Topic: Notable Screenshots
WorldSavior![]() Topic Opener |
Posted at:
2019-11-26, 20:29 UTC+1.0
Admire the brilliancy of the AI! Perfect managament of dungeons!
Edited:
2019-11-26, 20:32 UTC+1.0
Wanted to save the world, then I got widetracked ![]() ![]() |
gnarfk![]() |
Posted at:
2019-11-27, 18:32 UTC+1.0
Artificial Intelligence == Real Silliness ![]() ![]() |
WorldSavior![]() Topic Opener |
Posted at:
2019-11-28, 22:28 UTC+1.0
In Widelands, that's often true unfortunately Wanted to save the world, then I got widetracked ![]() ![]() |
kaputtnik![]() |
Posted at:
2019-11-28, 23:31 UTC+1.0
It's always easier to beef instead of being constructive. ![]() ![]() |
WorldSavior![]() Topic Opener |
Posted at:
2019-11-30, 20:19 UTC+1.0
This isn't about beefing. I just liked this screenshot so much that I wanted to share it. As Widelands is a complex difficult game it is natural that the AI can act silly. Wanted to save the world, then I got widetracked ![]() ![]() |
king_of_nowhere![]() |
Posted at:
2019-12-01, 17:09 UTC+1.0
that said, i wonder if the ai could be instructed to prefer a central location for the more expensive buildings, instead of a periphereal one ![]() ![]() |
hessenfarmer![]() |
Posted at:
2019-12-01, 18:50 UTC+1.0
In principal this is already the case as regions near the border are discouraged. However I doubt the AI having built this situation in the screenshot as is. I would have bet this resulted from getting land conquered. ![]() ![]() |
WorldSavior![]() Topic Opener |
Posted at:
2019-12-03, 20:49 UTC+1.0
You would have won this bet Wanted to save the world, then I got widetracked ![]() ![]() |