World Resources

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The world of Widelands contains a wide variety of ressources . Ultimately , all economic systems of all tribes in Widelands are based on
the exploitation of the ressources available on the map , their processing , and then the recruitment and training of soldiers .
Soldiers , in turn , are needed to reach and develop new ressources in the world . The availability and efficient processing of ressources is ,
among other things , a key factor that determines a player's victory or defeat . There are unbalanced maps. Here, the map author intentionally
created a challenge for certain player positions on the map, which start the game with a ressource disadvantage compared to other player positions .
However , even balanced maps can have an unbalanced amount of ressource types , so that , for example, the map contains a lot of stone and iron ,
but hardly any coal or gold. However , in most tribal economic systems , coal and iron are required in equal quantities to produce secondary products .
This can therefore also be a type of challenge intended by a map author . Some tribes in Widelands cannot mine and process certain ressources .
For example , the Amazons cannot mine iron ore or coal . However , the Amazons are more dependent on gold and stone ressources ,
and in the case of the Amazons, on more space for jungle forests for charcoal as a replacement for the unmineable coal .
With a world Add-on , it is also possible to add entirely new ressources to the Widelands game world .

No Resources

If a point contains no resources , either because it had none to begin with or because the point's resources were mined by the tribes during the game .
The exception is the fish resource , which cannot be detected by geologists . Geologists will place the indicator listed in the table on points that contain no resources .

Editor Icon
Tribe Indicators
Name
Amount
Terrain
General frequency
No Resource 0 Mountains , Soil Less Common

All Resources

Space

Building sites are also a resource , but unlike other resources , they cannot be consumed . However , building sites can be occupied by
buildings , roads , flags , and other immovable objects , such as crop fields or trees . Thus , a building site can only be occupied by one of these types at a time .
A building site becomes available and can therefore be considered renewable when the building , road , or flag is demolished or destroyed ,
or when the crop field has been harvested or dried out , and in the case of trees , when they are felled or dry out due to aging .
The availability of building sites on a map depends solely on the underlying terrain , the local elevation gradient of the terrain ,
and the size of the usable and potentially accessible area on the map . Some tribes , usually the more complex tribes such as
the Frisians , Amazons , Europeans and Sumerians , can improve the underlying terrain with a special , very expensive building
by making it more fertile for trees or by draining unusable bodies of water with dikes , thus gaining land that can then be built on .
There are the following building site types :

Image Building Site Type Technical Description
Port port All buildings, roads and flags, but not mines, can be placed on this building site, as well as an exclusive harbor building.
Large big All buildings, roads and flags, but not mines, can be placed on this building site.
Medium medium All buildings, roads and flags, but not mines and large buildings, can be placed on this building site.
Small small Only small buildings, roads and flags can be placed on this building site.
Flag none Only roads and flags can be placed on this building site.
Mine mine Only mines, roads and flags can be placed on this building site.

Large buildings block the construction of other large and medium buildings within a radius of 2 around them.
Large and medium buildings, or immovable objects, also block access to the construction site for workers or soldiers.

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Wood

Trees are not technically true ressources, but objects in the game world . However , tree logs are one of the most basic ressources for every tribe .
Some tribes , such as the Atlanteans or Barbarians , are more dependent on wood than others .
The Amazons have a greater variety of wood products due to their connection to the Amazon jungle .
In addition to normal wood , the Amazons also use basalt wood , ironwood , and rubber , which the other tribes cannot use ( or can only use as normal wood ) .
Wood is mostly needed as tree material , as well as for processed tree material ( planks ) .
Wood is a renewable ressource , as foresters replant trees . Wood is mined by woodcutters .

