Topic: Minimum system requirements
jerrydav Topic Opener |
Posted at:
2009-06-17, 05:43 UTC+2.0
Hello, Running Widelands on my Windows machine takes all my CPU and I must run in low resolution and low framerate in order to play properly (ok I confess my computer is 5 years old, but yeh). Is this normal, or am I missing any graphic drivers that my help? Will it play smooter on Linux? Are there any plan to optimize the rendering, or taking the processing off the CPU in favor of the graphic card? Regards, Jerrydav ![]() ![]() |
Vassili![]() |
Posted at:
2015-12-08, 13:37 UTC+1.0
Up, what is actual system requirements? Widelands will run on 1.66 GHz x2 with 2GB RAM? Actually i play it on 3GHz x2 with 4GB RAM (build18) .
Edited:
2015-12-08, 13:38 UTC+1.0
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king_of_nowhere![]() |
Posted at:
2015-12-08, 14:05 UTC+1.0
widelands has some strange quirks (read: unsolved bugs). In my pc, it takes 15% of cpu, but the strange thing is that it takes 15% of cpu even when game is ppaused, while going at speed 10% barely increase the cpu to 20%.reducing the game to icon, paused, increase cpu consumption to 30%. also the map size have dramatic effect on that. my pc takes some half minute to save a game in a 512 * 512 map, while with smaller maps it's much faster ![]() ![]() |
GunChleoc![]() |
Posted at:
2015-12-08, 14:38 UTC+1.0
With the graphics changes we did after build 18, I noticed a definite speed increase, at least while loading the graphics when starting a new game. You might want to try a development build to see if it will perform better on your machine. Busy indexing nil values ![]() ![]() |
kaputtnik![]() |
Posted at:
2015-12-08, 18:32 UTC+1.0
I ran widelands on a system with 3GB memory and a AMD Dual Core Processor 5200+ and a quite old graphics card. OS is linux. Only very large maps slows the system down. ![]() ![]() |
Tibor |
Posted at:
2015-12-08, 19:46 UTC+1.0
I dont think widelands needs good graphics card. The bottleneck is CPU. More specifically, performance of a single core. ![]() ![]() |