Topic: Widelands segfault
LeightonMan![]() Topic Opener |
Posted at:
2017-10-26, 11:40 UTC+2.0
Hi, What a battle!! Rebuilt the game from source with debugging enabled. Game under the debugger was unusably slow! Tried a few things and following power-down and restart today, tried the game without gdb - OK! Also now runs OK with gdb. Here's the output:
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WorldSavior![]() |
Posted at:
2017-10-27, 17:11 UTC+2.0
By the way, I tested the savegame and no crash happened... Wanted to save the world, then I got widetracked ![]() ![]() |
Tibor |
Posted at:
2017-10-27, 20:06 UTC+2.0
It is memory issue. It deletes deleted object and it depends on OS what the outcome will be... ![]() ![]() |
GunChleoc![]() |
Posted at:
2017-10-28, 12:22 UTC+2.0
Is this https://bugs.launchpad.net/widelands/+bug/1727673? Busy indexing nil values ![]() ![]() |
WorldSavior![]() |
Posted at:
2017-10-28, 12:40 UTC+2.0
I think so
Okay...
Edited:
2017-10-28, 15:32 UTC+2.0
Wanted to save the world, then I got widetracked ![]() ![]() |
LeightonMan![]() Topic Opener |
Posted at:
2017-10-28, 12:54 UTC+2.0
Yes, it is. I'm new to this so asked about the problem on this forum first, then opened a bug report when I found out how to do it! ![]() ![]() |
GunChleoc![]() |
Posted at:
2017-11-01, 16:12 UTC+1.0
Great. Thanks for reporting! Busy indexing nil values ![]() ![]() |
LeightonMan![]() Topic Opener |
Posted at:
2017-11-02, 14:15 UTC+1.0
Rebuilt widelands today (bzr8471) and can confirm bug fixed. Played for a while and found a new problem! I'll open a new topic ![]() ![]() |