World Resources
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The world of Widelands contains a wide variety of ressources . Ultimately , all economic systems of all tribes in Widelands are based on
the exploitation of the ressources available on the map , their processing , and then the recruitment and training of soldiers .
Soldiers , in turn , are needed to reach and develop new ressources in the world . The availability and efficient processing of ressources is ,
among other things , a key factor that determines a player's victory or defeat . There are unbalanced maps. Here, the map author intentionally
created a challenge for certain player positions on the map, which start the game with a ressource disadvantage compared to other player positions .
However , even balanced maps can have an unbalanced amount of ressource types , so that , for example, the map contains a lot of stone and iron ,
but hardly any coal or gold. However , in most tribal economic systems , coal and iron are required in equal quantities to produce secondary products .
This can therefore also be a type of challenge intended by a map author . Some tribes in Widelands cannot mine and process certain ressources .
For example , the Amazons cannot mine iron ore or coal . However , the Amazons are more dependent on gold and stone ressources ,
and in the case of the Amazons, on more space for jungle forests for charcoal as a replacement for the unmineable coal .
With a world Add-on , it is also possible to add entirely new ressources to the Widelands game world .
No Resources
If a point contains no resources , either because it had none to begin with or because the point's resources were mined by the tribes during the game .
The exception is the fish resource , which cannot be detected by geologists . Geologists will place the indicator listed in the table on points that contain no resources .
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Tribe Indicators![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Name![]() |
Amount![]() |
Terrain![]() |
General frequency![]() |
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No Resource | 0 | Mountains , Soil | Less Common |
All Resources
Space
Building sites are also a resource , but unlike other resources , they cannot be consumed . However , building sites can be occupied by
buildings , roads , flags , and other immovable objects , such as crop fields or trees . Thus , a building site can only be occupied by one of these types at a time .
A building site becomes available and can therefore be considered renewable when the building , road , or flag is demolished or destroyed ,
or when the crop field has been harvested or dried out , and in the case of trees , when they are felled or dry out due to aging .
The availability of building sites on a map depends solely on the underlying terrain , the local elevation gradient of the terrain ,
and the size of the usable and potentially accessible area on the map . Some tribes , usually the more complex tribes such as
the Frisians , Amazons , Europeans and Sumerians , can improve the underlying terrain with a special , very expensive building
by making it more fertile for trees or by draining unusable bodies of water with dikes , thus gaining land that can then be built on .
There are the following building site types :
Image | Building Site Type | Technical | Description |
---|---|---|---|
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Port | port | All buildings, roads and flags, but not mines, can be placed on this building site, as well as an exclusive harbor building. |
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Large | big | All buildings, roads and flags, but not mines, can be placed on this building site. |
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Medium | medium | All buildings, roads and flags, but not mines and large buildings, can be placed on this building site. |
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Small | small | Only small buildings, roads and flags can be placed on this building site. |
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Flag | none | Only roads and flags can be placed on this building site. |
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Mine | mine | Only mines, roads and flags can be placed on this building site. |
Large buildings block the construction of other large and medium buildings within a radius of 2 around them.
Large and medium buildings, or immovable objects, also block access to the construction site for workers or soldiers.
Wood
Trees are not technically true ressources, but objects in the game world . However , tree logs are one of the most basic ressources for every tribe .
Some tribes , such as the Atlanteans or Barbarians , are more dependent on wood than others .
The Amazons have a greater variety of wood products due to their connection to the Amazon jungle .
In addition to normal wood , the Amazons also use basalt wood , ironwood , and rubber , which the other tribes cannot use ( or can only use as normal wood ) .
Wood is mostly needed as tree material , as well as for processed tree material ( planks ) .
Wood is a renewable ressource , as foresters replant trees . Wood is mined by woodcutters .
Image | Tree Name | Internal Name | Theme | Meta Data | Prefered Terrain |
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Maple | maple_winter_sapling maple_winter_pole maple_winter_mature maple_winter_old |
Winter | 00m58s , 08.20% remove , grow pole 00m53s , 07.42% remove , grow mature 00m50s , 07.03% remove , grow old 25m50s , 15.23% transform deadtree4 , 93.75% seed sapling proximity |
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Aspen | aspen_summer_sapling aspen_summer_pole aspen_summer_mature aspen_summer_old |
