online https://github.com/widelands/widelands/issues/4311 ![]() ![]() |
WorldSavior![]() Topic Opener |
Posted at:
2020-10-01, 14:24 UTC+2.0
+1 Wanted to save the world, then I got widetracked ![]() ![]() |
hessenfarmer![]() |
Posted at:
2020-10-01, 22:35 UTC+2.0
well this is already different in master of the current development due to changes made to make the tribes plugable (needed for addonsystem), However I don't have any glue why and how it is achieved. ![]() ![]() |
_Elefantenrennen![]() |
Posted at:
2020-10-03, 10:33 UTC+2.0
Yes, but when you are in a game, you see that message only 1 time ![]() ![]() |
hessenfarmer![]() |
Posted at:
2020-10-08, 20:44 UTC+2.0
Ok I checked the linked game and the code. I can confirm this happens in the following conditions: A player has more then 50% of land and gets started to receive messages. If he looses the land while nobody else has 50% he still gets winning messages and the others get the loosing ones. However the time is reset to 30 minutes to trigger normal messages. but the messages are still triggerd every 5 minutes with the wrong content. It will be cleared if anybody gets more then 50 % again. So the condition works but the messaging is broken or weird in this case. Edit: Fix is up for review and could use some testing https://github.com/widelands/widelands/pull/4333
Edited:
2020-10-09, 21:18 UTC+2.0
![]() ![]() |
GunChleoc![]() |
Posted at:
2020-10-11, 08:18 UTC+2.0
Issue is up https://github.com/widelands/widelands/issues/4338 Thanks for reporting. Busy indexing nil values ![]() ![]() |
GunChleoc![]() |
Posted at:
2020-10-11, 08:24 UTC+2.0
I don't know - I have opened a metaserver issue just in case: https://github.com/widelands/widelands-metaserver/issues/72
Good point, I have proposed a possible solution in https://github.com/widelands/widelands/issues/4339 Busy indexing nil values ![]() ![]() |