Topic: Ground Textures / Dithering
HendrikL Topic Opener |
Posted at: 2020-04-17, 12:21
Hey there folks! Can you enlighten me on, or point me to a resource on how textures and blending/dithering works for the ground? Thank you for your time and dedication! Edited: 2020-04-17, 12:22
Top Quote |
Nordfriese |
Posted at: 2020-04-17, 12:45
Moin! The texture resolution of 64×64 pixels is currently hardcoded, we have an open wishlist issue about allowing up to 256×256 and implementing scaling. For more details on terrain defining and how the square textures are applied to the triangles, see The terrain textures on a given triangle will be made brighter or darker depending on the triangle's 3D orientation. Hope this helps you Top Quote |
HendrikL Topic Opener |
Posted at: 2020-04-17, 18:17
That's all I need to know for now! Thanks Nordfriese! Top Quote |
kaputtnik |
Posted at: 2020-04-17, 22:37
It's done vie the file data/world/pics/edge.png Top Quote |