Topic: Widelands tournament 2016; official announcements
toptopple![]() |
Posted at:
2016-12-06, 07:19 UTC+1.0
I noticed a slight imbalance between player Blue and player Red. Since you are all in a hurry about playing the match, now it appears too late to correct it. ![]() ![]() |
GunChleoc![]() |
Posted at:
2016-12-06, 08:08 UTC+1.0
I won't be able to host starting from next week, so yes, I am in a hurry to play waylon531 and I will play tonight (Tuesday) a 18:30 UTC.
Edited:
2016-12-06, 12:25 UTC+1.0
Busy indexing nil values ![]() ![]() |
SirVer |
Posted at:
2016-12-06, 08:15 UTC+1.0
I think 2/3 would have worked great for this map in particular, but I envision on other maps 2/3 would be the wrong ratio. For example, if this map would be changed so that each player had easy access to 2 artifacts for holding hostage instead of 1? Another idea would be to copy what king-of-hill style game modes for FPS games do: once you have a majority of artifacts, you start gaining points - say every every minute one point - and the first player to 100 wins the game. This makes the holding hostage unviable - it is only to your decrement. It also makes maps with even number of artifacts interesting in their own right. It also encourages battling over artifacts instead of stomping your enemy and it makes rapid expansion a viable, but not game-ending strategy. What do you think?
That is how I interpret it too. ![]() ![]() |
GunChleoc![]() |
Posted at:
2016-12-06, 08:23 UTC+1.0
Instead of points, we could have a timer for 30 minutes like we have in Territorial Lord. Busy indexing nil values ![]() ![]() |
king_of_nowhere![]() Topic Opener |
Posted at:
2016-12-06, 17:26 UTC+1.0
Brilliant. I wholeheartedly approve. we could award one point every second (to avoid complains about the rounding of minutes) and let the player set up the score limit of the game.
of course, the other two players will be closed ![]() ![]() |
GunChleoc![]() |
Posted at:
2016-12-06, 18:23 UTC+1.0
There is so much that I would like to do around the win condition code and settings, but I need to redesign the game launch screens first. Working on those screens is a bit complicated, because of the interactions with the game controller and networking. So, I haven't made much headway yet. Busy indexing nil values ![]() ![]() |
toptopple![]() |
Posted at:
2016-12-06, 19:28 UTC+1.0
Some questions remain:
Edited:
2016-12-07, 14:45 UTC+1.0
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AlleyJazz![]() |
Posted at:
2016-12-07, 21:19 UTC+1.0
tando and I will play friday at 19:00 UTC ![]() ![]() |
king_of_nowhere![]() Topic Opener |
Posted at:
2016-12-08, 01:20 UTC+1.0
startiing tomorrow, i will probably unable to use internet until sunday. i won't update the turns and won't answer messages. ![]() ![]() |
WorldSavior![]() |
Posted at:
2016-12-08, 21:51 UTC+1.0
SirVer and me are going to play sunday at 4 pm CET. Nice spectators are welcome Wanted to save the world, then I got widetracked ![]() ![]() |