Image Tree Name Internal Name Theme Meta Data Prefered Terrain
Maple maple_winter_sapling
maple_winter_pole
maple_winter_mature
maple_winter_old
Winter 00m58s , 08.20% remove , grow pole
00m53s , 07.42% remove , grow mature
00m50s , 07.03% remove , grow old
25m50s , 15.23% transform deadtree4 , 93.75% seed sapling proximity
Temperature : 110
Humidity : 550
Fertility : 800
Pickiness : 80
Aspen aspen_summer_sapling
aspen_summer_pole
aspen_summer_mature
aspen_summer_old
Greenland 00m38s , 19.53% remove , grow pole
00m38s , 18.36% remove , grow mature
00m20s , 11.72% remove , 23.44% seed sapling proximity , 00m20s , 07.81% remove , grow old
17m30s , 05.86% transform deadtree2 , 39.00% seed sapling proximity
Temperature : 100
Humidity : 600
Fertility : 700
Pickiness : 80
Oak oak_summer_sapling
oak_summer_pole
oak_summer_mature
oak_summer_old
Greenland 01m13s , 31.25% remove , grow pole
01m13s , 27.34% remove , grow mature
01m15s , 15.62% remove , grow old
37m30s , 04.69% transform deadtree2 , 39.00% seed sapling proximity
Temperature : 90
Humidity : 700
Fertility : 500
Pickiness : 60
Alder alder_summer_sapling
alder_summer_pole
alder_summer_mature
alder_summer_old
Greenland 00m58s , 08.20% remove , grow pole
00m53s , 07.42% remove , grow mature
00m50s , 07.00% remove , grow old
25m50s , 01.95% transform deadtree4 , 70.31% seed sapling proximity
Temperature : 125
Humidity : 650
Fertility : 600
Pickiness : 60
Spruce spruce_summer_sapling
spruce_summer_pole
spruce_summer_mature
spruce_summer_old
Greenland 00m55s , 16.41% remove , grow pole
00m55s , 12.89% remove , grow mature
01m00s , 08.98% remove , grow old
25m50s , 09.37% transform deadtree3 , 78.12% seed sapling proximity
Temperature : 60
Humidity : 700
Fertility : 500
Pickiness : 60
Birch birch_summer_sapling
birch_summer_pole
birch_summer_mature
birch_summer_old
Greenland 00m42s , 12.50% remove , grow pole
00m40s , 09.76% remove , grow mature
00m25s , 03.91% remove , 78.12% seed sapling proximity , 00m30s , 03.91% remove , grow old
13m20s , 10.55% transform deadtree2 , 23.44% seed sapling proximity
Temperature : 80
Humidity : 650
Fertility : 600
Pickiness : 60
Beech beech_summer_sapling
beech_summer_pole
beech_summer_mature
beech_summer_old
Greenland 00m55s , 13.67% remove , grow pole
01m05s , 09.37% remove , grow mature
01m12s , 07.42% remove , grow old
25m25s , 07.81% transform deadtree2 , 97.66% seed sapling proximity
Temperature : 110
Humidity : 400
Fertility : 600
Pickiness : 60
Rowan rowan_summer_sapling
rowan_summer_pole
rowan_summer_mature
rowan_summer_old
Greenland 01m00s , 15.62% remove , grow pole
00m55s , 11.72% remove , grow mature
00m55s , 02.73% remove , 15.62% seed sapling proximity , 00m30s , 03.91% remove , grow old
23m52s , 10.16% transform deadtree4 , 70.31% seed sapling proximity
Temperature : 105
Humidity : 650
Fertility : 750
Pickiness : 80
Larch larch_summer_sapling
larch_summer_pole
larch_summer_mature
larch_summer_old
Greenland 01m00s , 17.19% remove , grow pole
01m00s , 13.28% remove , grow mature
00m55s , 09.37% remove , grow old
24m15s , 08.98% transform deadtree3 , 11.72% seed sapling proximity
Temperature : 50
Humidity : 800
Fertility : 450
Pickiness : 80
Dark
Mushroom
mushroom_dark_wasteland_sapling
mushroom_dark_wasteland_pole
mushroom_dark_wasteland_mature
mushroom_dark_wasteland_old
Blackland 01m13s , 31.25% remove , grow pole
01m13s , 27.34% remove , grow mature
01m15s , 15.62% remove , grow old
17m30s , 09.76% transform deadtree2 , 78.12% seed sapling proximity
Temperature : 100
Humidity : 200
Fertility : 800
Pickiness : 80
Green
Mushroom
mushroom_green_wasteland_sapling
mushroom_green_wasteland_pole
mushroom_green_wasteland_mature
mushroom_green_wasteland_old
Blackland 00m55s , 13.67% remove , grow pole
01m05s , 09.37% remove , grow mature
01m12s , 07.42% remove , grow old
25m35s , 12.89% transform deadtree2 , 27.80% seed sapling proximity
Temperature : 105
Humidity : 200
Fertility : 900
Pickiness : 80
Red
Mushroom
mushroom_red_wasteland_sapling
mushroom_red_wasteland_pole
mushroom_red_wasteland_mature
mushroom_red_wasteland_old