Greenland | 00m38s , 19.53% remove , grow pole 00m38s , 18.36% remove , grow mature 00m20s , 11.72% remove , 23.44% seed sapling proximity , 00m20s , 07.81% remove , grow old 17m30s , 05.86% transform deadtree2 , 39.00% seed sapling proximity |
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Oak | oak_summer_sapling oak_summer_pole oak_summer_mature oak_summer_old |
Greenland | 01m13s , 31.25% remove , grow pole 01m13s , 27.34% remove , grow mature 01m15s , 15.62% remove , grow old 37m30s , 04.69% transform deadtree2 , 39.00% seed sapling proximity |
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Alder | alder_summer_sapling alder_summer_pole alder_summer_mature alder_summer_old |
Greenland | 00m58s , 08.20% remove , grow pole 00m53s , 07.42% remove , grow mature 00m50s , 07.00% remove , grow old 25m50s , 01.95% transform deadtree4 , 70.31% seed sapling proximity |
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Spruce | spruce_summer_sapling spruce_summer_pole spruce_summer_mature spruce_summer_old |
Greenland | 00m55s , 16.41% remove , grow pole 00m55s , 12.89% remove , grow mature 01m00s , 08.98% remove , grow old 25m50s , 09.37% transform deadtree3 , 78.12% seed sapling proximity |
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Birch | birch_summer_sapling birch_summer_pole birch_summer_mature birch_summer_old |
Greenland | 00m42s , 12.50% remove , grow pole 00m40s , 09.76% remove , grow mature 00m25s , 03.91% remove , 78.12% seed sapling proximity , 00m30s , 03.91% remove , grow old 13m20s , 10.55% transform deadtree2 , 23.44% seed sapling proximity |
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Beech | beech_summer_sapling beech_summer_pole beech_summer_mature beech_summer_old |
Greenland | 00m55s , 13.67% remove , grow pole 01m05s , 09.37% remove , grow mature 01m12s , 07.42% remove , grow old 25m25s , 07.81% transform deadtree2 , 97.66% seed sapling proximity |
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Rowan | rowan_summer_sapling rowan_summer_pole rowan_summer_mature rowan_summer_old |
Greenland | 01m00s , 15.62% remove , grow pole 00m55s , 11.72% remove , grow mature 00m55s , 02.73% remove , 15.62% seed sapling proximity , 00m30s , 03.91% remove , grow old 23m52s , 10.16% transform deadtree4 , 70.31% seed sapling proximity |
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Larch | larch_summer_sapling larch_summer_pole larch_summer_mature larch_summer_old |
Greenland | 01m00s , 17.19% remove , grow pole 01m00s , 13.28% remove , grow mature 00m55s , 09.37% remove , grow old 24m15s , 08.98% transform deadtree3 , 11.72% seed sapling proximity |
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Dark Mushroom |
mushroom_dark_wasteland_sapling mushroom_dark_wasteland_pole mushroom_dark_wasteland_mature mushroom_dark_wasteland_old |
Blackland | 01m13s , 31.25% remove , grow pole 01m13s , 27.34% remove , grow mature 01m15s , 15.62% remove , grow old 17m30s , 09.76% transform deadtree2 , 78.12% seed sapling proximity |
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Green Mushroom |
mushroom_green_wasteland_sapling mushroom_green_wasteland_pole mushroom_green_wasteland_mature mushroom_green_wasteland_old |
Blackland | 00m55s , 13.67% remove , grow pole 01m05s , 09.37% remove , grow mature 01m12s , 07.42% remove , grow old 25m35s , 12.89% transform deadtree2 , 27.80% seed sapling proximity |
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Red Mushroom |
mushroom_red_wasteland_sapling mushroom_red_wasteland_pole mushroom_red_wasteland_mature mushroom_red_wasteland_old |
Blackland | 00m42s , 12.50% remove , grow pole 00m40s , 09.76% remove , grow mature 00m27s , 03.91% remove , 39.00% seed sapling proximity , 00m29s , 03.91% remove , grow old 13m20s , 19.53% transform deadtree2 , 15.62% seed sapling proximity |
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Green Umbrella |
umbrella_green_wasteland_sapling umbrella_green_wasteland_pole umbrella_green_wasteland_mature umbrella_green_wasteland_old |
Blackland | 00m57s , 08.20% remove , grow pole 00m53s , 07.42% remove , grow mature 00m50s , 07.03% remove , grow old 25m50s , 15.23% transform deadtree4 , 39.00% seed sapling proximity |
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Red Umbrella |
umbrella_red_wasteland_sapling umbrella_red_wasteland_pole umbrella_red_wasteland_mature umbrella_red_wasteland_old |
Blackland | 00m38s , 19.53% remove , grow pole 00m38s , 18.36% remove , grow mature 00m20s , 11.72% remove , 19.53% seed sapling proximity , 00m20s , 07.81% remove , grow old 17m30s , 12.50% transform deadtree2 , 35.16% seed sapling proximity |
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Cirrus | cirrus_wasteland_sapling cirrus_wasteland_pole cirrus_wasteland_mature cirrus_wasteland_old |
Blackland | 01m01s , 17.19% remove , grow pole 00m59s , 13.28% remove , grow mature 00m55s , 09.37% remove , grow old 24m15s , 13.28% transform deadtree3 , 39.00% seed sapling proximity |
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Liana | liana_wasteland_sapling liana_wasteland_pole liana_wasteland_mature liana_wasteland_old |
Blackland | 01m00s , 15.62% remove , grow pole 00m55s , 11.72% remove , grow mature 00m55s , 03.91% remove , 11.72% seed sapling proximity , 00m30s , 03.91% remove , grow old 25m15s , 18.75% transform deadtree4 , 39.00% seed sapling proximity |
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Twine | twine_wasteland_sapling twine_wasteland_pole twine_wasteland_mature twine_wasteland_old |
Blackland | 00m55s , 16.41% remove , grow pole 00m55s , 12.89% remove , grow mature 01m60s , 08.98% remove , grow old 25m50s , 14.06% transform deadtree3 , 07.80% seed sapling proximity |
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Borassus Palm |
palm_borassus_desert_sapling palm_borassus_desert_pole palm_borassus_desert_mature palm_borassus_desert_old |
