Topic: Bugs
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dreieck |
Posted at:
2019-03-18, 11:43 UTC+1.0
OK, when I let it run for a long time after isolation they also get the wood eventually. I just did not notice because it seems quite some time before reallocation occurs; the wood which is available in this isolated economy does not get delivered for quite some time. So not a bug here, but it shows that ware allocation could be smarter .. in general, to prefer local wares if they become available and reallocate if it makes delivery faster. (empty signature.)
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Nordfriese |
Posted at:
2019-03-18, 12:01 UTC+1.0
Apparently (I didn´t check), there were some wares in the port you destroy that were waiting to be shipped. Since these were destroyed as well, other wares now have to be sent to the destination. The other ports then put some of their storage into their portdock, which looks like they put them out and fetch them back in.
Generally yes, but
On some roads, the carriers did not arrive yet, so the wood can´t be transported to its destination.
Edited:
2019-03-18, 12:03 UTC+1.0
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dreieck |
Posted at:
2019-03-18, 17:25 UTC+1.0
Ah OK, so relocating wares within a harbour is done by putting them out and back in. Did not know that, assumed they take the short way (within the harbour).
Yes OK, if no bad things can happen even within those few dozen ms -- so maybe changing the log message would be a good solution.
Which is not the problem for the part under question (the "Zitadelle" is connected, the "Reethof"s will be connected soon, but still they don't get the wood for a very long time). As I observed, they will be carried eventually. It just seems to take much longer than expected (removing the roads connecting to the rest of the economy -> the logs lying around on flags in the seperate economy should be allocated to contruction sites, as well as next cut-down trees, but they aren't, only after a longer time). here (file size: ~49 MB) I put a video recording showing that behaviour: The two "Reethof"s and the "Zitadelle" wait for a long time for some wood from another economy. Then, eventually, the wood they wait for becomes deallocated and the wood from the economy where the construction sites are part of becomes allocated, and the construction sites finish. Expected behaviour would be that after seperation into a single economy the wood gets reallocated within a short time (a few seconds max). And I found that I actually have a replay (it seemed to be saved automatically). There: Replay, Save file corresponding to the replay. The replay is the one which produced above video. EDIT: I have more and a bit differnt of this kind: Construction sites waiting for wares, enough wares available. Within around 2 hours of gameplay nothing happens. No wares allocated for the construction sites (the symbol is the lighter version). When I set the slider to the left such that no wares to be stored on construction site and then back to the right, some wares then get allocated to the construction site (symbol becomes the darker variant, but not all). And, I found also a wood log lying around at a flag for at least 2 hours of gameplay never getting delivered anywhere (also not to a warehouse, there are warehouses in the economy where the log is lying around). Should I do something to specifically report it, or does it maybe fall already under the case reported about above?
Edited:
2019-03-18, 19:03 UTC+1.0
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dreieck |
Posted at:
2019-03-18, 17:35 UTC+1.0
Btw., what do the
Edited:
2019-03-18, 17:36 UTC+1.0
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GunChleoc |
Posted at:
2019-03-18, 20:20 UTC+1.0
That message is displayed when there the destination of the route for a ware or worker is not there any more or has been shifted to a different economy, e.g. because a road was cut. Busy indexing nil values
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dreieck |
Posted at:
2019-03-18, 20:23 UTC+1.0
And why when loading a game? I did not modify the save file so that the state while the file was on disk did change ... (empty signature.)
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hessenfarmer
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Posted at:
2019-03-18, 20:56 UTC+1.0
As far as I know the allocation of wares is calculated per ware. each time it reaches a flag node this is redone. Problem is in an economy with lots of ports it may take around the 5 minutes in the video for a ware to arrive at the final port where its route and destination is recalculated. So while aboard a ship nothing is recalculated. And the ships are not serving in a point to point manner.
could you please specify where this constructionsite is located and waht is constructed there?
Which log do you mean? I also noticed a log lying in front of the right one of the three citadels in the video. I will let runn the original game to see whether this is reallocated somewhere and eventually fetched. BTW did this savegame result from a normal save operation?
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dreieck |
Posted at:
2019-03-18, 21:21 UTC+1.0
Later in the gameplay, not part of the provided data, because I recognised it later. Need to compile and upload information about it.
Scheduled autosave every x minutes. (empty signature.)
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hessenfarmer
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Posted at:
2019-03-18, 21:43 UTC+1.0
I did a rerun of the game for another attempt now. the log I was referring to eventually got moved after an hour of adiitional game time. Nothing abnormal happened when I played the game.
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dreieck |
Posted at:
2019-03-18, 22:22 UTC+1.0
It is another savegame, later in gameplay.
Note that this already has been the case for >2h of game time when I created above savegame and screenshoots. For a test, I connected everything back into one single economy and I burnt down the one warehouse which I ordered to move out all wares and let the game run for another 20 minutes of game time. The log still was lying around, and the construction site not getting wares allocated. Then, I was placing a construction site nearby the log which is lying around. This made the log beeing delivered to that new construction site.
EDIT:
Then I played a bit more: Constructed a building besides the log which made it delivered to the construction site, and moved the sliders in the construction site's windows to the left and then to the right again which made wares allocated to them.
Edited:
2019-03-19, 10:09 UTC+1.0
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