Topic: why the AI don't dismantle the military buildings it's about to lose?
Tibor |
Posted at:
2015-06-24, 22:13 UTC+2.0
teppo, Stefan
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king_of_nowhere![]() Topic Opener |
Posted at:
2015-06-25, 01:40 UTC+2.0
forbidding a human from dismantling an attacked building would require rebalancing a lot of things because it reduces a defender's chances and it makes strong soldiers more vulnerable. But I really do not like the idea. I'd feel like I was forced to be dumb, or like I was arbitrarily prevented from using a good strategy because someone does not like it. And I suggested making it a facultative option because I was sure many people would not have liked it. But hey, looks like doing it is more difficult than it appeared. if there is no easy way for the program to consider the attacking and defending soldiers, it means that probably my proposal will never be implemented. ![]() ![]() |
DragonAtma![]() |
Posted at:
2015-06-25, 06:57 UTC+2.0
Hmm...
Edited:
2015-06-25, 06:58 UTC+2.0
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einstein13![]() |
Posted at:
2015-06-25, 14:24 UTC+2.0
I like the idea of dismantling on the frontline. When you almost defeat your opponents it is quite annoying (I think about big maps here!). But implementing prohibition for dismantling/ destroying is quite not settlers-II-like. When you do that you broke lots of good strategies. There is number of "global" strategies (not only for single fights, but for big wars) where you use dismantling against enemies. einstein13 ![]() ![]() |
teppo |
Posted at:
2015-06-25, 19:45 UTC+2.0
Settlers has lots of authority here. We do not need to copy everything Bluebyte has done. In my mind, prohibiting the dismantle would just lead to more advance planning. It would also weaken some strategies, like King of Nowhere mentioned, but whether that is good or bad, seems to depend on personal tastes. Would everybody be happy, if dismantling under attack could be switched on/off at the start-of-game menu? ![]() ![]() |
Tibor |
Posted at:
2015-06-25, 20:58 UTC+2.0
I worked a bit today, what I have now - I can scan vicitnity of a militarysite for attacking soldiers (attacking this building), get their power, get list of defenders (though defenders seems to have no information what building they are defening ???), their power, and pair them - who is fighting who, some of them are usually not fighting currently, and some of them are on the way to the battle, beyond the checked radius.
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king_of_nowhere![]() Topic Opener |
Posted at:
2015-06-25, 21:33 UTC+2.0
Well, I absolutely hates when a game I like does some changes that modify the strategies. I mean, I take the power player approach, I like to be good at a game, to figure out how to be good at a game, and to figure out how to become even better. And then all of it becomes for nothing because somebody suddenly decided that the game should be changed, and I have to relearn from scratch. I understand that other people have other priorities, I just wanted to make clear my motivations. changes to the graphic, to the game engine, shortcuts that improve the gameplay are ok. changes that improve the AI are very welcome, since I have a hard time finding challenges otherwise. Changes that affect the gameplay are abhorred. And especially forbidding too dismantle the military building, because not only it would affect all the strategy, but it would also push the strategy in what I perceive as the wrong direction. forbidding to dismantle would weaken the stronger soldiers, because now it would be possible to rush a level 10 soldier with rookies until it dies. but level 10 soldiers are extremely expensive, so it could be no longer convenient to make them. So people would be enouraged to no longer make a complex economy to ultimately get better troops, just to get as many level 0 soldiers as they can. barbarians and empire would play most games without even making farms. it would all boil down to who can field more soldiers. ok, probably I am being too melodramatic here, the impact would not be so high, but it definitely goes in the wrong direction. Anyway, to answer the question: I would not be happy because on internet games there could be a doubt on whether to allow dismantling or not. I don't like the idea that in the next tournament people may vote and set that as the default. And I know it will happen. Even if the "can dismantle" was the default, I'm sure it would eventually worm its way into mainstream*. If not for that, I'd have absolutely no problem with it. I would however be happy if the option to be switched on/off is for the AI to be able to dismantle under attack. *The reason I am sure it would happen is that it is an element the stronger players use to their advantage, and the weaker players do not like when stronger players defeat them by mastering some element of gameplay they haven't mastered, and there are more weaker players than stronger players. I've seen it happen in ogame. The stronger players used to farm on the weaker players. The thing is, there were perfectly viable strategies to avoid being farmed, one just had to learn a bit how to play. People were too lazy to learn to play, and asked for it. the society that owned the game decided to change it so that farming would not be rewarding anymore. And I quit playing. That's why I feel particularly strongly about gameplay changes that advantage the weaker players. ![]() ![]() |
Tibor |
Posted at:
2015-06-25, 22:04 UTC+2.0
I as well dont see strong need for such checkbox. Human players can always make 'gentleman agreement' before the game about not using this tactic. ![]() ![]() |
fuchur |
Posted at:
2015-06-25, 22:22 UTC+2.0
One comment on the dismantle feature: there was a time (e.g. old version of widelands) where the dismantle feature was not implemented. Now it is possible, and a new strategy using it is possible, too. I think if a user can dismantle a building under attack it is a valid thought to allow the AI to do the same. On the other hand even if dismantling an attacked building would be forbidden it would still be possible to destroy it. The effect is the same, but you lose more building materials. And it's faster. Personally I'm undecided if I'm happy using the dismantle feature in warfare... So I just wanted to point out that as long as widelands is under development there can always be new features requiring a change of strategy. ![]() ![]() |
einstein13![]() |
Posted at:
2015-06-25, 22:26 UTC+2.0
I am open for different checkboxes. I remember that in Age Of Empires II you had thousands (ok... some) of possibilities to win and thousands (some) checkboxes to master the game. For example you could build a building called Wonder and win the game after that. In other place, before you started the game, you could change win condition to "conquer" and because of that you couldn't win with Wonder building any more. That preparation for the game was nicely done. So for me additional options in game menu is acceptable. I understand that prohibiting AI and prohibiting Humans to dismantle attacked buildings is something different, but for me it is acceptable to have checkboxes or something else to decide about the rules BEFORE the game. But default options should not be "prohibit". And king_of_nowhere is true about some strategies containing none of level 10 soldiers. Level 2 soldiers are so powerfull (Empire) that you don't have to build 10-s when you don't have to dismantle. And they are very cheap. You need only few farms to have constant production. einstein13 ![]() ![]() |