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# WL Tournament 2016 ¶

As always, the tournament's goal is to have fun with Widelands and to iron out bugs. ¶

Questions can be posted in the respective [forum thread](
and [other forum thread]( or addressed directly to [king_of_nowhere]( ¶

## Who can participate? ¶
It's open for everyone: Developers, casual gamers, fans, followers, everyone. ¶
Playing together is possible via Internet or local network. ¶

##When? ¶
* Registration: until November 13th 2016 ¶
PrelimMain pharse: Swiess: pairing systoem, be5 determiouneds
* Finals:
in case of a tie for bfirst place, a second phaset will be played rmound robin among all those who tied

##How to register? ¶
* per private message to [king_of_nowhere: clicky]( ¶
Include ¶
1. your (nick)name ¶
2. which tribe you will play in the first game ¶

##Rules ¶
*1) pairings and ranking. ¶

The Ptournament will be played with a swiss system pairing ( Basically, first turn is paired at random, who wins get one point, draws (can happen by agreement between the players, or by either players failing to win after a long time) are awarded half a point. For further turns, players are paired against other players with an equal score, so winning will progressively give you harder opponents, and losing will give you easier opponents. Nobody will be eliminated. ¶

(TOhere will be five turns, unless there are more than 20 participants, in which case the turns will be six. EDOIT: full calendar available in the first post ¶

- The final ranking will obviously be given according to the score. To sort players with equal score, the Bucholz system will be used
: the Bucholz score of each player will be calculated as the sum of the scores of all his opponents; a higher score means one has played against stronger opponents. If two players also have the same Bucholz score, they will be ranked according_ to how their direct game ended, if_ they did play against each other. Otherwise, the tie will not be re)solved. Exception to the whole Bucholz mechanism is for deciding the winner.

*- If there is an odd number of participants, a forfait will be included, i.e. a virtual player who Pwill always lose without playing. If one player retires, a forfeit will be put in his place. So a forfeit is a free win, but since the forfait will lose all games, it will sink your bucholz :) If there are two forfeits, they will be? eliminated. ¶

- After the last
Yround, if one player leads the ranking alone, he will be the winner. If there are several ex-aequo winners, then they will play a second phase with round-robin rule!s (everyone plays against everyone else). If that also ends without a clear Wwinner, then direct encounters will be used to break the tie, both from the first and second phase. If there is a tie there too, then the involved players will be declared winners ex-aequo. ¶

- **after the game, the players m
ust send the replay of the game by email to me, at lainluigi86/at/**. It is enough for one player to send it, but sending it twice to be safe cannot hurt. ¶

- both p
layers must also announce the tribe they intend to play in the next turn. if one does not announce the tribe, he will have to play with the tribe he used the previous time. ¶

2) time s
chedule ¶

- **Ideally
there should be one round per week, but up to two weeks is considered an acceptable delay. Never a turn will last more than two weeks**. Therefore, when a round is started, every player is expected to play within one week. **Taking more than one week to play will entail penalties, and after two weeks the game will be assigned by the arbitral decision** as follows: ¶

- **If two players fail to play within one week, then they will be penalized by -1 point on their b
ucholz score. If they accumulate 3 such penalties, it will instead be commuted to 0.5 points in the score** (so it could make you lose the tournament if you were tied up for the first place). If they still have not played after two weeks, the game will be assigned as lost to both of them. A few exceptions below: ¶

-**if it can be demonst
rated that the gdelay was clearly the fault of one player** (for example, if one player failed to kbe there at the appointed time of the g_ame, or if_ one was only available for very narrow time windows while the other was much more kavailable) **then only the player at fault will be penalized**. After two weeks, the game will be won by forfait by the player declared not at fault. EDIT: of course, if you failed to play and think it was not your fault - or not only your fault - you should send me some kind of proof that your opponent set an unreasonable schedule. Copy of mailed messages is the preferred method, of course. ¶

