Topic: New building graphics
kaputtnik![]() |
Posted at:
2016-02-03, 22:39 UTC+1.0
Just a screenshot on different terrains: I think king_of_nowhere is right. An GunChleoc is partially right A good solution is maybe to make the big circles darker (like CunChleoc wants), make turquoise parts transparent (or partly transparent) so the color of terrains shines through, and remove all trees (like king_of_nowhere wants). Just an opinion
Edited:
2016-02-03, 22:40 UTC+1.0
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GunChleoc![]() |
Posted at:
2016-02-04, 09:38 UTC+1.0
And the road with its end point that is painted underneath the building will shine through as well. We can't have a transparent ground in buildings, which is why DragonAtma painted the tiles in the first place. Busy indexing nil values ![]() ![]() |
kaputtnik![]() |
Posted at:
2016-02-04, 11:10 UTC+1.0
Ah... you're right (as ever) I still like the first shot mostly. Trying to rebuild the road pattern for the floor doesn't look good in my opinion. ![]() ![]() |
GunChleoc![]() |
Posted at:
2016-02-04, 12:24 UTC+1.0
Maybe using the green texture from the dungeon would look best? Busy indexing nil values ![]() ![]() |
DragonAtma![]() Topic Opener |
Posted at:
2016-02-04, 16:13 UTC+1.0
The green texture form the dungeon is grass, which some people want me to remove. But the Atlanteans are fond of grass; they use it on all but the smallest military buildings (even in deserts), so it feels reasonable to me to keep the grass and trees.
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DragonAtma![]() Topic Opener |
Posted at:
2016-02-06, 04:04 UTC+1.0
It's a bird! It's a plane! It's another attempt!
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einstein13![]() |
Posted at:
2016-02-06, 09:30 UTC+1.0
Maybe I am not a good voice for this topic, but I like all of attempts! einstein13 ![]() ![]() |
GunChleoc![]() |
Posted at:
2016-02-06, 11:44 UTC+1.0
The road connections are just a matter of defining the correct hotspot in the init.lua. As to the trees, Atlanteans are technologically advanced, so they probably have irrigation New screenshot - I think we have a winner I have added the graphics to the branch. Busy indexing nil values ![]() ![]() |
kaputtnik![]() |
Posted at:
2016-02-06, 13:28 UTC+1.0
Yes. looks good Thank you very much DragonAtmar for being so patient to us ![]() ![]() |
DragonAtma![]() Topic Opener |
Posted at:
2016-02-06, 21:56 UTC+1.0
I'm glad you like it; that means i can turn to working on the empire's conscription center (or whatever we decide to call it).
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