Blackland 00m42s , 12.50% remove , grow pole
00m40s , 09.76% remove , grow mature
00m27s , 03.91% remove , 39.00% seed sapling proximity , 00m29s , 03.91% remove , grow old
13m20s , 19.53% transform deadtree2 , 15.62% seed sapling proximity
Temperature : 80
Humidity : 350
Fertility : 850
Pickiness : 60
Green
Umbrella
umbrella_green_wasteland_sapling
umbrella_green_wasteland_pole
umbrella_green_wasteland_mature
umbrella_green_wasteland_old
Blackland 00m57s , 08.20% remove , grow pole
00m53s , 07.42% remove , grow mature
00m50s , 07.03% remove , grow old
25m50s , 15.23% transform deadtree4 , 39.00% seed sapling proximity
Temperature : 110
Humidity : 200
Fertility : 850
Pickiness : 80
Red
Umbrella
umbrella_red_wasteland_sapling
umbrella_red_wasteland_pole
umbrella_red_wasteland_mature
umbrella_red_wasteland_old
Blackland 00m38s , 19.53% remove , grow pole
00m38s , 18.36% remove , grow mature
00m20s , 11.72% remove , 19.53% seed sapling proximity , 00m20s , 07.81% remove , grow old
17m30s , 12.50% transform deadtree2 , 35.16% seed sapling proximity
Temperature : 90
Humidity : 150
Fertility : 825
Pickiness : 80
Cirrus cirrus_wasteland_sapling
cirrus_wasteland_pole
cirrus_wasteland_mature
cirrus_wasteland_old
Blackland 01m01s , 17.19% remove , grow pole
00m59s , 13.28% remove , grow mature
00m55s , 09.37% remove , grow old
24m15s , 13.28% transform deadtree3 , 39.00% seed sapling proximity
Temperature : 110
Humidity : 150
Fertility : 950
Pickiness : 80
Liana liana_wasteland_sapling
liana_wasteland_pole
liana_wasteland_mature
liana_wasteland_old
Blackland 01m00s , 15.62% remove , grow pole
00m55s , 11.72% remove , grow mature
00m55s , 03.91% remove , 11.72% seed sapling proximity , 00m30s , 03.91% remove , grow old
25m15s , 18.75% transform deadtree4 , 39.00% seed sapling proximity
Temperature : 120
Humidity : 200
Fertility : 700
Pickiness : 60
Twine twine_wasteland_sapling
twine_wasteland_pole
twine_wasteland_mature
twine_wasteland_old
Blackland 00m55s , 16.41% remove , grow pole
00m55s , 12.89% remove , grow mature
01m60s , 08.98% remove , grow old
25m50s , 14.06% transform deadtree3 , 07.80% seed sapling proximity
Temperature : 95
Humidity : 200
Fertility : 400
Pickiness : 80
Borassus
Palm
palm_borassus_desert_sapling
palm_borassus_desert_pole
palm_borassus_desert_mature
palm_borassus_desert_old
Desert 01m10s , 31.25% remove , grow pole
01m10s , 27.34% remove , grow mature
01m05s , 15.62% remove , grow old
33m20s , 09.76% transform deadtree5 , 62.50% seed sapling proximity
Temperature : 180
Humidity : 400
Fertility : 400
Pickiness : 60
Coconut
Palm
palm_coconut_desert_sapling
palm_coconut_desert_pole
palm_coconut_desert_mature
palm_coconut_desert_old
Desert 00m55s , 16.41% remove , grow pole
00m55s , 12.89% remove , grow mature
01m00s , 08.98% remove , grow old
25m50s , 14.06% transform deadtree6 , 39.00% seed sapling proximity
Temperature : 130
Humidity : 500
Fertility : 600
Pickiness : 60
Oil
Palm
palm_oil_desert_sapling
palm_oil_desert_pole
palm_oil_desert_mature
palm_oil_desert_old
Desert 00m42s , 12.50% remove , grow pole
00m40s , 09.76% remove , grow mature
00m25s , 03.91% remove , 31.25% seed sapling proximity , 00m30s , 03.91% remove , grow old
13m20s , 19.53% transform deadtree5 , 31.25% seed sapling proximity
Temperature : 150
Humidity : 550
Fertility : 500
Pickiness : 80
Roystonea
Palm
palm_roystonea_desert_sapling
palm_roystonea_desert_pole
palm_roystonea_desert_mature
palm_roystonea_desert_old
Desert 00m58s , 08.20% remove , grow pole
00m53s , 07.42% remove , grow mature
00m50s , 07.03% remove , grow old
25m50s , 15.23% transform deadtree4 , 11.72% seed sapling proximity
Temperature : 160
Humidity : 600
Fertility : 600
Pickiness : 90
Date
Palm
palm_date_desert_sapling
palm_date_desert_pole
palm_date_desert_mature
palm_date_desert_old
Desert 00m38s , 19.53% remove , grow pole
00m38s , 18.36% remove , grow mature
00m20s , 11.72% remove , 07.80% seed sapling proximity , 00m20s , 07.81% remove , grow old
17m30s , 12.50% remove , 78.12% seed sapling proximity
Temperature : 160
Humidity : 500
Fertility : 500
Pickiness : 80

