Topic: Bugs
	Tribal-Chief 
			
		
	
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    2019-04-05, 13:58 UTC+2.0
        
    
	 OK my bad, all tutorials are working as expected. Working through campaigns for pre release test. Frisians work, Empire first two tested OK as are Barbarians 1 and 2, they do not use a barracks.  
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	hessenfarmer 
			
		
	
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    2019-04-05, 14:48 UTC+2.0
        
    
	
 I can't see a fault on your side. So no worries. Thanks for testing the campaign. Did you check the files in your installation? Did you try to build a barbarian barracks in a normal game? sometimes weird things happen and we should be sure it isn't a widelands issue. So it would be helpful to find the root cause of the crash on your side. BTW: Many thanks for testing. Hope you will find some time to test the Release Candidate as well. 
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    2019-04-05, 14:49 UTC+2.0
            
         
	
    
	 
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	Tribal-Chief 
			
		
	
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    2019-04-05, 18:19 UTC+2.0
        
    
	 I had modified the barracks myself as a test, that was over riding the recent update. So my own fault.  
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	kaputtnik | 
	
	 
    
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    2019-04-05, 18:33 UTC+2.0
        
    
	 If you want to make changes in the folder 'data', it is best to copy the whole contents to a new folder and startv widelands with the option  
The original files stays intact then and you can play around with any file inside the copied datadir   
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	GunChleoc | 
	
	 
    
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    2019-04-06, 08:44 UTC+2.0
        
    
	 Don't worry about it. Thanks a lot for testing! Busy indexing nil values  
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	WorldSavior Topic Opener  | 
	
	 
    
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    2019-04-08, 08:22 UTC+2.0
        
    
	 Another bug: It's impossible to start a match on a 16-players-map ingame, no matter if singleplayer or multiplayer. Some years ago one could at least scroll in multiplayer to select all 16 players. Related Topic: It doesn't make sense that a multiplayer match cannot be started if a slot stays open, it is annoying that one has to change all slots always. The option "closed" would still make sense because it prevents anyone to pick a position. Wanted to save the world, then I got widetracked  
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	GunChleoc | 
	
	 
    
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    2019-04-08, 09:37 UTC+2.0
        
    
	 Widelands would still need to know what to do with the unclaimed open slots. Maybe we could have a separate UI element for that? As to the 16 players, that's only for the AI training. Maximum supported number of players is 8 for the UI at the moment. I will probably look into this sometime after we have finished recoding the game setup screens, but this is very low priority right now. Busy indexing nil values  
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	WorldSavior Topic Opener  | 
	
	 
    
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    2019-04-08, 12:07 UTC+2.0
        
    
	
 Same as with closed slots 
 What exactly? 
 I think that it's also a nice feature for normal games Wanted to save the world, then I got widetracked  
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	GunChleoc | 
	
	 
    
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    2019-04-08, 23:48 UTC+2.0
        
    
	
 Choose default settings, push a button and lo and behold, all open slots will be replaced by that setting. 
 I am not against supporting this eventually - if somebody wants to help with converting the single player setup screen to make it similar to the multiplayer one, that would help as a starting point. 
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    2019-04-08, 23:48 UTC+2.0
            
         
	
    
	Busy indexing nil values  
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	ModellbahnerTT | 
	
	 
    
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    2019-04-17, 21:19 UTC+2.0
        
    
	 At frisians every miner which is better gets goldmine symbol and at coalmine it is also at a normal miner.  
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