Topic: fail to compile amazon on Ubuntu18.04
WorldSavior![]() |
Posted at:
2020-05-31, 19:43 UTC+2.0
Okay Wanted to save the world, then I got widetracked ![]() ![]() |
hessenfarmer![]() |
Posted at:
2020-05-31, 22:01 UTC+2.0
I believe there might be a workaround. After the first cmake run a textfile named VERSION is created in the build folder editing this to the right Version would solve the issue to not beeing able to determine the version in Multiplayer. ![]() ![]() |
WorldSavior![]() |
Posted at:
2020-05-31, 22:14 UTC+2.0
how does the right Version exactly look like? Simply editing into something else doesn't change anything. Wanted to save the world, then I got widetracked ![]() ![]() |
hessenfarmer![]() |
Posted at:
2020-05-31, 22:25 UTC+2.0
well. I thought but weren't sute that editing it to any string and rerunning cmake / compile should end in the new string being incorporated into the game if not I need to test. ![]() ![]() |
WorldSavior![]() |
Posted at:
2020-05-31, 22:26 UTC+2.0
I didn't make the rerun Wanted to save the world, then I got widetracked ![]() ![]() |
Nordfriese![]() |
Posted at:
2020-05-31, 22:37 UTC+2.0
I think the changes to the VERSION file will be overwritten on every cmake run. What will certainly work though is to add a new file WL_RELEASE with the desired version string. (edit: and then recompiling…)
Edited:
2020-05-31, 22:37 UTC+2.0
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hessenfarmer![]() |
Posted at:
2020-05-31, 23:35 UTC+2.0
ooops you are right I mixed these things up ![]() ![]() |
WorldSavior![]() |
Posted at:
2020-06-04, 18:08 UTC+2.0
Interesting. What exactly means recompiling here? Simply executing the compile command once more? Wanted to save the world, then I got widetracked ![]() ![]() |
Nordfriese![]() |
Posted at:
2020-06-04, 19:07 UTC+2.0
Yes, just run ![]() ![]() |
WorldSavior![]() |
Posted at:
2020-06-06, 14:02 UTC+2.0
It worked : ) Wanted to save the world, then I got widetracked ![]() ![]() |