Default

Add-On
Balsa
Tree
balsa_winter_amazons_sapling
balsa_winter_amazons_pole
balsa_winter_amazons_mature
balsa_winter_amazons_old

'sumatran_world.wad' Add-On
Winter 00m55s , 13.67% remove , grow pole
01m05s , 09.37% remove , grow mature
01m12s , 07.42% remove , grow old
25m35s , 12.89% transform deadtree7 , 19.53% seed sapling proximity
Temperature : 45
Humidity : 750
Fertility : 400
Pickiness : 50

Default

Add-On
Balsa
Tree
balsa_amazons_sapling
balsa_amazons_pole
balsa_amazons_mature
balsa_amazons_old

'sumatran_world.wad' Add-On
Greenland 00m55s , 13.67% remove , grow pole
01m05s , 09.37% remove , grow mature
01m12s , 07.42% remove , grow old
25m35s , 12.89% transform deadtree7 , 19.53% seed sapling proximity
Temperature : 90
Humidity : 600
Fertility : 650
Pickiness : 35

Default

Add-On
Balsa
Tree
balsa_black_amazons_sapling
balsa_black_amazons_pole
balsa_black_amazons_mature
balsa_black_amazons_old

'sumatran_world.wad' Add-On
Blackland 00m55s , 13.67% remove , grow pole
01m05s , 09.37% remove , grow mature
01m12s , 07.42% remove , grow old
25m35s , 12.89% transform deadtree7 , 19.53% seed sapling proximity
Temperature : 100
Humidity : 150
Fertility : 850
Pickiness : 50

Default

Add-On
Balsa
Tree
balsa_desert_amazons_sapling
balsa_desert_amazons_pole
balsa_desert_amazons_mature
balsa_desert_amazons_old

'sumatran_world.wad' Add-On
Desert 00m55s , 13.67% remove , grow pole
01m05s , 09.37% remove , grow mature
01m12s , 07.42% remove , grow old
25m35s , 12.89% transform deadtree7 , 19.53% seed sapling proximity
Temperature : 140
Humidity : 500
Fertility : 500
Pickiness : 50

Default

Add-On
Ironwood
Tree
ironwood_winter_amazons_sapling
ironwood_winter_amazons_pole
ironwood_winter_amazons_mature
ironwood_winter_amazons_old

'sumatran_world.wad' Add-On
Winter 00m55s , 13.67% remove , grow pole
01m05s , 09.37% remove , grow mature
01m12s , 07.42% remove , grow old
25m35s , 12.89% transform deadtree7 , 19.53% seed sapling proximity
Temperature : 45
Humidity : 750
Fertility : 400
Pickiness : 50

Default

Add-On
Ironwood
Tree
ironwood_amazons_sapling
ironwood_amazons_pole
ironwood_amazons_mature
ironwood_amazons_old

'sumatran_world.wad' Add-On
Greenland 00m55s , 13.67% remove , grow pole
01m05s , 09.37% remove , grow mature
01m12s , 07.42% remove , grow old
25m35s , 12.89% transform deadtree7 , 19.53% seed sapling proximity
Temperature : 90
Humidity : 600
Fertility : 650
Pickiness : 35

Default

Add-On
Ironwood
Tree
ironwood_black_amazons_sapling
ironwood_black_amazons_pole
ironwood_black_amazons_mature
ironwood_black_amazons_old

'sumatran_world.wad' Add-On
Blackland 00m55s , 13.67% remove , grow pole
01m05s , 09.37% remove , grow mature
01m12s , 07.42% remove , grow old
25m35s , 12.89% transform deadtree7 , 19.53% seed sapling proximity
Temperature : 100
Humidity : 150
Fertility : 850
Pickiness : 50

Default

Add-On
Ironwood
Tree
ironwood_desert_amazons_sapling
ironwood_desert_amazons_pole
ironwood_desert_amazons_mature
ironwood_desert_amazons_old

'sumatran_world.wad' Add-On
Desert 00m55s , 13.67% remove , grow pole
01m05s , 09.37% remove , grow mature
01m12s , 07.42% remove , grow old
25m35s , 12.89% transform deadtree7 , 19.53% seed sapling proximity
Temperature : 140
Humidity : 500
Fertility : 500
Pickiness : 50

Default

Add-On
Rubber
Tree
rubber_winter_amazons_sapling
rubber_winter_amazons_pole
rubber_winter_amazons_mature
rubber_winter_amazons_old

'sumatran_world.wad' Add-On
Winter 00m55s , 13.67% remove , grow pole
01m05s , 09.37% remove , grow mature
01m12s , 07.42% remove , grow old
25m35s , 12.89% transform deadtree7 , 19.53% seed sapling proximity
Temperature : 45
Humidity : 750
Fertility : 400
Pickiness : 50

Default

Add-On
Rubber
Tree
rubber_amazons_sapling
rubber_amazons_pole
rubber_amazons_mature
rubber_amazons_old

'sumatran_world.wad' Add-On
Greenland 00m55s , 13.67% remove , grow pole
01m05s , 09.37% remove , grow mature
01m12s , 07.42% remove , grow old
25m35s , 12.89% transform deadtree7 , 19.53% seed sapling proximity
Temperature : 90
Humidity : 600
Fertility : 650
Pickiness : 35

Default

Add-On
Rubber
Tree
rubber_black_amazons_sapling
rubber_black_amazons_pole
rubber_black_amazons_mature
rubber_black_amazons_old

'sumatran_world.wad' Add-On
Blackland 00m55s , 13.67% remove , grow pole
01m05s , 09.37% remove , grow mature
01m12s , 07.42% remove , grow old
25m35s , 12.89% transform deadtree7 , 19.53% seed sapling proximity
Temperature : 100
Humidity : 150
Fertility : 850
Pickiness : 50

Default

Add-On
Rubber
Tree
rubber_desert_amazons_sapling
rubber_desert_amazons_pole
rubber_desert_amazons_mature
rubber_desert_amazons_old

'sumatran_world.wad' Add-On
Desert 00m55s , 13.67% remove , grow pole
01m05s , 09.37% remove , grow mature
01m12s , 07.42% remove , grow old
25m35s , 12.89% transform deadtree7 , 19.53% seed sapling proximity
Temperature : 140
Humidity : 500
Fertility : 500
Pickiness : 50

