Topic: making farmers consistent
hessenfarmer![]() Topic Opener |
Posted at:
2020-02-16, 20:13 UTC+1.0
maybe it doesn't look so nice but this is not due to the farmers working radius (as this is defined in the workers definition) it is due to the fact how fast your grain is growing frisians have bigger radius and need more fields as barley is growing very slowly. ![]() ![]() |
king_of_nowhere![]() |
Posted at:
2020-02-16, 20:36 UTC+1.0
shouldn't farms need at least 4 fields for 100% productivity? anyway, the current arrangement allows to make the 4x4 grid of farms, which is the most beautiful imho ![]() ![]() |
WorldSavior![]() |
Posted at:
2020-02-16, 20:51 UTC+1.0
Yes, they do
Yes, very beautiful! So I'd appreciate it a lot if the number of needed fields (and each radius) would stay like they are, only exception might be the frisian farm which could use less fields. Wanted to save the world, then I got widetracked ![]() ![]() |
Solstice_s_Return![]() |
Posted at:
2020-02-16, 23:40 UTC+1.0
I don't think that they should be placed outside. The type of the map determines the play style and the more support there are for different playstyles, the better. If that radius means what I think, then radius of two is just right, but can of course be tribe dependent and also the requirement of fields for 100% productivity as well. However, I agree that a farm with three or maybe even four fields shouldn't reach 100% productivity.
Edited:
2020-02-16, 23:44 UTC+1.0
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hessenfarmer![]() Topic Opener |
Posted at:
2020-02-17, 09:09 UTC+1.0
Why not? ![]() ![]() |
the-x![]() |
Posted at:
2020-02-17, 15:30 UTC+1.0
Same for me, it looks surreal if you only have 3/4 fields and best way in the middle of the town Is there any advantage of having only 3/4? ![]() ![]() |
the-x![]() |
Posted at:
2020-02-17, 15:44 UTC+1.0
Watching replays and everything i mean its better that players place farms more far away and industry closer to the headquarter and not vice versa. In early times civilizations witch more ground were more effective, cause they could produce food better. Hessenfarmer, your right we dont need everything to be realistic, but in this point yes, or if you have as new player the first look at the game.
Edited:
2020-02-17, 15:46 UTC+1.0
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Solstice_s_Return![]() |
Posted at:
2020-02-17, 16:31 UTC+1.0
Mostly for visual reasons, but it makes them also too easy to place. The other side of the coin is obviously that AI benefits from low field requirement, which is a good thing. Maybe there is a room for improvement: Speeding up the farmer with food. Then it would eat fish or meat and work faster as a result. Two actions per fish or meat would be proportionate to get 50% extra speed and 6-7 active fields effectively used. What do you think? ![]() ![]() |
the-x![]() |
Posted at:
2020-02-17, 16:46 UTC+1.0
This sounds excellent, as you have a challenge to balance both
Edited:
2020-02-17, 16:50 UTC+1.0
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the-x![]() |
Posted at:
2020-02-17, 16:49 UTC+1.0
I mean, yes we should not change to much, but this Idea is excellent. And it's really worth the change: Visually it looks more realistiv and logically it gives more challange how to place ![]() ![]() |