Topic: Debug-Script
MarkMcWire![]() |
Posted at: 2020-11-19, 18:49
Update with typo-fix. My widelands project: https://github.com/MarkMcWire/widelands ![]() ![]() |
MarkMcWire![]() |
Posted at: 2021-01-04, 19:16
Latest version. My widelands project: https://github.com/MarkMcWire/widelands ![]() ![]() |
MarkMcWire![]() |
Posted at: 2021-01-08, 15:33
New version with scripts to change warehouse ware/worker policies. My widelands project: https://github.com/MarkMcWire/widelands ![]() ![]() |
MarkMcWire![]() |
Posted at: 2021-01-19, 07:55
New version. Replaced "force_" with "place_". And there is a new function, with which one can replace all buildings of certain name or type with another building. So you can replace for example all "europeans_castle" on map from player 1 with "europeans_tower" or something like that. Or you can replace all conquered militarysites from player2 with a militarysite of your own tribe. Edited: 2021-01-19, 07:56
My widelands project: https://github.com/MarkMcWire/widelands ![]() ![]() |