Desert | 01m10s , 31.25% remove , grow pole 01m10s , 27.34% remove , grow mature 01m05s , 15.62% remove , grow old 33m20s , 09.76% transform deadtree5 , 62.50% seed sapling proximity |
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Coconut Palm |
palm_coconut_desert_sapling palm_coconut_desert_pole palm_coconut_desert_mature palm_coconut_desert_old |
Desert | 00m55s , 16.41% remove , grow pole 00m55s , 12.89% remove , grow mature 01m00s , 08.98% remove , grow old 25m50s , 14.06% transform deadtree6 , 39.00% seed sapling proximity |
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Oil Palm |
palm_oil_desert_sapling palm_oil_desert_pole palm_oil_desert_mature palm_oil_desert_old |
Desert | 00m42s , 12.50% remove , grow pole 00m40s , 09.76% remove , grow mature 00m25s , 03.91% remove , 31.25% seed sapling proximity , 00m30s , 03.91% remove , grow old 13m20s , 19.53% transform deadtree5 , 31.25% seed sapling proximity |
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Roystonea Palm |
palm_roystonea_desert_sapling palm_roystonea_desert_pole palm_roystonea_desert_mature palm_roystonea_desert_old |
Desert | 00m58s , 08.20% remove , grow pole 00m53s , 07.42% remove , grow mature 00m50s , 07.03% remove , grow old 25m50s , 15.23% transform deadtree4 , 11.72% seed sapling proximity |
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Date Palm |
palm_date_desert_sapling palm_date_desert_pole palm_date_desert_mature palm_date_desert_old |
Desert | 00m38s , 19.53% remove , grow pole 00m38s , 18.36% remove , grow mature 00m20s , 11.72% remove , 07.80% seed sapling proximity , 00m20s , 07.81% remove , grow old 17m30s , 12.50% remove , 78.12% seed sapling proximity |
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Balsa Tree |
balsa_winter_amazons_sapling balsa_winter_amazons_pole balsa_winter_amazons_mature balsa_winter_amazons_old 'sumatran_world.wad' Add-On |
Winter | 00m55s , 13.67% remove , grow pole 01m05s , 09.37% remove , grow mature 01m12s , 07.42% remove , grow old 25m35s , 12.89% transform deadtree7 , 19.53% seed sapling proximity |
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Balsa Tree |
balsa_amazons_sapling balsa_amazons_pole balsa_amazons_mature balsa_amazons_old 'sumatran_world.wad' Add-On |
Greenland | 00m55s , 13.67% remove , grow pole 01m05s , 09.37% remove , grow mature 01m12s , 07.42% remove , grow old 25m35s , 12.89% transform deadtree7 , 19.53% seed sapling proximity |
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Balsa Tree |
balsa_black_amazons_sapling balsa_black_amazons_pole balsa_black_amazons_mature balsa_black_amazons_old 'sumatran_world.wad' Add-On |
Blackland | 00m55s , 13.67% remove , grow pole 01m05s , 09.37% remove , grow mature 01m12s , 07.42% remove , grow old 25m35s , 12.89% transform deadtree7 , 19.53% seed sapling proximity |
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Balsa Tree |
balsa_desert_amazons_sapling balsa_desert_amazons_pole balsa_desert_amazons_mature balsa_desert_amazons_old 'sumatran_world.wad' Add-On |
Desert | 00m55s , 13.67% remove , grow pole 01m05s , 09.37% remove , grow mature 01m12s , 07.42% remove , grow old 25m35s , 12.89% transform deadtree7 , 19.53% seed sapling proximity |
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Ironwood Tree |
ironwood_winter_amazons_sapling ironwood_winter_amazons_pole ironwood_winter_amazons_mature ironwood_winter_amazons_old 'sumatran_world.wad' Add-On |
Winter | 00m55s , 13.67% remove , grow pole 01m05s , 09.37% remove , grow mature 01m12s , 07.42% remove , grow old 25m35s , 12.89% transform deadtree7 , 19.53% seed sapling proximity |
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Ironwood Tree |
ironwood_amazons_sapling ironwood_amazons_pole ironwood_amazons_mature ironwood_amazons_old 'sumatran_world.wad' Add-On |
Greenland | 00m55s , 13.67% remove , grow pole 01m05s , 09.37% remove , grow mature 01m12s , 07.42% remove , grow old 25m35s , 12.89% transform deadtree7 , 19.53% seed sapling proximity |
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Ironwood Tree |
ironwood_black_amazons_sapling ironwood_black_amazons_pole ironwood_black_amazons_mature ironwood_black_amazons_old 'sumatran_world.wad' Add-On |
Blackland | 00m55s , 13.67% remove , grow pole 01m05s , 09.37% remove , grow mature 01m12s , 07.42% remove , grow old 25m35s , 12.89% transform deadtree7 , 19.53% seed sapling proximity |
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Ironwood Tree |
ironwood_desert_amazons_sapling ironwood_desert_amazons_pole ironwood_desert_amazons_mature ironwood_desert_amazons_old 'sumatran_world.wad' Add-On |
Desert | 00m55s , 13.67% remove , grow pole 01m05s , 09.37% remove , grow mature 01m12s , 07.42% remove , grow old 25m35s , 12.89% transform deadtree7 , 19.53% seed sapling proximity |
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Rubber Tree |
rubber_winter_amazons_sapling rubber_winter_amazons_pole rubber_winter_amazons_mature rubber_winter_amazons_old 'sumatran_world.wad' Add-On |
Winter | 00m55s , 13.67% remove , grow pole 01m05s , 09.37% remove , grow mature 01m12s , 07.42% remove , grow old 25m35s , 12.89% transform deadtree7 , 19.53% seed sapling proximity |
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Rubber Tree |
rubber_amazons_sapling rubber_amazons_pole rubber_amazons_mature rubber_amazons_old 'sumatran_world.wad' Add-On |
Greenland | 00m55s , 13.67% remove , grow pole 01m05s , 09.37% remove , grow mature 01m12s , 07.42% remove , grow old 25m35s , 12.89% transform deadtree7 , 19.53% seed sapling proximity |
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Rubber Tree |
rubber_black_amazons_sapling rubber_black_amazons_pole rubber_black_amazons_mature rubber_black_amazons_old 'sumatran_world.wad' Add-On |
