Topic: Re-modelling Barbarian Buildings
chuckw![]() Topic Opener |
Posted at:
2011-08-23, 15:37 UTC+2.0
Try scaling the doors (and windows) to more like the size those of the sentry and headquarters. That should improve the impression of size. I see little people. ![]() ![]() |
kingcreole |
Posted at:
2011-08-23, 16:56 UTC+2.0
i simply took the doors from your sentry building and uses them in this building, now they are smaller and well... i got some issues with the hotspot...
live is my dancefloor as long as my lag works ![]() ![]() |
Astuur![]() |
Posted at:
2011-08-25, 08:38 UTC+2.0
Just a question, somewhat off topic. Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. ![]() ![]() |
chuckw![]() Topic Opener |
Posted at:
2011-08-25, 17:01 UTC+2.0
Point well taken, Astuur. This IS becoming a "Magnum Opus". So I am instituting individual threads for each individual building as it is being addressed. So for further status updates, I refer you to their threads and the project bug report https://bugs.launchpad.net/widelands-media/+bug/677337
Amen! I see little people. ![]() ![]() |