Topic: Bugs
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	WorldSavior Topic Opener  | 
	
	 
    
        Posted at:
        
            
    2017-02-24, 00:53 UTC+1.0
        
    
	 Ah, okay, thanks. You just confused me a lot because my suggestion contains already a granite check. A very reasonable granite check... Wanted to save the world, then I got widetracked  
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	GunChleoc | 
	
	 
    
        Posted at:
        
            
    2017-02-24, 09:49 UTC+1.0
        
    
	 Yes it did. I just decided to go with a minimal change instead for now. I am merging the branch, so if you grab a new build tomorrow, you can see how it performs in-game. Busy indexing nil values  
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	WorldSavior Topic Opener  | 
	
	 
    
        Posted at:
        
            
    2017-02-24, 18:38 UTC+1.0
        
    
	 Well, testing might be superfluous. Atlantean miner #1: "Guys, our buddies have already got tons of quartz and diamonds in stock, but they need granite - very urgently - for some smelting works, smokeries and castles!" Atlantean miner #2: "Ok, let's search for quartz first." Atlantean miner #3: "And afterwards we are searching for diamonds!" Wanted to save the world, then I got widetracked  
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	GunChleoc | 
	
	 
    
        Posted at:
        
            
    2017-02-25, 12:39 UTC+1.0
        
    
	 If we think like that, all stone production would be changed to produce only the 2 type of ware that is needed. They weren't designed that way though - you always get some other types of stone in the mix. I expect that this design is on purpose, so I'm hesitant to rip it out. Busy indexing nil values  
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	WorldSavior Topic Opener  | 
	
	 
    
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    2017-02-25, 16:21 UTC+1.0
        
    
	 Do you mean "onle the 1 type" or is my english to bad to understand you?  Wanted to save the world, then I got widetracked  
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	GunChleoc | 
	
	 
    
        Posted at:
        
            
    2017-02-25, 19:53 UTC+1.0
        
    
	 Sorry - typo. I meant 1. Busy indexing nil values  
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	WorldSavior Topic Opener  | 
	
	 
    
        Posted at:
        
            
    2017-02-26, 14:12 UTC+1.0
        
    
	 No problem 
 I'm not sure about that. Normally economy settings stop the production of certain wares... Well, Atlanteans would become slightly stronger. But I told already how the empire could become stronger, too. And barbarians could get new features, for example: 
 Wanted to save the world, then I got widetracked  
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	GunChleoc | 
	
	 
    
        Posted at:
        
            
    2017-02-26, 18:01 UTC+1.0
        
    
	
 Busy indexing nil values  
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	kaputtnik | 
	
	 
    
        Posted at:
        
            
    2017-02-26, 18:58 UTC+1.0
        
    
	
 I think this is the one: Possibility to set building options when building is under construction 
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    2017-02-26, 18:58 UTC+1.0
            
         
	
    
	 
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	GunChleoc | 
	
	 
    
        Posted at:
        
            
    2017-02-26, 19:12 UTC+1.0
        
    
	 Yes, that's the one. Busy indexing nil values  
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