Blackland | 00m55s , 13.67% remove , grow pole 01m05s , 09.37% remove , grow mature 01m12s , 07.42% remove , grow old 25m35s , 12.89% transform deadtree7 , 19.53% seed sapling proximity |
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Rubber Tree |
rubber_desert_amazons_sapling rubber_desert_amazons_pole rubber_desert_amazons_mature rubber_desert_amazons_old 'sumatran_world.wad' Add-On |
Desert | 00m55s , 13.67% remove , grow pole 01m05s , 09.37% remove , grow mature 01m12s , 07.42% remove , grow old 25m35s , 12.89% transform deadtree7 , 19.53% seed sapling proximity |
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Dipterocarpus | dipterocarpus_sapling dipterocarpus_pole dipterocarpus_mature dipterocarpus_old 'sumatran_world.wad' Add-On |
- | 00m55s , 16.41% remove , grow pole 00m55s , 12.89% remove , grow mature 01m00s , 08.98% remove , grow old 25m50s , 14.06% transform deadtree6 , 39.00% seed sapling proximity |
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Tree Terrain Affinity
Icon | Parameter Name | Application | Minimum | Maximum | Weightfactor | Description |
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Temperature | Trees Terrains |
0 1 cold |
32767 32766 hot |
0.6131300863608306 | signed-16bit-integer intern double-float |
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Humidity | Trees Terrains |
0 1 dry |
1000 999 wet |
5.00086642549548 | |
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Vertility | Trees Terrains |
0 1 unfertile |
1000 999 fertile |
5.292268046607387 | |
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Pickiness | Trees | 0% insensitive |
99% sensitive |
67108864 | 100% not allowed because division by zero |
Proximity | Tress (Programm Action 'seed') |
0% no radius |
100% max radius |
Indirect influence on the search radius around the tree for a suitable seedling location |
See also Documentation : Immovable Programs and Documentation : Terrains
Stone
Rocks are not technically true ressources , but rather objects in the game world . However , rocks are one of the most basic ressources for every tribe .
Some tribes , such as the Empire or the Amazons , rely more heavily on stone than others .
The Amazons need stone to make tools and weapons , which in turn are needed to recruit new warriors .
The Empire can extract additional marble from rocks and marble mines . Marble can then be further processed into marble columns .
The Atlanteans can also extract additional rock crystals and diamonds from crystal mines .
Stone and marble , both in the Empire and the rock crystals and diamonds of the Atlanteans , are primarily used as building materials .
Stone is not a renewable ressource , and rocks are mined from the surface by stonemasons .
Underground , granite / marble / crystal deposits are mined by miners .
Image | Rock Name | Technical | Theme | Image | Rock Name | Technical | Theme |
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Rocks 1 | greenland_rocks1 | Greenland | ![]() |
Rocks 1 | blackland_rocks1 | Blackland |
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Rocks 2 | greenland_rocks2 | Greenland | ![]() |
Rocks 2 | blackland_rocks2 | Blackland |
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Rocks 3 | greenland_rocks3 | Greenland | ![]() |
Rocks 3 | blackland_rocks3 | Blackland |
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Rocks 4 | greenland_rocks4 | Greenland | ![]() |
Rocks 4 | blackland_rocks4 | Blackland |
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Rocks 5 | greenland_rocks5 | Greenland | ![]() |
Rocks 5 | blackland_rocks5 | Blackland |
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Rocks 6 | greenland_rocks6 | Greenland | ![]() |
Rocks 6 | blackland_rocks6 | Blackland |
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Rocks 1 | desert_rocks1 | Desert | ![]() |
Rocks 1 | winterland_rocks1 | Winter |
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Rocks 2 | desert_rocks2 | Desert | ![]() |
Rocks 2 | winterland_rocks2 | Winter |
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Rocks 3 | desert_rocks3 | Desert | ![]() |
Rocks 3 | winterland_rocks3 | Winter |
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Rocks 4 | desert_rocks4 | Desert | ![]() |
Rocks 4 | winterland_rocks4 | Winter |
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Rocks 5 | desert_rocks5 | Desert | ![]() |
Rocks 5 | winterland_rocks5 | Winter |
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Rocks 6 | desert_rocks6 | Desert | ![]() |
Rocks 6 | winterland_rocks6 | Winter |
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Tribe Indicators![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Name![]() |
Amount![]() |
Terrain![]() |
General frequency![]() |
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Few Stone | 1 - 10 | Mountains | Rare |
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Much Stone | 11 - 20 | Mountains | Rare |
Animals
Wild animals are not technically true ressources, but rather movable objects in the game world . Wild animals are an initial ressource for the food supply of every tribe .
Some tribes , such as the Barbarians or the Amazons , are heavily dependent on the wildlife population in their local area .
Wild animals are the basis for meat . Only the Barbarians and Amazons can breed new wild animals with the Gamekeeper .
These two tribes are also more closely connected to nature . From the midgame / endgame onwards ,
the Empire has pig breeding , and the Frisians have reindeer breeding .
Reindeer breeding produces not only meat but also fur , which in turn is needed and processed for the Frisian tribe's armaments and maritime industries .
Wild animals are a partially renewable ressource , dependent on the tribe . All tribes have a hunter who hunts and kills wild animals .
Wild animals can only be bred by the Gamekeeper , which only the Barbarians and Amazons have .