Add-On
Dipterocarpus dipterocarpus_sapling
dipterocarpus_pole
dipterocarpus_mature
dipterocarpus_old

'sumatran_world.wad' Add-On
- 00m55s , 16.41% remove , grow pole
00m55s , 12.89% remove , grow mature
01m00s , 08.98% remove , grow old
25m50s , 14.06% transform deadtree6 , 39.00% seed sapling proximity
Temperature : 120
Humidity : 650
Fertility : 450
Pickiness : 60

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Tree Terrain Affinity

Icon Parameter Name Application Minimum Maximum Weightfactor Description
Temperature Trees
Terrains
0
1
cold
32767
32766
hot
0.6131300863608306 signed-16bit-integer
intern double-float
Humidity Trees
Terrains
0
1
dry
1000
999
wet
5.00086642549548
Vertility Trees
Terrains
0
1
unfertile
1000
999
fertile
5.292268046607387
Pickiness Trees 0%
insensitive
99%
sensitive
67108864 100% not allowed
because division by zero
Proximity Tress
(Programm
Action
'seed')
0%
no
radius
100%
max
radius
Indirect influence
on the search radius
around the tree
for a suitable
seedling location

See also Documentation : Immovable Programs and Documentation : Terrains

Stone

Rocks are not technically true ressources , but rather objects in the game world . However , rocks are one of the most basic ressources for every tribe .
Some tribes , such as the Empire or the Amazons , rely more heavily on stone than others .
The Amazons need stone to make tools and weapons , which in turn are needed to recruit new warriors .
The Empire can extract additional marble from rocks and marble mines . Marble can then be further processed into marble columns .
The Atlanteans can also extract additional rock crystals and diamonds from crystal mines .
Stone and marble , both in the Empire and the rock crystals and diamonds of the Atlanteans , are primarily used as building materials .
Stone is not a renewable ressource , and rocks are mined from the surface by stonemasons .
Underground , granite / marble / crystal deposits are mined by miners .

Image Rock Name Technical Theme Image Rock Name Technical Theme
Rocks 1 greenland_rocks1 Greenland Rocks 1 blackland_rocks1 Blackland
Rocks 2 greenland_rocks2 Greenland Rocks 2 blackland_rocks2 Blackland
Rocks 3 greenland_rocks3 Greenland Rocks 3 blackland_rocks3 Blackland
Rocks 4 greenland_rocks4 Greenland Rocks 4 blackland_rocks4 Blackland
Rocks 5 greenland_rocks5 Greenland Rocks 5 blackland_rocks5 Blackland
Rocks 6 greenland_rocks6 Greenland Rocks 6 blackland_rocks6 Blackland
Rocks 1 desert_rocks1 Desert Rocks 1 winterland_rocks1 Winter
Rocks 2 desert_rocks2 Desert Rocks 2 winterland_rocks2 Winter
Rocks 3 desert_rocks3 Desert Rocks 3 winterland_rocks3 Winter
Rocks 4 desert_rocks4 Desert Rocks 4 winterland_rocks4 Winter
Rocks 5 desert_rocks5 Desert Rocks 5 winterland_rocks5 Winter
Rocks 6 desert_rocks6 Desert Rocks 6 winterland_rocks6 Winter
Editor Icon
Tribe Indicators
Name
Amount
Terrain
General frequency
Few Stone 1 - 10 Mountains Rare
Much Stone 11 - 20 Mountains Rare

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Animals

Wild animals are not technically true ressources, but rather movable objects in the game world . Wild animals are an initial ressource for the food supply of every tribe .
Some tribes , such as the Barbarians or the Amazons , are heavily dependent on the wildlife population in their local area .
Wild animals are the basis for meat . Only the Barbarians and Amazons can breed new wild animals with the Gamekeeper .
These two tribes are also more closely connected to nature . From the midgame / endgame onwards ,
the Empire has pig breeding , and the Frisians have reindeer breeding .
Reindeer breeding produces not only meat but also fur , which in turn is needed and processed for the Frisian tribe's armaments and maritime industries .
Wild animals are a partially renewable ressource , dependent on the tribe . All tribes have a hunter who hunts and kills wild animals .
Wild animals can only be bred by the Gamekeeper , which only the Barbarians and Amazons have .

Image Animal Name Internal Name Type Theme Image Animal Name Internal Name Type Theme
Badger badger Herbivores One World Brownbear brownbear Carnivores One World
Bunny bunny Herbivores One World Fox fox Carnivores One World
Chamois chamois Herbivores One World Lynx lynx Carnivores One World
Deer deer Herbivores One World Wolf wolf Carnivores One World
Duck duck Herbivores One World Crocodile crocodile Carnivores Sumatran World
Marten marten Herbivores One World
Moose moose Herbivores One World
Reindeer reindeer Herbivores One World
Sheep sheep Herbivores One World
Stag stag Herbivores One World
Wildboar wildboar Herbivores One World
Wisent wisent Herbivores One World

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Fish

Fish are a ressource that can be found underwater . However , only fish ressources directly on the coastline are usable , as are fishermen who catch / fish fish from land .
Fish are an initial ressource for the food supply of every tribe . Some tribes , such as the Atlanteans or Frisians , rely heavily on access to water and the associated coastline .
Only the Atlanteans and Frisians can breed new fishes . The Frisians do this in ponds on land .
Ponds are technically immobile objects in the game world and not a separate type of terrain .
These two tribes are also more closely connected to the sea .
Fish is a partially renewable ressource , depending on the tribe .
All tribes have a fisherman who catches / fishes fish from the coast .

