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[TOC] ¶

This
Hhelp explains all of the buttons and windows while playing widelands. Informations related to the main screen are stored in GameHelpbasicInterface. ¶

## In-Game
After starting a game, you see your headquarters in the centre of the screen and the landscape around it. ¶

##
# Basic functions ¶

* You can scroll in any direction by holding the right mouse button and moving the mouse in that direction. ¶
* Close any window by right-clicking on it. ¶
* You can move any window (except windows created by storyline) wherever you want to and minimize it to the window title by clicking with the middle button of the mouse on it. By clicking on the window title with the middle button of the mouse again you can expanded it. (Instead of the middle button of the mouse, you can use Ctrl + left click) ¶
*
SePlace abuildingso, see : [Buildhelp](http://wl.widelands.org/wiki/GameHelpbasicInterface/#buildhelp) and [Shortcuts](http://wl.widelands.org/wiki/GameHelpbasicInterface/#shortcuts) below ¶


At the screen's bottom, there are s
ix (normal games) or seven (tutorials/campagins/scenario) buttons:

![image_ingame_menu_campaign.png](/wlmedia//wlimages/ingame_menu_2014.jpg) ¶



Their meaning from left to right: "Options", "Statistics", "Minimap", "Buildhelp", "Ware Help", "Objectives," and "Message Box". ¶
They are explained in the following. ¶


##
# Options ¶
![image_ingame_menu_options.png](/wlmedia//wlimages/image_ingame_menu_options.png) ¶

Allows you to ¶

* Open
Rreadme wich contains some informations like Game control and Hotkeys ¶
* License ¶
* Authors ¶
* Sound options ¶
* En/disable sounds and in-game music ¶
* Adjusting the volume of music and sounds ¶
* Save the game ¶
* Exit the game ¶

##
# Statistics ¶
![image_ingame_menu_statistics.png](/wlmedia//wlimages/image_ingame_menu_statistics.png) ¶

Opens a window with f
our buttons. Each of the button opens a new window with different statistics.

![statistic_menu.jpg](/wlmedia//wlimages/statistic_menu.jpg) ¶

#The Statistics are: ¶

###General Statistics ¶
Shows you different statistics of land, workers, wares, military force... You can switch on/off the display of the different players by clicking on the flags. The time buttons below modify the scaling of the statistic. ¶
#
###Ware Statistics ¶
Shows a chart with all available types of wares below. By clicking any wares, you display the amount of them produced over time and their average production rate in the chart. Use the time buttons to determine the period of time taken into account. ¶
#
###Building Statistics ¶
Opens a list of all available buildings and shows how many units of their ware they have produced, how many of them you own and how many are in construction. Clicking a building shows the average productivity for that kind of building and allows you to jump either from one finished building of that type to another, from one unfinished building of that type to another or from one unproductive building of that type to another, depending on which arrows you use. ¶
#
###Stock ¶
displays the number of wares and workers currently in your economy (first + second tab) or in your warehouses (third + fourth tab). Note that wares existing in your economy are not necessarily available: They might be stored in a production building (e.g. gold in a helmsmithy). ¶

##
# Mini-Map ¶
![image_ingame_menu_minimap.png](/wlmedia//wlimages/image_ingame_menu_minimap.png) ¶
Shows a mini-map, on which you can toggle on/off: terrain, conquered area, flags, roads, buildings, zoom (buttons from left to right, upper row first). Left-clicking the mini-map instantly moves your view to that position. ¶

##
#Buildhelp ¶
![image_ingame_menu_buildhelp.png](/wlmedia//wlimages/build_help_2014.jpg) ¶
Switches on/off the buildhelp (Shortcut: Space) which shows the POSSIBLE buildings. They variate from the terrain and flags/ buildings/ immovables (trees, stones) in the proximity. To create a building, click on the icon and be sure to have a road to the construction site. The symbols have the following meaning: ¶

![set_flag.png](/wlmedia//wlimages/set_flag.png) You can build a flag here. This is needed at the beginning or end of a street, to create road junctions and to make sections of a street (every section has a carrier, so more sections mean better transport capacity). ¶
![menu_tab_buildsmall.png](/wlmedia//wlimages/menu_tab_buildsmall.png) You can build a flag or a small building here. ¶
![medium.png](/wlmedia//wlimages/medium.png) You can build a flag, small or medium building here. ¶
![big.png](/wlmedia//wlimages/big.png) You can build a flag, small, medium or big building here. ¶
![menu_tab_buildmine.png](/wlmedia//wlimages/menu_tab_buildmine.png) You can build a flag or a mine here. Be sure to examine the region with a geologist before building a mine. ¶