Image | Animal Name | Internal Name | Type | Theme | Image | Animal Name | Internal Name | Type | Theme |
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Badger | badger | Herbivores | One World | ![]() |
Brownbear | brownbear | Carnivores | One World |
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Bunny | bunny | Herbivores | One World | ![]() |
Fox | fox | Carnivores | One World |
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Chamois | chamois | Herbivores | One World | ![]() |
Lynx | lynx | Carnivores | One World |
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Deer | deer | Herbivores | One World | ![]() |
Wolf | wolf | Carnivores | One World |
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Duck | duck | Herbivores | One World | ![]() |
Crocodile | crocodile | Carnivores | Sumatran World |
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Marten | marten | Herbivores | One World | |||||
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Moose | moose | Herbivores | One World | |||||
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Reindeer | reindeer | Herbivores | One World | |||||
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Sheep | sheep | Herbivores | One World | |||||
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Stag | stag | Herbivores | One World | |||||
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Wildboar | wildboar | Herbivores | One World | |||||
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Wisent | wisent | Herbivores | One World |
Fish
Fish are a ressource that can be found underwater . However , only fish ressources directly on the coastline are usable , as are fishermen who catch / fish fish from land .
Fish are an initial ressource for the food supply of every tribe . Some tribes , such as the Atlanteans or Frisians , rely heavily on access to water and the associated coastline .
Only the Atlanteans and Frisians can breed new fishes . The Frisians do this in ponds on land .
Ponds are technically immobile objects in the game world and not a separate type of terrain .
These two tribes are also more closely connected to the sea .
Fish is a partially renewable ressource , depending on the tribe .
All tribes have a fisherman who catches / fishes fish from the coast .
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Tribe Indicators![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Name![]() |
Amount![]() |
Terrain![]() |
General frequency![]() |
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Not detectable by Geologist | Few Fish | 1 - 10 | Sea | Common |
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Not detectable by Geologist | Much Fish | 11 - 20 | Sea | Common |
Water
Water is a resource that can be found under soil . Water is one of the most basic resources for every tribe .
Water is mostly needed to prepare Food for Mines or Solidier Training . The Amazons use Water also to wash Goldores on Mountains .
The Sumatrans, Amazons and Romans can also gain water from a near River or Sea . In this Case Water is renewable .
But the Water Resource under the Soil is not renewable and Wells can running out of Water , after a while .
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Tribe Indicators![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Name![]() |
Amount![]() |
Terrain![]() |
General frequency![]() |
---|---|---|---|---|---|
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Few Water | 1 - 25 | Soil | Common |
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Much Water | 26 - 50 | Soil | Common |
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Water | 1 - 50 | Soil | Common |
Clay
Clay is a exklusive Add-On Resource from the Add-On "romans_world.wad" . Clay also exist only on special exklusive Add-On Maps from the Add-On "maps_from_teayo.wad" .
Clay is not a renewable resource and is needed for constructing buildings and forming jugs for goods transport .
Editor Icon![]() |
Tribe Indicators![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Name![]() |
Amount![]() |
Terrain![]() |
General frequency![]() |
---|---|---|---|---|---|
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Few Clay | 1 - 10 | Mountains | Rare |
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Much Clay | 11 - 20 | Mountains | Rare |
Coal
Coal is a default Widelands Resoure . Coal is the most common mountain resource on the most maps .
Coal is not a renewable resource and is needed as fuel for
furnaces, smithys and some times also for cooking food .
As alternative there is the much more expensive Method of Charcoal by the Charcoal kiln, that only requires Wood from the Woodcutters .
Editor Icon![]() |
Tribe Indicators![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Name![]() |
Amount![]() |
Terrain![]() |
General frequency![]() |
---|---|---|---|---|---|
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Few Coal | 1 - 10 | Mountains | Common |
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Much Coal | 11 - 20 | Mountains | Common |
Iron
Iron is a default Widelands Resource . Iron is less common on the most maps .
Iron is not a renewable resource and is the base material for crafting tools for workers and weapons and armor for soldiers .
The most Tribes requires at least one Iron , mostly for the weapon , to recruit a new Soldier .
Editor Icon![]() |
Tribe Indicators![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Name![]() |
Amount![]() |
Terrain![]() |
General frequency![]() |
---|---|---|---|---|---|
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Few Iron | 1 - 10 | Mountains | Less Common |
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Much Iron | 11 - 20 | Mountains | Less Common |
Copper
Copper is a exklusive Add-On Resource from the Add-On "romans_world.wad" . Copper also exist only on special exklusive Add-On Maps from the Add-On "maps_from_teayo.wad" .
Copper is not a renewable resource and is the base material for crafting better weapons and armor for training Soldiers .
Editor Icon![]() |
Tribe Indicators![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Name![]() |
Amount![]() |
Terrain![]() |
General frequency![]() |
---|---|---|---|---|---|
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Few Copper | 1 - 10 | Mountains | Rare |
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Much Copper | 11 - 20 | Mountains | Rare |
Gold
Gold is a default Widelands Resource . Gold is the rarest resource on the most maps .
Gold is not a renewable resource and is the base material for crafting the best weapons and armors for training Soldiers .
It is also required for some big Buildings, like the Port or Trainingssites like the Training Camp or the Battlearena.