**if two planyers did play for some time but had to interrupt the game and continue from a reload at a later date, they will not be penalized for taking more than one week**. At the end of two weeks, if they produced at least 6 hours of in-game gameplay (taking into account game speed; they can get away with only playing 2 hours if they used 3x speed for example) and they sent the replays to me no later than by 18:00 of the day after the turn expires, and still there is no victor, then the game will be considered draw unless one player has a clear advantage. Sagain, einstein will be the final arbiter for this judgment. ¶

-**If one player will notify in advance** that he will have problems playing one week, **he will not be penalized** for g
oing overtime. If he still can't play after the two-weeks defadline, he will be declared loser by forfait, but will not face any more penalties. **If you know you cannot play, you can try to agree a draw** with another player with a similar score: if you find one willing, I'll try to manipulate the turn so that you can be paired against each other and get a draw by agreement. ¶

-Since I, king of nowhere, cannot be considered an impartia
l arbiter on this matter, since I will also be a player, **einstein13, as an old member who will not play this time, will be the final arbiter** for deciding which players should be penalized for tardiness and how to assign unfinished games; he has agreed to this position. Though I will makex the first decision in any game where I am not directly involved, anyone can appeal to him if he believes my decision is unfair.

one consistently fails to answer communications (i.e. never answering, or never discussing game schedule; missing one message is acceptable) for more than one week, he's considered retired from the tournament. ¶

* Playing which map? For each game, there is a predetermined map defined by king_of_nowhere. ¶
* The game version should be build 19 rc-1 or a newer development version. Make sure to take care that every player in a match uses the same game version. ¶
* Games are hosted by one of the players or another person. If you need to find someone to host for you, ask in the [IRC chat]( ¶
* After every game, **all** players send a private message to [king_of_nowhere]( with ¶
1. I won! / I lost ¶
2. An indication which tribe they wish to play in the next game. ¶
3. One of the winners has to send in a replay of the game (see next section for instructions). You will receive an email address to send the replay to. ¶
4. Please also add the version of the game (as that is important to be able to watch the replays). ¶

### Where do I find the replays that I have to send in? ¶

A replay consists of two files (a `.wgf` and a `.wrpl`); both must be sent in. ¶
Widelands saves those files into its replays directory automatically. You have ¶
to send both files via Mail to king_of_nowhere. Include also the version of Widelands ¶
you played (the information in the bottom right corner in the main menu of ¶
Widelands) as king_of_nowhere needs to use precisely this version to check the files. ¶

To find the right replay: the naming of the replay is the date and time it was created + whether it was a multiplayer or single player game. If you are unsure, best run the replays via the replay menu in Widelands' main menu. ¶

Replays are saved in the following places for the different operating systems: ¶

#### Windows ¶

In `<userhomedir>\.widelands\replays` where `<userhomedir>` is the Directory all user data is saved in (e.g. `C:\User\Me` ). Zip the two corresponding files up and send them in. ¶

#### Mac OS X ¶

In `~/.widelands/replays`. This folder is hidden by default, access it via the ¶
`Open Folder` menu item in the Finder (Keyboard shortcut is Shift+Cmd+G). Enter ¶
`~/.widelands/replays` in the location bar and click the Ok button. Zip up the ¶
two files of your game for easier sending. ¶

#### Linux ¶

In `~/.widelands/replays`. Zip the two corresponding files up and send them in. ¶

## Bracket ¶


## Replays ¶

Replays can be downloaded from [this link]( ¶

Make sure to have the same game version as the replay to watch them. The version of the replay is indicated at the end of the replay name. ¶

To get older game versions, you have to build them yourself (see [BuildingWidelands]( or use a daily build if available (see [Download_Unofficial_development_builds]( ¶

To watch a downloaded replay, you have to unzip the file and put the two files (.wrpl and .wrpl.wgf) into the widelands folder "replays" (this folder may be hidden). Then you can open the replay in your game by choosing "watch replay" at the beginning. ¶

## Updates ¶

### October 25th ¶

Announcement. ¶