Another possility when clicking on a yellow flag/ red hut/ yellow house/ green tower/ hammer and hoe is to open a watch window: Click on the eye, then on the eye with arrows. The watch window allows you to observe a certain region of the map while you are elsewhere on the map. You can modify the observed region by scrolling normally (holding the right-click in the watch window and moving the mouse). ¶

##
#Ware Help ¶
![image_ingame_menu_warehelp.png](/wlmedia//wlimages/image_ingame_menu_warehelp.png) ¶
Displays a encylopedia of wares with explanations (click on a ware). ¶

##
# Objectives ¶
![image_ingame_menu_objectives.png](/wlmedia//wlimages/image_ingame_menu_objectives.png) ¶
Thi
Open
s butta windonw onlywhich explains tshe wif yncou play a tundition orial/ campaign/ scenario.s Itand tutopensrial the lisnext of objectives you need to rgeach at furthe momentr. ¶

###Message box ¶
![image_ingame_menu_messagebox.png](/wlmedia//wlimages/image_ingame_menu_messagebox.png) ¶
Here you get your news: new finished military buildings, findings of geologists, news of the tutorial/ campaign/ scenario, status information (for some win conditions). If the localizing button (in the top right corner) is active, you can directly jump to the region affected by the message by clicking the localizing button. To archive your messages, select them (checkbox at the beginning of the line) and click on the button with the red cross. ¶

##
#Economy options ¶
![genstats_nrwares.png](/wlmedia//wlimages/genstats_nrwares.png) ¶
You get to the economy options when you left-click on an existing flag and chose the second button: 'Configure economy'. In the economy options, you can modifiy the target number of a ware that should be stored in (all) warehouses. For example, a bakery will produce bread as long as there are less breads in warehouses than the target amount for bread indicated in the economy options. ¶

##
# Send a geologist ¶
![menu_geologist.png](/wlmedia//wlimages/menu_geologist.png) ¶
You can order a geologist by left-clicking on an existing flag (which is connected to the economy with a road) and chosing the button at the right: ' Send geologist to explore site'. An old scientist then comes and investigates your terrain. When he finds water or other resources in the earth, he informs you with a message (message box) and a little sign on the point he found the resource. It is especially important to explore the terrain before building a mine. ¶
The different signs mean: ¶

* ![resi_00water.png](/wlmedia//wlimages/resi_00water.png) ¶
water ¶
* ![resi_00iron.png](/wlmedia//wlimages/resi_00iron.png) ¶
iron ¶
* ![resi_00.png](/wlmedia//wlimages/resi_00.png) ¶
coal ¶
* ![resi_00gold.png](/wlmedia//wlimages/resi_00gold.png) ¶
gold ¶
* ![resi_00granite.png](/wlmedia//wlimages/resi_00granite.png) ¶
granite (Barbarians), marble (Empire), crystal (Atlanteans) ¶

### Shortcuts ¶

Button | Effect ¶
------- | ---------- ¶
**Space bar** | Show/Hide Build help ¶
**C** | Show/Hide the names of buildings ¶
**S** | Show/Hide the statistics for buildings ¶
**M** | Show/Hide the mini-map ¶
**N** | Show/Hide the news-box = message box ¶
**G** | Go to point of interest (when having opened the message menu) ¶
**DEL** | Delete the current message (when having opened the message menu) ¶
**O** | Show/Hide objectives (only in tutorials/ campaigns/ scenarios) ¶
**F** | Alternate between Window mode and Fullscreen ¶
**Home (Pos1)** | Centres screen on your HQ ¶
**CTRL+0 to CTRL+9** | set landmark on the map location currently shown ¶
** 0 to 9 ** | jump to landmark ¶
** . (period) ** | jump to the next landmark ¶
** , (comma)** | jump to the previous landmark ¶
**Page UP/DOWN ** or ** fn + UP/DOWN** | Alter the game speed (Default speed is 1. Reducing it to 0 pauses the game, you may increase it up to a factor of >500 (depends of CPU power)) ¶
**F11** | Take a screenshot (it is saved into the Widelands directory as shotXXXX.bmp, where XXXX is the screenshot's number) ¶
**Enter** | Chat to other players ¶
**CTRL+S** | Save the game ¶
**CTRL+F10** | Exit the game ¶
**CTRL + Build road (Menu)** | Build a road with flags ¶
**CTRL + Destroy this flag (Menu)** | Destroy this flag and all road segments and flags which would be a dead-end street after deleting this flag ¶