Editor Icon![]() |
Tribe Indicators![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Name![]() |
Amount![]() |
Terrain![]() |
General frequency![]() |
---|---|---|---|---|---|
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Few Gold | 1 - 10 | Mountains | Very Rare |
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Much Gold | 11 - 20 | Mountains | Very Rare |
Redirects
WorldResources
Tags
world , ressources
Media Images
image | name | version | date | size | image | name | version | date | size |
---|---|---|---|---|---|---|---|---|---|
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empty_icon.png | 1 | - | 32.32px | ![]() |
empty_menu.png | 1 | - | 24.24px |
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empty_mini.png | 1 | 2025/04/24 | 08.24px | |||||
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world_resource_none.png | 1 | 2024/12/30 | 24.24px | ![]() |
immovable_rock_1_greenland.png | 1 | 2025/04/01 | 24.24px |
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barbarians_ressource_indicator_none.png | 1 | 2025/04/08 | 24.24px | ![]() |
immovable_rock_2_greenland.png | 1 | 2025/04/01 | 24.24px |
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barbarians_ressource_indicator_none_2.png | 1 | 2025/04/08 | 24.24px | ![]() |
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empire_ressource_indicator_none.png | 1 | 2025/04/08 | 24.24px | ![]() |
immovable_rock_5_greenland.png | 1 | 2025/04/01 | 24.24px |
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atlanteans_resource_indicator_none.png | 1 | 2025/04/24 | 24.24px | ![]() |
immovable_rock_6_greenland.png | 1 | 2025/04/01 | 24.24px |
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frisians_resource_indicator_none.png | 1 | 2025/04/24 | 24.24px | ![]() |
immovable_rock_1_blackland.png | 1 | 2025/04/01 | 24.24px |
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amazons_resource_indicator_none.png | 1 | 2025/04/24 | 24.24px | ![]() |
immovable_rock_2_blackland.png | 1 | 2025/04/01 | 24.24px |
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immovable_rock_3_blackland.png | 1 | 2025/04/01 | 24.24px |
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immovable_rock_5_blackland.png | 1 | 2025/04/01 | 24.24px |
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barbarians_ressource_indicator_water_few.png | 1 | 2025/04/08 | 24.24px | ![]() |
immovable_rock_6_blackland.png | 1 | 2025/04/01 | 24.24px |
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empire_ressource_indicator_water_few.png | 1 | 2025/04/08 | 24.24px | ![]() |
immovable_rock_1_desert.png | 1 | 2025/04/01 | 24.24px |
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atlanteans_resource_indicator_water_few.png | 1 | 2025/04/24 | 24.24px | ![]() |
immovable_rock_2_desert.png | 1 | 2025/04/01 | 24.24px |
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frisians_resource_indicator_water_few.png | 1 | 2025/04/24 | 24.24px | ![]() |
immovable_rock_3_desert.png | 1 | 2025/04/01 | 24.24px |
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amazons_resource_indicator_water_few.png | 1 | 2025/04/24 | 24.24px | ![]() |
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immovable_rock_3_winter.png | 1 | 2025/04/01 | 24.24px |
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amazons_resource_indicator_water_much.png | 1 | 2025/04/24 | 24.24px | ![]() |
immovable_rock_4_winter.png | 1 | 2025/04/01 | 24.24px |
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barbarians_ressource_indicator_water.png | 1 | 2025/04/08 | 24.24px | ![]() |
immovable_rock_5_winter.png | 1 | 2025/04/01 | 24.24px |
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empire_ressource_indicator_water.png | 1 | 2025/04/08 | 24.24px | ![]() |
immovable_rock_6_winter.png | 1 | 2025/04/01 | 24.24px |
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atlanteans_resource_indicator_water.png | 1 | 2025/04/24 | 24.24px | ![]() |
immovable_tree_maple.png | 1 | 2025/04/24 | 24.24px |
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frisians_resource_indicator_water.png | 1 | 2025/04/24 | 24.24px | reserved_image_slot_tree_2_winter | ||||
reserved_image_slot_tree_3_winter | |||||||||
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world_resource_clay_few.png | 1 | 2024/12/30 | 24.24px | reserved_image_slot_tree_4_winter | ||||
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barbarians_ressource_indicator_clay_few.png | 1 | 2025/04/08 | 24.24px | reserved_image_slot_tree_5_winter | ||||
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empire_ressource_indicator_clay_few.png | 1 | 2025/04/08 | 24.24px | reserved_image_slot_tree_6_winter | ||||
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atlanteans_resource_indicator_clay_few.png | 1 | 2025/04/24 | 24.24px | reserved_image_slot_tree_7_winter | ||||
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frisians_resource_indicator_clay_few.png | 1 | 2025/04/24 | 24.24px | reserved_image_slot_tree_8_winter | ||||
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amazons_resource_indicator_clay_few.png | 1 | 2025/04/24 | 24.24px | ![]() |
immovable_tree_aspen.png | 1 | 2025/04/16 | 24.24px |
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world_resource_clay_much.png | 1 | 2024/12/30 | 24.24px | ![]() |
immovable_tree_oak.png | 1 | 2025/04/16 | 24.24px |
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immovable_tree_alder.png | 1 | 2025/04/16 | 24.24px |
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empire_ressource_indicator_clay_much.png | 1 | 2025/04/08 | 24.24px | ![]() |
immovable_tree_spruce.png | 1 | 2025/04/16 | 24.24px |
