Topic: early advanced soldier gameplay balance
WorldSavior![]() |
Posted at:
2018-09-26, 23:35 UTC+2.0
Yes, that happens if you don't want to play
Maybe it would be better to make those changes optional, because the current game is really good.
There could be new difficulties about balance. And imagine all the annoying micromanagement if you have to send the same soldiers into the trainingssites over and over again. Wanted to save the world, then I got widetracked ![]() ![]() |
einstein13![]() |
Posted at:
2018-09-27, 09:01 UTC+2.0
That would be a bug. It should be prohibited to send soldiers that cannot be trained. einstein13 ![]() ![]() |
GunChleoc![]() |
Posted at:
2018-09-27, 09:28 UTC+2.0
Let's fall it an engine flaw - to the economy, all soldiers are the same except for some scoring to decide whether a soldier has a higher or lower level in general, for the "prefer heroes/rookies" function. So, for fixing this, the economy requests coming from the trainingsites need to be redesigned. I'd be in favor of getting rid of the micromanagement in trainingsites. Busy indexing nil values ![]() ![]() |
einstein13![]() |
Posted at:
2018-09-27, 09:58 UTC+2.0
@GunChleoc: +1 for good idea how to solve the problem in more general way. einstein13 ![]() ![]() |
hessenfarmer![]() |
Posted at:
2018-09-27, 10:06 UTC+2.0
I think you got WorldSavior wrong. soldiers are currently only requested if they can be trained. but after they have trained they go to a Military site where they are requested if you want to have an explicit soldier trained you Need to kick him out of a Military building and send him to the Training site. If your Trainer Needs to levle up and can only train to his own Level this process Need to be done much more often.
So there is currently no bug. ![]() ![]() |
hessenfarmer![]() |
Posted at:
2018-09-27, 10:09 UTC+2.0
Generally spoken: ![]() ![]() |
WorldSavior![]() |
Posted at:
2018-09-27, 18:35 UTC+2.0
How exactly? Wanted to save the world, then I got widetracked ![]() ![]() |
GunChleoc![]() |
Posted at:
2018-09-28, 07:50 UTC+2.0
I don't know. Prefering heroes would be a good start. Busy indexing nil values ![]() ![]() |
dreieck![]() |
Posted at:
2018-09-28, 11:50 UTC+2.0
Hm. Observing the discussions on the forum, I see that soldiers are quite important to many. Although it is statet to be mainly a game about economy and not about military, it seems that the economy is just there to "serve" the military. (Technically, it is a lot about economy, philosophically it ist mainly about military, in my understanding). I usually don't like the military part -- I like logistics. I am completely fine how the game is, but I do not like the (felt) discrepancy I mentioned above. Let's call it a military game with a strong focus on economy. Hm. (empty signature.) ![]() ![]() |
Tibor |
Posted at:
2018-09-28, 15:31 UTC+2.0
+1 I have similar feelings... ![]() ![]() |