Topic: Better Scaling of Buildings and Goods
hessenfarmer |
Posted at: 2022-02-19, 18:30
another question is there any info about the hotspot of the exports available? Especially for the spritesheets Top Quote |
tothxa |
Posted at: 2022-02-19, 19:21
Not yet, but planned. Although I've noticed that some old hotspots were off, so we will need manual tweaking anyway, not just for rounding differences. I'm also working on creating a new automatic Top Quote |
tothxa |
Posted at: 2022-03-22, 14:16
Sorry for the delay. Anyhow, now I have the hotspots for most Empire buildings (and a program to speed up hotspot adjustment, so now the other tribes will be much easier), and I'm starting to update the @hessenfarmer May I convert all single frame "animations" to spritesheets? Do I get it right that that is the intended future? Top Quote |
hessenfarmer |
Posted at: 2022-03-22, 14:40
If it is easier for you, of course. We just skipped it due to being a lot of effort with no immediate benefit. Top Quote |
tothxa |
Posted at: 2022-03-23, 10:48
Here's first take for Empire buildings. (oops, couldn't upload, because it's too big – will post it in parts...) There are a few missing, where more blender changes are needed. I tried to adjust the scales for the ones that looked too big or too small compared to the rest for their function. I think the port should still be increased, and it has plenty of space for it too. Same for shipwreck, which should match the size of the ships. I'd also like to further increase the HQ a bit, but its hotspot would look bad then. There are also a few medium buildings (toolsmith, stonemason, also weaponsmith, but that's one of the missing ones) where geometry changes are needed to allow scaling up to match the rest. Top Quote |
tothxa |
Posted at: 2022-03-23, 10:49
military Top Quote |
tothxa |
Posted at: 2022-03-23, 10:49
training Top Quote |
tothxa |
Posted at: 2022-03-23, 10:50
small Top Quote |
tothxa |
Posted at: 2022-03-23, 10:50
big Top Quote |
tothxa |
Posted at: 2022-03-23, 10:51
medium Top Quote |