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immovable_tree_birch.png | 1 | 2025/04/16 | 24.24px |
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frisians_resource_indicator_clay_much.png | 1 | 2025/04/24 | 24.24px | ![]() |
immovable_tree_beech.png | 1 | 2025/04/16 | 24.24px |
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amazons_resource_indicator_clay_much.png | 1 | 2025/04/24 | 24.24px | ![]() |
immovable_tree_rowan.png | 1 | 2025/04/16 | 24.24px |
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world_resource_stone_few.png | 1 | 2024/12/30 | 24.24px | ![]() |
immovable_tree_larch.png | 1 | 2025/04/16 | 24.24px |
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barbarians_ressource_indicator_stone_few.png | 1 | 2025/04/08 | 24.24px | ![]() |
immovable_tree_mushroom_dark.png | 1 | 2025/04/16 | 24.24px |
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empire_ressource_indicator_stone_few.png | 1 | 2025/04/08 | 24.24px | ![]() |
immovable_tree_mushroom_green.png | 1 | 2025/04/16 | 24.24px |
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immovable_tree_mushroom_red.png | 1 | 2025/04/16 | 24.24px |
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frisians_resource_indicator_stone_few.png | 1 | 2025/04/24 | 24.24px | ![]() |
immovable_tree_umbrella_green.png | 1 | 2025/04/16 | 24.24px |
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amazons_resource_indicator_stone_few.png | 1 | 2025/04/24 | 24.24px | ![]() |
immovable_tree_umbrella_red.png | 1 | 2025/04/16 | 24.24px |
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world_resource_stone_much.png | 1 | 2024/12/30 | 24.24px | ![]() |
immovable_tree_cirrus.png | 1 | 2025/04/16 | 24.24px |
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barbarians_ressource_indicator_stone_much.png | 1 | 2025/04/08 | 24.24px | ![]() |
immovable_tree_liana.png | 1 | 2025/04/16 | 24.24px |
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empire_ressource_indicator_stone_much.png | 1 | 2025/04/08 | 24.24px | ![]() |
immovable_tree_twine.png | 1 | 2025/04/16 | 24.24px |
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atlanteans_resource_indicator_stone_much.png | 1 | 2025/04/24 | 24.24px | ![]() |
immovable_tree_palm_borassus.png | 1 | 2025/04/16 | 24.24px |
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frisians_resource_indicator_stone_much.png | 1 | 2025/04/24 | 24.24px | ![]() |
immovable_tree_palm_coconut.png | 1 | 2025/04/16 | 24.24px |
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amazons_resource_indicator_stone_much.png | 1 | 2025/04/24 | 24.24px | ![]() |
immovable_tree_palm_oil.png | 1 | 2025/04/16 | 24.24px |
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world_resource_coal_few.png | 1 | 2024/12/30 | 24.24px | ![]() |
immovable_tree_palm_roystonea.png | 1 | 2025/04/16 | 24.24px |
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barbarians_ressource_indicator_coal_few.png | 1 | 2025/04/08 | 24.24px | ![]() |
immovable_tree_palm_date.png | 1 | 2025/04/24 | 24.24px |
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empire_ressource_indicator_coal_few.png | 1 | 2025/04/08 | 24.24px | reserved_image_slot_tree_6_desert | ||||
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atlanteans_resource_indicator_coal_few.png | 1 | 2025/04/24 | 24.24px | reserved_image_slot_tree_7_desert | ||||
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frisians_resource_indicator_coal_few.png | 1 | 2025/04/24 | 24.24px | reserved_image_slot_tree_8_desert | ||||
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amazons_resource_indicator_coal_few.png | 1 | 2025/04/24 | 24.24px | ![]() |
immovable_tree_balsa.png | 1 | 2025/04/24 | 24.24px |
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world_resource_coal_much.png | 1 | 2024/12/30 | 24.24px | ![]() |
immovable_tree_balsa_addon.png | 1 | 2025/04/24 | 24.24px |
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barbarians_ressource_indicator_coal_much.png | 1 | 2025/04/08 | 24.24px | ![]() |
immovable_tree_ironwood.png | 1 | 2025/04/24 | 24.24px |
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empire_ressource_indicator_coal_much.png | 1 | 2025/04/08 | 24.24px | ![]() |
immovable_tree_ironwood_addon.png | 1 | 2025/04/24 | 24.24px |
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atlanteans_resource_indicator_coal_much.png | 1 | 2025/04/24 | 24.24px | ![]() |
immovable_tree_rubber.png | 1 | 2025/04/24 | 24.24px |
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frisians_resource_indicator_coal_much.png | 1 | 2025/04/24 | 24.24px | ![]() |
immovable_tree_rubber_addon.png | 1 | 2025/04/24 | 24.24px |
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amazons_resource_indicator_coal_much.png | 1 | 2025/04/24 | 24.24px | ![]() |
immovable_tree_dipterocarpus.png | 1 | 2025/04/24 | 24.24px |
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world_resource_iron_few.png | 1 | 2024/12/30 | 24.24px | free_image_slot | ||||
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barbarians_ressource_indicator_iron_few.png | 1 | 2025/04/08 | 24.24px | free_image_slot | ||||
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empire_ressource_indicator_iron_few.png | 1 | 2025/04/08 | 24.24px | free_image_slot | ||||
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atlanteans_resource_indicator_iron_few.png | 1 | 2025/04/24 | 24.24px | free_image_slot | ||||
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frisians_resource_indicator_iron_few.png | 1 | 2025/04/24 | 24.24px | free_image_slot | ||||
