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Topic: Better Scaling of Buildings and Goods

hessenfarmer
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Joined: 2014-12-11, 23:16
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Posted at: 2022-02-19, 18:30

another question is there any info about the hotspot of the exports available? Especially for the spritesheets


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tothxa
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Posted at: 2022-02-19, 19:21

hessenfarmer wrote:

another question is there any info about the hotspot of the exports available? Especially for the spritesheets

Not yet, but planned. Although I've noticed that some old hotspots were off, so we will need manual tweaking anyway, not just for rounding differences.

I'm also working on creating a new automatic all_buildings map for testing and to ease comparing the relative perceived building sizes between tribes. The old ones were per tribe, and actually only help testing player colours and hotspots.


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tothxa
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Posted at: 2022-03-22, 14:16

Sorry for the delay. Anyhow, now I have the hotspots for most Empire buildings (and a program to speed up hotspot adjustment, so now the other tribes will be much easier), and I'm starting to update the init.luas.

@hessenfarmer May I convert all single frame "animations" to spritesheets? Do I get it right that that is the intended future?


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hessenfarmer
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Posted at: 2022-03-22, 14:40

tothxa wrote:

Sorry for the delay. Anyhow, now I have the hotspots for most Empire buildings (and a program to speed up hotspot adjustment, so now the other tribes will be much easier), and I'm starting to update the init.luas.

@hessenfarmer May I convert all single frame "animations" to spritesheets? Do I get it right that that is the intended future?

If it is easier for you, of course. We just skipped it due to being a lot of effort with no immediate benefit.


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tothxa
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Posted at: 2022-03-23, 10:48

Here's first take for Empire buildings. (oops, couldn't upload, because it's too big – will post it in parts...)

There are a few missing, where more blender changes are needed.

I tried to adjust the scales for the ones that looked too big or too small compared to the rest for their function. I think the port should still be increased, and it has plenty of space for it too. Same for shipwreck, which should match the size of the ships. I'd also like to further increase the HQ a bit, but its hotspot would look bad then.

There are also a few medium buildings (toolsmith, stonemason, also weaponsmith, but that's one of the missing ones) where geometry changes are needed to allow scaling up to match the rest.


Attachment:
empire_warehouses_reex.zip (1.0 MB)

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tothxa
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Posted at: 2022-03-23, 10:49

military


Attachment:
empire_milsite_reex.zip (1.4 MB)

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tothxa
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Posted at: 2022-03-23, 10:49

training


Attachment:
empire_training_reex.zip (754.6 KB)

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tothxa
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Posted at: 2022-03-23, 10:50

small


Attachment:
empire_prod_small_reex.zip (575.0 KB)

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tothxa
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Posted at: 2022-03-23, 10:50

big


Attachment:
empire_prod_big_reex.zip (455.0 KB)

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tothxa
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Posted at: 2022-03-23, 10:51

medium


Attachment:
empire_prod_medium_reex.zip (3.5 MB)

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