Editor Icon
Tribe Indicators
Name
Amount
Terrain
General frequency
Not detectable by Geologist Few Fish 1 - 10 Sea Common
Not detectable by Geologist Much Fish 11 - 20 Sea Common

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Water

Water is a resource that can be found under soil . Water is one of the most basic resources for every tribe .
Water is mostly needed to prepare Food for Mines or Solidier Training . The Amazons use Water also to wash Goldores on Mountains .
The Sumatrans, Amazons and Romans can also gain water from a near River or Sea . In this Case Water is renewable .
But the Water Resource under the Soil is not renewable and Wells can running out of Water , after a while .

Editor Icon
Tribe Indicators
Name
Amount
Terrain
General frequency
Few Water 1 - 25 Soil Common
Much Water 26 - 50 Soil Common
Water 1 - 50 Soil Common

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Clay

Clay is a exklusive Add-On Resource from the Add-On "romans_world.wad" . Clay also exist only on special exklusive Add-On Maps from the Add-On "maps_from_teayo.wad" .
Clay is not a renewable resource and is needed for constructing buildings and forming jugs for goods transport .

Editor Icon
Tribe Indicators
Name
Amount
Terrain
General frequency
Few Clay 1 - 10 Mountains Rare
Much Clay 11 - 20 Mountains Rare

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Coal

Coal is a default Widelands Resoure . Coal is the most common mountain resource on the most maps .
Coal is not a renewable resource and is needed as fuel for
furnaces, smithys and some times also for cooking food .
As alternative there is the much more expensive Method of Charcoal by the Charcoal kiln, that only requires Wood from the Woodcutters .

Editor Icon
Tribe Indicators
Name
Amount
Terrain
General frequency
Few Coal 1 - 10 Mountains Common
Much Coal 11 - 20 Mountains Common

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Iron

Iron is a default Widelands Resource . Iron is less common on the most maps .
Iron is not a renewable resource and is the base material for crafting tools for workers and weapons and armor for soldiers .
The most Tribes requires at least one Iron , mostly for the weapon , to recruit a new Soldier .

Editor Icon
Tribe Indicators
Name
Amount
Terrain
General frequency
Few Iron 1 - 10 Mountains Less Common
Much Iron 11 - 20 Mountains Less Common

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Copper

Copper is a exklusive Add-On Resource from the Add-On "romans_world.wad" . Copper also exist only on special exklusive Add-On Maps from the Add-On "maps_from_teayo.wad" .
Copper is not a renewable resource and is the base material for crafting better weapons and armor for training Soldiers .

Editor Icon
Tribe Indicators
Name
Amount
Terrain
General frequency
Few Copper 1 - 10 Mountains Rare
Much Copper 11 - 20 Mountains Rare

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Gold

Gold is a default Widelands Resource . Gold is the rarest resource on the most maps .
Gold is not a renewable resource and is the base material for crafting the best weapons and armors for training Soldiers .
It is also required for some big Buildings, like the Port or Trainingssites like the Training Camp or the Battlearena.

Editor Icon
Tribe Indicators
Name
Amount
Terrain
General frequency
Few Gold 1 - 10 Mountains Very Rare
Much Gold 11 - 20 Mountains Very Rare

