Topic: Illustrations of wares flow
GunChleoc![]() |
Posted at:
2018-07-06, 22:00 UTC+2.0
The layout looks good The icons are quite fuzzy, maybe you can base them on idle_00.png rather than menu.png? Busy indexing nil values ![]() ![]() |
einstein13![]() |
Posted at:
2018-07-07, 18:52 UTC+2.0
Which construction site has Iron in Empire? einstein13 ![]() ![]() |
ypopezios![]() Topic Opener |
Posted at:
2018-07-08, 01:55 UTC+2.0
@einstein13 Good catch. Fixed. @GunChleoc I changed the building icons per idle_00.png. I couldn't do the same for the wares. ![]() ![]() |
GunChleoc![]() |
Posted at:
2018-07-08, 13:45 UTC+2.0
We never need bigger icons for wares in-game, so they were never rendered like that. I think it would look better to keep them at their original size, because they are quite pixelly. Busy indexing nil values ![]() ![]() |
WorldSavior![]() |
Posted at:
2018-07-08, 14:38 UTC+2.0
Ok Wanted to save the world, then I got widetracked ![]() ![]() |
ypopezios![]() Topic Opener |
Posted at:
2018-07-08, 14:55 UTC+2.0
@GunChleoc The wares are pixelly in their original size as well. Actually, the ones used in the automated illustration are squeezed along the vertical axis. I don't know how they are rendered in-game. I changed the donkey though. ![]() ![]() |