Topic: AI patch suggestion
Tino |
Posted at:
2014-05-17, 13:22 UTC+2.0
Hm, it just looks like you committed 3 additional versions to your local repo, but did not do a push to your branch on launchpad. BZR is a distributed CVS, so getting things "online" always needs two steps, the committing and the pushing.
Edited:
2014-05-17, 13:22 UTC+2.0
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Tibor Topic Opener |
Posted at:
2014-05-17, 21:46 UTC+2.0
Thanks for explanation, you are right, of course, I just forgot about "push". A while ago I did a push and now it should be in "mergeable" state... ![]() ![]() |
Tibor Topic Opener |
Posted at:
2014-05-29, 20:31 UTC+2.0
HI, thanks to Tino I have windows binary of my AI branch: http://widelands.8-schuss.de/widelands_tibor_ai.exe I encourage anybody test it. It is based on current trunk and there is a problem with animation.cc file - the game crashes, I hope the problem will be fixed soon in trunk.
But usually the game is able to run for few hours without crashing Feedback welcommed. Who doesnt know - it is possible to run AI-only game and just watch the progress of all players - it is done via network game... ![]() ![]() |
Tibor Topic Opener |
Posted at:
2014-06-23, 22:45 UTC+2.0
Hi all,
Edited:
2014-06-23, 22:47 UTC+2.0
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Tibor Topic Opener |
Posted at:
2014-07-01, 21:54 UTC+2.0
Windows version of the AI (compilation of tibor-ai2 branch) can be now downloaded here: (thanks to Tino) ![]() ![]() |
Tibor Topic Opener |
Posted at:
2014-07-17, 22:08 UTC+2.0
Hi,
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