Topic: Probability Drive
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GunChleoc![]() |
Posted at:
2016-05-30, 19:26 UTC+2.0
The engine works like this:
C.f. this lengthy discussion on the subject regarding trees: https://wl.widelands.org/forum/topic/1956/ So, what we would change here is step 1. Busy indexing nil values ![]() ![]() |
fk![]() |
Posted at:
2016-05-30, 23:18 UTC+2.0
Relation fields and radius: fields = 3r² + 3r + 1. ![]() ![]() |
PkK |
Posted at:
2016-06-01, 19:56 UTC+2.0
True randomness makes debugging hard, since reproducibility of issues suffers. Pseudo-randomness should be good enough for a game. Philipp ![]() ![]() |
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