Changes in AboutColors
Revision Differences of Revision 3
## Colors ¶¶
### Introduction ¶
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This document describes the principle of player colors. ¶
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### What are player colors (playercolor)? ¶
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Imagine a game with 3 players. Each player has it's unique color (like blue, red and green). It would be terribly difficult if the units would look all the same. Imagine a fight between two soldiers; one soldier is owned by the green player, one by the red, but both soldiers look the same. So each unit (and building)
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Now, it would be very hard to draw each unit with each player color; therefore Widelands takes a different approach: each unit is drawn (usually in Blender) using
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### So how does it work? ¶
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This depends on what you want to do: an animation/pic with its own config file or one without. ¶
Examples for animations and graphics with config-file are workers, bobs, critters, buildings.... ¶
Examples for animations without config-file are flags, frontiers... ¶
For animations/pics without a config file the
Otherwise you have to look at the conf file for the animation/pic (or create on based on a similar from another animation/pic). Find the valid section (like ~np~[idle],[walk]~/np~ and so on). There you'll find (or have to add) the following commands: ¶
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plrclr0\_r=123 # Darkest Plrclr RGB -- Red value ¶
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plrclr0\_g=233 ¶
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plrclr0\_b=99 ¶
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plrclr1\_r=123 # Second Darkest Plrclr RGB -- Red value ¶
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plrclr1\_g=233 ¶
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plrclr1\_b=99 ¶
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plrclr2\_r=123 # Light Plrclr RGB -- Red value ¶
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plrclr2\_g=233 ¶
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plrclr2\_b=99 ¶
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plrclr3\_r=123 # Lightest Plrclr RGB -- Red value ¶
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plrclr3\_g=233 ¶
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plrclr3\_b=99 ¶
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Just replace the integers with your own values (from the colors you've used) and you're done. ¶
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If you do not overwrite one color (for example you only specify shadow colors), the other colors will be taken from the default conf file (world/conf or tribe/conf).
Otherwise you have to look at the conf file for the animation/pic (or create one based on a similar file from another animation/pic). Find the valid section(s) (like ~np~[idle],[walk]~/np~ and so on). There you'll find (or have to add) the following command: ¶
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playercolor=true ¶
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This will signal the presence of player color mask files and Widelands will draw the unit with appropriate colors. ¶
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