Topic: Replace "recruits" by carriers

WorldSavior
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Posted at: 2017-05-23, 19:00 UTC+2.0

Is the new worker type "recruit" important for something? For me it looks that it could be replaced by carriers. Maybe this is easier than creating a new icon for the recruits in order to not be confused with the icon for soldiers face-grin.png


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WorldSavior
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Posted at: 2017-05-23, 19:08 UTC+2.0

I just realized that it could also be an option to remove this worker type completely instead of replacing it. I mean, if a new warehouse/port is build, there are suddenly a lot of new atlanteans/imperials/barbarians inside. With the caserns it could be similar ;-) Or did you find out that "recruits" improve the game a lot somehow? face-wink.png


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Nordfriese
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Posted at: 2017-05-23, 19:31 UTC+2.0

I find the recruits pretty useless. Soldiers used to be created by letting a carrier grab the equipment. Now a worker that costs exactly as much as a carrier (nothing) goes to the barracks and gets equipped. There is no need for the "recruits" worker type.

Plus, it´s annoying because I sometimes wonder where my soldier´s health bar has gone until I realize it´s just a recruit face-wink.png


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WorldSavior
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Posted at: 2017-05-23, 19:46 UTC+2.0

As far as I know, you are absolutely right about all mentioned points face-smile.png


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GunChleoc
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Posted at: 2017-05-24, 14:35 UTC+2.0

I added them as eye candy - they can be easily removed. I'd still like to keep them in the game for a while though, in case we should get graphics contributions for them.


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WorldSavior
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Posted at: 2017-05-25, 11:17 UTC+2.0

Okay. Concerning graphics, now I remember this:

The imperial tool smithy is a medium building, but it looks like a big one. And the imperial weapon smithy is a big building, but it looks like a medium or small one. That's confusing and doesn't make sense... So I suggest to change the graphics of the tool smithy. If would be great if it would look smaller then the weapon smithy.

The weapon smithy has got a lot of different graphic files, so I don't know if it would be worth the work to exchange those graphics, too.

Just switching the graphics of those two building would be confusing as well face-wink.png


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GunChleoc
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Posted at: 2017-05-25, 21:37 UTC+2.0

The problem is that we need a Blender artist.

I managed to remove the helmets/shields/weapons from the soldiers in Blender, so I'm working on replacing the recruits animations - I hope to get that into trunk this week. Movement will look a bit weird with them holding up their shield arm, but I guess it's better than nothing.


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WorldSavior
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Posted at: 2017-05-26, 15:48 UTC+2.0

Okay... Well, maybe "nothing" is better than recruits face-wink.png

But that's what I told already.

Wait, "carriers" remind me at something: Those guys are working in atlantean gold spinning mills, that looks a little bit weird. If someone wants to improve this little detail of the game: Maybe they could be easily replaced by weavers there... face-wink.png


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GunChleoc
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Posted at: 2017-05-26, 19:09 UTC+2.0

I think that's a good idea


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GunChleoc
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Posted at: 2017-05-27, 16:43 UTC+2.0

The new recruit animations are in.

If players still find them annoying in a few weeks, we can remove them then and replace them by carriers.


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