Changes in Warehouse
Editor Comment
added buildings-sub-link-header-table; removed links in description text; added tag "tribes"
Revision Differences of Revision 3
[TOC] ¶¶
[[The Tribes]] | [[All - Wares]] | [[All - Workers]] | [[All - Buildings]] ¶
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[[The Empire Tribe]] | [Empire - Wares](/encyclopedia/empire/wares/) | [Empire - Workers](/encyclopedia/empire/workers/) | [Empire - Buildings](/encyclopedia/empire/buildings/) ¶
[[The Barbarians Tribe]] | [Barbarians - Wares](/encyclopedia/barbarians/wares/) | [Barbarians - Workers](/encyclopedia/barbarians/workers/) | [Barbarians - Buildings](/encyclopedia/barbarians/buildings/) ¶
[[The Atlanteans Tribe]] | [Atlanteans - Wares](/encyclopedia/atlanteans/wares/) | [Atlanteans - Workers](/encyclopedia/atlanteans/workers/) | [Atlanteans - Buildings](/encyclopedia/atlanteans/buildings/) ¶
[[The Frisians Tribe]] | [Frisians - Wares](/encyclopedia/frisians/wares/) | [Frisians - Workers](/encyclopedia/frisians/workers/) | [Frisians - Buildings](/encyclopedia/frisians/buildings/) ¶
[[The Amazons Tribe]] | [Amazons - Wares](/encyclopedia/amazons/wares/) | [Amazons - Workers](/encyclopedia/amazons/workers/) | [Amazons - Buildings](/encyclopedia/amazons/buildings/) ¶
[[The Europeans Tribe]] | [[Europeans - Wares]] | [[Europeans - Workers]] | [[Europeans - Buildings]] ¶
[[The Sumatrans Tribe]] | [[Sumatrans - Wares]] | [[Sumatrans - Workers]] | [[Sumatrans - Buildings]] ¶
[[The Romans Tribe]] | [[Romans - Wares]] | [[Romans - Workers]] | [[Romans - Buildings]] ¶
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Previous Building | Current Building | Next Building ¶
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02 [[Headquarters]] | 03 Warehouse | 04 [[Shed]] ¶
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# Warehouse ¶
id | group | size | technical | name | image | tribe | upgrade | buildcost | dismantle | soldier<br>garrison<br>capacity | soldier<br>heal per<br>second | vision<br>radius ¶
:----: | :----: | :----: | :---- | :----: | :----: | :----: | :----: | ----: | ----: | ----: | ----: | ----: ¶
| Warehouse |  | barbarians_warehouse | Warehouse |  |  | | <br><br><br><br> | <br><br><br><br> | - | 170 | - ¶
| Warehouse |  | empire_warehouse | Warehouse |  |  | | <br><br><br><br> | <br><br><br><br> | - | 170 | - ¶
| Warehouse |  | atlanteans_warehouse | Warehouse |  |  | | <br><br><br><br> | <br><br><br><br> | - | 170 | - ¶
| Warehouse |  | frisians_warehouse | Warehouse |  |  | | <br><br><br> | <br><br><br> | - | 170 | - ¶
| Warehouse |  | amazons_warehouse | Warehouse |  |  | | <br><br><br> | <br><br><br> | - | 170 | - ¶
| Warehouse |  | europeans_warehouse | Warehouse |  |  | [[Headquarters]] | <br><br><br><br><br><br><br><br> | <br><br><br><br><br><br><br><br> | 16 | 160 | 10 ¶
| Warehouse |  | sumatran_warehouse | Warehouse |  |  | | <br><br><br><br> | <br><br><br><br> | - | 170 | - ¶
03 | Warehouse |  | romans_building_warehouse | Warehouse |  |  | | <br><br><br><br><br><br><br> | <br><br><br><br><br><br><br> | - | 170 | - ¶
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# Description ¶
Warehouses can be used to store excess wares and workers in a decentralized manner . This relieves the burden on an economy's road network .<br> ¶
As with
There are options for : storing wares and workers preferentially , storing them normally , no longer storing them , and removing them .<br> ¶
If there are several warehouses where the same wares should be stored preferentially , then the goods will be stored in the warehouse that is quickest to reach .<br> ¶
Warehouses should only be built in a safe area , far from the front , as building them is expensive and if they are destroyed , all stored wares are lost .<br> ¶
Warehouses , like headquarters and
If there is no warehouse , port or headquarters in an economic network , workers no longer have a destination unless their specific building is still linked to the economic network .<br> ¶
Without a destination , the workers leave the economic network and look for an intact , valid economic network nearby .<br> ¶
If they do not find one within **2 minutes***1 , the workers die of exhaustion .<br> ¶
If there is no warehouse , port or headquarters in an economic network, goods are only transported to their specific production locations .<br> ¶
Wares that have no consumers are no longer transported and block flag capacity .<br> ¶
Wares cannot then bypass the blocked roads by building new roads , as there are no carrier workers who could occupy the new road .<br> ¶
If you tear down a road with a carrier and the economic network has no warehouse , port or headquarters , then this carrier is lost , even if there is a road that needs a carrier .<br> ¶
However, with balanced play on small maps, warehouses are generally not needed .<br> ¶
A maximum of <number integer ?> amount of a single ware type can be stored in a warehouse .<br> ¶
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# Translations ¶
country<br>code | country<br>flag | language | name ¶
:---- | :----: | :----: | :----: ¶
EN<br>US<br>UK | <br><br> | english | Warehouse ¶
DE |  | german | Lagerhaus ¶
FR |  | french | ¶
ES |  | spanish | ¶
BR<br>PT | <br> | portuguese | ¶
NL |  | dutch | ¶
FRL |  | frisian | ¶
SCO |  | scottish | ¶
PL |  | polish | ¶
CZ |  | czech | ¶
HU |  | hungarian | ¶
IS |  | icelandic | ¶
DK |  | danish | ¶
NO |  | norwegian | ¶
SE |  | swedish | ¶
FI |  | finnish | ¶
RU |  | russian | ¶
TR |  | turkish | ¶
SA |  | arabic | ¶
CN |  | chinese | ¶
JP |  | japanese | ¶
KR |  | korean | ¶
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# Redirects ¶
None ¶
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# Tags ¶
tribes, buildi