Topic: Making wild animals reproducible
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Nordfriese |
Posted at:
2020-02-24, 23:25 UTC+1.0
Pushed the improved hunting algorithm to the branch. The birth control parameters also work better now (using a 1/x function where x is weighted from the number of individuals within 2, 5 and 9 fields). New walking algorithm will come tomorrow
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JanO
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Posted at:
2020-02-25, 00:33 UTC+1.0
I guess.... we need more hunters. Or ageing with natural death, as king of nowhere suggested.
Edited:
2020-02-25, 00:35 UTC+1.0
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Nordfriese |
Posted at:
2020-02-25, 09:56 UTC+1.0
Natural death is also already implemented, though the values are much too high so far (suggestions?)
Good idea, will do so
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Nordfriese |
Posted at:
2020-02-25, 13:29 UTC+1.0
PR is up: https://github.com/widelands/widelands/pull/3718 Testing appreciated
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hessenfarmer
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Posted at:
2020-03-30, 21:20 UTC+2.0
after some tests Nordfriese created an algorithm which is not running away but delivers a decent increase in critters available. Question is whether this affects balancing too much. I am unsure about this but tend to believe it to be ok. Opinions?
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JanO
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Posted at:
2020-03-31, 09:34 UTC+2.0
We have to figure a way out how to make the gamekeepers not obsolete. Otherwise we have created a disadvantage for barbarians here.
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GunChleoc |
Posted at:
2020-03-31, 09:52 UTC+2.0
Why would a gamekeeper want to breed a carnivore, ever? If you need to keep the herbivore population down because they are damaging your fields, hunt them and eat them like we do in real life. Busy indexing nil values
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the-x
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Posted at:
2020-03-31, 14:06 UTC+2.0
Yes : -D seems intresting mathematical game, but i still think it will tend to the extremum. Also I thik its important to solve the big questions, like how we keep multiplayer at a level where beginners can play with pros same as balancing heroes
Edited:
2020-03-31, 14:07 UTC+2.0
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hessenfarmer
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Posted at:
2020-03-31, 15:25 UTC+2.0
It won't help your point if you still keep hijacking every thread with always the same stuff.
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hessenfarmer
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Posted at:
2020-03-31, 15:31 UTC+2.0
back on topic:
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