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Redirects

WorldResources

Tags

world , ressources

Media Images

image name version date size image name version date size
empty_icon.png 1 - 32.32px empty_menu.png 1 - 24.24px
empty_mini.png 1 2025/04/24 08.24px
world_resource_none.png 1 2024/12/30 24.24px immovable_rock_1_greenland.png 1 2025/04/01 24.24px
barbarians_ressource_indicator_none.png 1 2025/04/08 24.24px immovable_rock_2_greenland.png 1 2025/04/01 24.24px
barbarians_ressource_indicator_none_2.png 1 2025/04/08 24.24px immovable_rock_3_greenland.png 1 2025/04/01 24.24px
barbarians_ressource_indicator_none_3.png 1 2025/04/08 24.24px immovable_rock_4_greenland.png 1 2025/04/01 24.24px
empire_ressource_indicator_none.png 1 2025/04/08 24.24px immovable_rock_5_greenland.png 1 2025/04/01 24.24px
atlanteans_resource_indicator_none.png 1 2025/04/24 24.24px immovable_rock_6_greenland.png 1 2025/04/01 24.24px
frisians_resource_indicator_none.png 1 2025/04/24 24.24px immovable_rock_1_blackland.png 1 2025/04/01 24.24px
amazons_resource_indicator_none.png 1 2025/04/24 24.24px immovable_rock_2_blackland.png 1 2025/04/01 24.24px
world_resource_fish_few.png 1 2024/12/30 24.24px immovable_rock_3_blackland.png 1 2025/04/01 24.24px
world_resource_fish_much.png 1 2024/12/30 24.24px immovable_rock_4_blackland.png 1 2025/04/01 24.24px
world_resource_water_few.png 1 2024/12/30 24.24px immovable_rock_5_blackland.png 1 2025/04/01 24.24px
barbarians_ressource_indicator_water_few.png 1 2025/04/08 24.24px immovable_rock_6_blackland.png 1 2025/04/01 24.24px
empire_ressource_indicator_water_few.png 1 2025/04/08 24.24px immovable_rock_1_desert.png 1 2025/04/01 24.24px
atlanteans_resource_indicator_water_few.png 1 2025/04/24 24.24px immovable_rock_2_desert.png 1 2025/04/01 24.24px
frisians_resource_indicator_water_few.png 1 2025/04/24 24.24px immovable_rock_3_desert.png 1 2025/04/01 24.24px
amazons_resource_indicator_water_few.png 1 2025/04/24 24.24px immovable_rock_4_desert.png 1 2025/04/01 24.24px
world_resource_water_much.png 1 2024/12/30 24.24px immovable_rock_5_desert.png 1 2025/04/01 24.24px
barbarians_ressource_indicator_water_much.png 1 2025/04/08 24.24px immovable_rock_6_desert.png 1 2025/04/01 24.24px
empire_ressource_indicator_water_much.png 1 2025/04/08 24.24px immovable_rock_1_winter.png 1 2025/04/01 24.24px
atlanteans_resource_indicator_water_much.png 1 2025/04/24 24.24px immovable_rock_2_winter.png 1 2025/04/01 24.24px
frisians_resource_indicator_water_much.png 1 2025/04/24 24.24px immovable_rock_3_winter.png 1 2025/04/01 24.24px
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empire_ressource_indicator_water.png 1 2025/04/08 24.24px immovable_rock_6_winter.png 1 2025/04/01 24.24px
atlanteans_resource_indicator_water.png 1 2025/04/24 24.24px immovable_tree_maple.png 1 2025/04/24 24.24px
frisians_resource_indicator_water.png 1 2025/04/24 24.24px reserved_image_slot_tree_2_winter
reserved_image_slot_tree_3_winter
world_resource_clay_few.png 1 2024/12/30 24.24px reserved_image_slot_tree_4_winter
barbarians_ressource_indicator_clay_few.png 1 2025/04/08 24.24px reserved_image_slot_tree_5_winter
empire_ressource_indicator_clay_few.png 1 2025/04/08 24.24px reserved_image_slot_tree_6_winter
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frisians_resource_indicator_clay_few.png 1 2025/04/24 24.24px reserved_image_slot_tree_8_winter
amazons_resource_indicator_clay_few.png 1 2025/04/24 24.24px immovable_tree_aspen.png 1 2025/04/16 24.24px
world_resource_clay_much.png 1 2024/12/30 24.24px immovable_tree_oak.png 1 2025/04/16 24.24px
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frisians_resource_indicator_clay_much.png 1 2025/04/24 24.24px immovable_tree_beech.png 1 2025/04/16 24.24px
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empire_ressource_indicator_stone_few.png 1 2025/04/08 24.24px immovable_tree_mushroom_green.png 1 2025/04/16 24.24px
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frisians_resource_indicator_stone_few.png 1 2025/04/24 24.24px immovable_tree_umbrella_green.png 1 2025/04/16 24.24px
amazons_resource_indicator_stone_few.png 1 2025/04/24 24.24px immovable_tree_umbrella_red.png 1 2025/04/16 24.24px
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atlanteans_resource_indicator_stone_much.png 1 2025/04/24 24.24px immovable_tree_palm_borassus.png 1 2025/04/16 24.24px
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barbarians_ressource_indicator_coal_few.png 1 2025/04/08 24.24px immovable_tree_palm_date.png 1 2025/04/24 24.24px
empire_ressource_indicator_coal_few.png 1 2025/04/08 24.24px reserved_image_slot_tree_6_desert
