Topic: Widelands tournament Easter 2018
einstein13
Topic Opener |
Posted at:
2018-04-10, 08:46 UTC+2.0
I promised to show some statistics about my economy. So here are the numbers:
And during my game I have noticed that my taverns now receive more resources and they started to work, but my port is still overloaded. About replays: I will provide one single file for that. I use my virtual machine for the game, so I can pause it and the game is also paused, so after all it is like not closing Widelands at all for a long time. einstein13
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einstein13
Topic Opener |
Posted at:
2018-04-11, 00:27 UTC+2.0
Hi, So finally I have reached 12th hour of the game. My strategy was to create best economy ever in 12 hours and start it at the beggining of 12th hour. Then I would create as much soldiers as possible and reach max possible increase soldier power. But is seems to fail. Currently, after next 1,5 hour my transportation system crashed (one single port with infinite queue). So my idea is to start over. But for sure I will end 24th hour and see the results As always you can download the files here einstein13
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GunChleoc |
Posted at:
2018-04-12, 13:51 UTC+2.0
We just fixed a performance issue for seafaring maps, so I recommend that everybody who is using a current trunk to play the tournament should grab an update. Busy indexing nil values
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einstein13
Topic Opener |
Posted at:
2018-04-14, 21:51 UTC+2.0
Sorry for not updating the players list for a some time. So today I will do that If I miss something, please let me know! I will correct CarstenWe have one replay of the games! And it is full 24 hours play: All files: http://wuatek.no-ip.org/~rak/widelands/Tournament2018/10_Carsten/ kaputtnikWelcome here! We do like your job with Widelands site! All files: http://wuatek.no-ip.org/~rak/widelands/Tournament2018/11_kaputtnik/ einstein13
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WorldSavior |
Posted at:
2018-04-16, 21:39 UTC+2.0
Yes, that's not optimal. (I thought you were talking about real time, not game time.)
I didn't know that the script counts only soldiers in military buildings...
Lol. You can be proud indeed, lots of your settlements look magnificent. So you are not only a Widelands player, but also a street artist
Possible that I developed and applied this solution once....
Launchpad-Noob question: Is there somewhere a comprehensive description of the changes?
I didn't write precisely, sorry. In build19 you see the exact minute if you click on the "save"-button while you are in game (or in the replay). This feature isn't anymore in trunk. In trunk, you have to click on the save-button, save the game, and what then? Click on the save-button again, and click then on the saved game, I guess.
So the ingame clock would be even more helpful Wanted to save the world, then I got widetracked
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GunChleoc |
Posted at:
2018-04-17, 04:57 UTC+2.0
https://code.launchpad.net/~widelands-dev/widelands/trunk Look for revision 8653 for this particular change.
I agree that it would be nice to have it. Busy indexing nil values
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hessenfarmer
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Posted at:
2018-04-17, 08:10 UTC+2.0
well I just tried to implement the rules that einstein set for this tournament. And the rules said to just count the soldiers in military buildings. If the rules change it would be possible to count them in warehouses or other buildings as well.
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WorldSavior |
Posted at:
2018-04-17, 16:35 UTC+2.0
Unfortunately I cannot easily implement such a thing...
Okay. Probably it's too late to change the rules.... Wanted to save the world, then I got widetracked
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GunChleoc |
Posted at:
2018-04-18, 07:01 UTC+2.0
This is actually a really easy one, because the code is already there for debug builds, but one does need to be a programmer in order to do it. Busy indexing nil values
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WorldSavior |
Posted at:
2018-04-18, 14:38 UTC+2.0
Ok. It's questionable if I'm a programmer Wanted to save the world, then I got widetracked
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