Topic: Problems of bzr_6820
toptopple![]() Topic Opener |
Posted at:
2013-12-14, 10:59 UTC+1.0
I've played a bit with Barbarians and Romans (Empire). Both have some essential problems with military recruitment or education. Barbarians:
Empire:
Edited:
2013-12-14, 11:02 UTC+1.0
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einstein13![]() |
Posted at:
2013-12-14, 11:23 UTC+1.0
probably you need to change stats in "configure the economy" window I am playing Empire and I don't have that problem. Also you can change how many products will go to the building producing helmets/spares. Then the building will prouce only one type of wares einstein13 ![]() ![]() |
fk![]() |
Posted at:
2013-12-14, 16:24 UTC+1.0
Empire: In order to increase soldier production, it may help to build a second armour smithy with gold/clothes disabled. ![]() ![]() |
toptopple![]() Topic Opener |
Posted at:
2013-12-14, 20:07 UTC+1.0
That's what I came up with, too. Ok, just some remarks.
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fk![]() |
Posted at:
2013-12-14, 20:33 UTC+1.0
The 'configure economy menu' is in the flag menu, i.e. just click on a flag in the map. I found much info in the inline help menu. What are you missing? That's a matter of taste, after a while it might get boring if it were not so complicated. I would prefer more animations too, and true colors for iron/gold melting. It is hard to see what is happening.
Edited:
2013-12-14, 20:35 UTC+1.0
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GunChleoc![]() |
Posted at:
2013-12-15, 11:57 UTC+1.0
Maybe the information could be fitted into one of the tutorial campaigns? Busy indexing nil values ![]() ![]() |
einstein13![]() |
Posted at:
2013-12-15, 17:37 UTC+1.0
Just build a campaign with the idea that you need to use "configure the economy" menu. I got the menu when I was clicking everything. I've tried to play with the Empire tribe and without any campaign I've tried everything. First 2 or 3 plays were only to get to know what is up there! This method gives you a knowledge about the "physics of the game" and what you can do in the program. einstein13 ![]() ![]() |
GunChleoc![]() |
Posted at:
2013-12-15, 18:46 UTC+1.0
I am not a good enough player to build such a tutorial campaign. All my energy goes into translating and I sometimes code a bit when I have to to tweak the translations. And I test play my translation before I have to move on to the next project Busy indexing nil values ![]() ![]() |