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amazons_resource_indicator_iron_few.png | 1 | 2025/04/24 | 24.24px | free_image_slot | ||||
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world_resource_iron_much.png | 1 | 2024/12/30 | 24.24px | ![]() |
critter_badger_menu.png | 1 | 2025/03/07 | 24.24px |
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barbarians_ressource_indicator_iron_much.png | 1 | 2025/04/08 | 24.24px | ![]() |
critter_brownbear_menu.png | 1 | 2025/03/07 | 24.24px |
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empire_ressource_indicator_iron_much.png | 1 | 2025/04/08 | 24.24px | ![]() |
critter_bunny_menu.png | 1 | 2025/03/07 | 24.24px |
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atlanteans_resource_indicator_iron_much.png | 1 | 2025/04/24 | 24.24px | ![]() |
critter_chamois_menu.png | 1 | 2025/03/07 | 24.24px |
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frisians_resource_indicator_iron_much.png | 1 | 2025/04/24 | 24.24px | ![]() |
critter_deer_menu.png | 1 | 2025/03/07 | 24.24px |
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amazons_resource_indicator_iron_much.png | 1 | 2025/04/24 | 24.24px | ![]() |
critter_duck_menu.png | 1 | 2025/03/07 | 24.24px |
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world_resource_copper_few.png | 1 | 2024/12/30 | 24.24px | ![]() |
critter_fox_menu.png | 1 | 2025/03/07 | 24.24px |
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barbarians_ressource_indicator_copper_few.png | 1 | 2025/04/08 | 24.24px | ![]() |
critter_lynx_menu.png | 1 | 2025/03/07 | 24.24px |
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empire_ressource_indicator_copper_few.png | 1 | 2025/04/08 | 24.24px | ![]() |
critter_marten_menu.png | 1 | 2025/03/07 | 24.24px |
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atlanteans_resource_indicator_copper_few.png | 1 | 2025/04/24 | 24.24px | ![]() |
critter_moose_menu.png | 1 | 2025/03/07 | 24.24px |
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frisians_resource_indicator_copper_few.png | 1 | 2025/04/24 | 24.24px | ![]() |
critter_reindeer_menu.png | 1 | 2025/03/07 | 24.24px |
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amazons_resource_indicator_copper_few.png | 1 | 2025/04/24 | 24.24px | ![]() |
critter_sheep_menu.png | 1 | 2025/03/07 | 24.24px |
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world_resource_copper_much.png | 1 | 2024/12/30 | 24.24px | ![]() |
critter_stag_menu.png | 1 | 2025/03/07 | 24.24px |
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barbarians_ressource_indicator_copper_much.png | 1 | 2025/04/08 | 24.24px | ![]() |
critter_wildboar_menu.png | 1 | 2025/03/07 | 24.24px |
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empire_ressource_indicator_copper_much.png | 1 | 2025/04/08 | 24.24px | ![]() |
critter_wisent_menu.png | 1 | 2025/03/07 | 24.24px |
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atlanteans_resource_indicator_copper_much.png | 1 | 2025/04/24 | 24.24px | ![]() |
critter_wolf_menu.png | 1 | 2025/03/07 | 24.24px |
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frisians_resource_indicator_copper_much.png | 1 | 2025/04/24 | 24.24px | ![]() |
tribe_critter_donkey_menu.png | 1 | 2025/03/07 | 24.24px |
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amazons_resource_indicator_copper_much.png | 1 | 2025/04/24 | 24.24px | ![]() |
tribe_critter_horse_menu.png | 1 | 2025/03/07 | 24.24px |
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world_resource_gold_few.png | 1 | 2024/12/30 | 24.24px | ![]() |
tribe_critter_tapir_menu.png | 1 | 2025/03/07 | 24.24px |
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barbarians_ressource_indicator_gold_few.png | 1 | 2025/04/08 | 24.24px | ![]() |
tribe_critter_crocodile_menu.png | 1 | 2025/03/07 | 24.24px |
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empire_ressource_indicator_gold_few.png | 1 | 2025/04/08 | 24.24px | ![]() |
immovable_mushroom_brown.png | 1 | 2025/04/08 | 24.24px |
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atlanteans_resource_indicator_gold_few.png | 1 | 2025/04/24 | 24.24px | ![]() |
immovable_mushroom_red.png | 1 | 2025/04/08 | 24.24px |
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frisians_resource_indicator_gold_few.png | 1 | 2025/04/24 | 24.24px | ![]() |
world_icon_temperature_2.png | 1 | 2025/04/20 | 16.16px |
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amazons_resource_indicator_gold_few.png | 1 | 2025/04/24 | 24.24px | ![]() |
world_icon_humidity_2.png | 1 | 2025/04/20 | 16.16px |
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world_resource_gold_much.png | 1 | 2024/12/30 | 24.24px | ![]() |
world_icon_fertility_2.png | 1 | 2025/04/20 | 16.16px |
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barbarians_ressource_indicator_gold_much.png | 1 | 2025/04/08 | 24.24px | ![]() |
world_icon_pickiness_2.png | 1 | 2025/04/20 | 16.16px |
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empire_ressource_indicator_gold_much.png | 1 | 2025/04/08 | 24.24px | ![]() |
world_icon_temperature.png | 1 | 2025/04/20 | 24.24px |
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atlanteans_resource_indicator_gold_much.png | 1 | 2025/04/24 | 24.24px | ![]() |
world_icon_humidity.png | 1 | 2025/04/20 | 24.24px |
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frisians_resource_indicator_gold_much.png | 1 | 2025/04/24 | 24.24px | ![]() |
world_icon_fertility.png | 1 | 2025/04/20 | 24.24px |
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amazons_resource_indicator_gold_much.png | 1 | 2025/04/24 | 24.24px | ![]() |
world_icon_pickiness.png | 1 | 2025/04/20 | 24.24px |