Changes in LuaScripting
Revision Differences of Revision 7Scripting Widelands using Lua ¶
[Lua](http://www.lua.org/) is used for scripting in various parts of Widelands: ¶
* Scenarios: all scenario-specific events and messages to the player are controlled by Lua scripts ¶
* Starting conditions: set up of a player's initial building and wares at the start of a regular game ¶
* Win conditions: the rules that decide when a game is won ¶
* Some people even test the abilities to cheat via lua in single player mode (take a look [here](http://blog.yjl.im/2011/02/cheating-on-widelands.html) ) ¶
Documentation of these aspects is available [outside the Wiki](https://wl.widelands.org/docs/wl/lua_index/). This documentation is automatically generated from the source code. See [[ AboutSourceCodeDocumentation ]] for details on how to modify and generate it yourself.