Topic: Problems of bzr_6820

toptopple
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Posted at: 2013-12-14, 10:59 UTC+1.0

I've played a bit with Barbarians and Romans (Empire). Both have some essential problems with military recruitment or education.

Barbarians:

  • For an unknown reason the Gold heavy weapons are not or very (and I mean: very) sparingly produced. In consequence possession of Gold is almost pointless once you built the Gold demanding buildings. What is worse, Attack and Health points of soldiers are not advanced properly.

Empire:

  • it is very unfortunate that the same product (Helmet) is required both for soldier recruitment and soldier advancement (Training Camp). Even in a strong and large economy it leads to a very slow soldier recruitment which likely becomes fatal for the player in mid-game. I would strongly suggest to one of the following measures: a) replace the SECOND DEMAND for recruitment with 3 bottles of Wine, b) replace the DEMAND for HEALTH_POINT-1 with 3 bottles of Wine. What is important here is that one Hemlet demand vanishes. c) if for some reason the strong IRON impact on the Romans has to be kept in place, I would suggest to make the Helm Smithy a separate building so that player can better regulate production of that particular product.
Edited: 2013-12-14, 11:02 UTC+1.0

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einstein13
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Posted at: 2013-12-14, 11:23 UTC+1.0

probably you need to change stats in "configure the economy" window face-smile.png

I am playing Empire and I don't have that problem.

Also you can change how many products will go to the building producing helmets/spares. Then the building will prouce only one type of wares face-wink.png


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calculations & maps packages: http://wuatek.no-ip.org/~rak/widelands/
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fk
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Posted at: 2013-12-14, 16:24 UTC+1.0

Empire: In order to increase soldier production, it may help to build a second armour smithy with gold/clothes disabled.


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toptopple
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Posted at: 2013-12-14, 20:07 UTC+1.0

That's what I came up with, too. Ok, just some remarks.

  • First of all, I don't know about the "configure the economy" window, the game doesn't suggest it exists.
  • I'm still not in hold of a user manual where I would expect to find information like this. Should I? Sometimes I just missing things ..:)
  • I was just reporting my experience with the game, purposefully rather from the eye of a beginning player. My overall impression is that the game is a bit overloaded with micro-management and understanding esoteric things like how the upgrading of soldiers happens. Any attempt should be made to not make it unnecessarily more complicated than it already is!
  • Separating some of the combined productions, like e.g. gold/iron or the multitude of armours would do good in my esteem. I personally like it to see when Gold is molded. In the above context, an extra building "Helm Smithy" would have pleased me more than getting frustrated about not understanding how to micro-manage the Armour Shop.

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fk
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Posted at: 2013-12-14, 20:33 UTC+1.0

The 'configure economy menu' is in the flag menu, i.e. just click on a flag in the map.

I found much info in the inline help menu. What are you missing?

That's a matter of taste, after a while it might get boring if it were not so complicated.

I would prefer more animations too, and true colors for iron/gold melting. It is hard to see what is happening.

Edited: 2013-12-14, 20:35 UTC+1.0

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GunChleoc
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Posted at: 2013-12-15, 11:57 UTC+1.0

Maybe the information could be fitted into one of the tutorial campaigns?


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einstein13
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Posted at: 2013-12-15, 17:37 UTC+1.0

GunChleoc wrote:

Maybe the information could be fitted into one of the tutorial campaigns?

Just build a campaign with the idea that you need to use "configure the economy" menu.

I got the menu when I was clicking everything. I've tried to play with the Empire tribe and without any campaign I've tried everything. First 2 or 3 plays were only to get to know what is up there! This method gives you a knowledge about the "physics of the game" and what you can do in the program.


einstein13
calculations & maps packages: http://wuatek.no-ip.org/~rak/widelands/
backup website files: http://kartezjusz.ddns.net/upload/widelands/

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GunChleoc
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Posted at: 2013-12-15, 18:46 UTC+1.0

I am not a good enough player to build such a tutorial campaign. All my energy goes into translating and I sometimes code a bit when I have to to tweak the translations. And I test play my translation before I have to move on to the next project face-wink.png


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