atlanteans_resource_indicator_coal_few.png 1 2025/04/24 24.24px reserved_image_slot_tree_7_desert
frisians_resource_indicator_coal_few.png 1 2025/04/24 24.24px reserved_image_slot_tree_8_desert
amazons_resource_indicator_coal_few.png 1 2025/04/24 24.24px immovable_tree_balsa.png 1 2025/04/24 24.24px
world_resource_coal_much.png 1 2024/12/30 24.24px immovable_tree_balsa_addon.png 1 2025/04/24 24.24px
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empire_ressource_indicator_coal_much.png 1 2025/04/08 24.24px immovable_tree_ironwood_addon.png 1 2025/04/24 24.24px
atlanteans_resource_indicator_coal_much.png 1 2025/04/24 24.24px immovable_tree_rubber.png 1 2025/04/24 24.24px
frisians_resource_indicator_coal_much.png 1 2025/04/24 24.24px immovable_tree_rubber_addon.png 1 2025/04/24 24.24px
amazons_resource_indicator_coal_much.png 1 2025/04/24 24.24px immovable_tree_dipterocarpus.png 1 2025/04/24 24.24px
world_resource_iron_few.png 1 2024/12/30 24.24px free_image_slot
barbarians_ressource_indicator_iron_few.png 1 2025/04/08 24.24px free_image_slot
empire_ressource_indicator_iron_few.png 1 2025/04/08 24.24px free_image_slot
atlanteans_resource_indicator_iron_few.png 1 2025/04/24 24.24px free_image_slot
frisians_resource_indicator_iron_few.png 1 2025/04/24 24.24px free_image_slot
amazons_resource_indicator_iron_few.png 1 2025/04/24 24.24px free_image_slot
world_resource_iron_much.png 1 2024/12/30 24.24px critter_badger_menu.png 1 2025/03/07 24.24px
barbarians_ressource_indicator_iron_much.png 1 2025/04/08 24.24px critter_brownbear_menu.png 1 2025/03/07 24.24px
empire_ressource_indicator_iron_much.png 1 2025/04/08 24.24px critter_bunny_menu.png 1 2025/03/07 24.24px
atlanteans_resource_indicator_iron_much.png 1 2025/04/24 24.24px critter_chamois_menu.png 1 2025/03/07 24.24px
frisians_resource_indicator_iron_much.png 1 2025/04/24 24.24px critter_deer_menu.png 1 2025/03/07 24.24px
amazons_resource_indicator_iron_much.png 1 2025/04/24 24.24px critter_duck_menu.png 1 2025/03/07 24.24px
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barbarians_ressource_indicator_copper_few.png 1 2025/04/08 24.24px critter_lynx_menu.png 1 2025/03/07 24.24px
empire_ressource_indicator_copper_few.png 1 2025/04/08 24.24px critter_marten_menu.png 1 2025/03/07 24.24px
atlanteans_resource_indicator_copper_few.png 1 2025/04/24 24.24px critter_moose_menu.png 1 2025/03/07 24.24px
frisians_resource_indicator_copper_few.png 1 2025/04/24 24.24px critter_reindeer_menu.png 1 2025/03/07 24.24px
amazons_resource_indicator_copper_few.png 1 2025/04/24 24.24px critter_sheep_menu.png 1 2025/03/07 24.24px
world_resource_copper_much.png 1 2024/12/30 24.24px critter_stag_menu.png 1 2025/03/07 24.24px
barbarians_ressource_indicator_copper_much.png 1 2025/04/08 24.24px critter_wildboar_menu.png 1 2025/03/07 24.24px
empire_ressource_indicator_copper_much.png 1 2025/04/08 24.24px critter_wisent_menu.png 1 2025/03/07 24.24px
atlanteans_resource_indicator_copper_much.png 1 2025/04/24 24.24px critter_wolf_menu.png 1 2025/03/07 24.24px
frisians_resource_indicator_copper_much.png 1 2025/04/24 24.24px tribe_critter_donkey_menu.png 1 2025/03/07 24.24px
amazons_resource_indicator_copper_much.png 1 2025/04/24 24.24px tribe_critter_horse_menu.png 1 2025/03/07 24.24px
world_resource_gold_few.png 1 2024/12/30 24.24px tribe_critter_tapir_menu.png 1 2025/03/07 24.24px
barbarians_ressource_indicator_gold_few.png 1 2025/04/08 24.24px tribe_critter_crocodile_menu.png 1 2025/03/07 24.24px
empire_ressource_indicator_gold_few.png 1 2025/04/08 24.24px immovable_mushroom_brown.png 1 2025/04/08 24.24px
atlanteans_resource_indicator_gold_few.png 1 2025/04/24 24.24px immovable_mushroom_red.png 1 2025/04/08 24.24px
frisians_resource_indicator_gold_few.png 1 2025/04/24 24.24px world_icon_temperature_2.png 1 2025/04/20 16.16px
amazons_resource_indicator_gold_few.png 1 2025/04/24 24.24px world_icon_humidity_2.png 1 2025/04/20 16.16px
world_resource_gold_much.png 1 2024/12/30 24.24px world_icon_fertility_2.png 1 2025/04/20 16.16px
barbarians_ressource_indicator_gold_much.png 1 2025/04/08 24.24px world_icon_pickiness_2.png 1 2025/04/20 16.16px
empire_ressource_indicator_gold_much.png 1 2025/04/08 24.24px world_icon_temperature.png 1 2025/04/20 24.24px
atlanteans_resource_indicator_gold_much.png 1 2025/04/24 24.24px world_icon_humidity.png 1 2025/04/20 24.24px
frisians_resource_indicator_gold_much.png 1 2025/04/24 24.24px world_icon_fertility.png 1 2025/04/20 24.24px
amazons_resource_indicator_gold_much.png 1 2025/04/24 24.24px world_icon_pickiness.png 1 2025/04/20 24.24px

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Tagged with: ressources, world