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Topic: Menu graphics/backgrounds

fraang

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Joined: 2010-02-15, 12:13
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Posted at: 2010-04-11, 00:14
  1. I used the "FreeSerif" font and "ffc000" color for the "Free and open source build up strategy game" text.

  2. How can I get an SSH key for LaunchPad?

  3. I have uploaded the graphics here: http://www.megafileupload.com/en/file/216287/wl-gfx-tar-gz.html. It includes the mainmenu and submenu graphics (menu_main.png and menu_sub.png). In a "No bump" and a "Bump" version. Which do you prefer?

  4. I have included a new graphic for the checkbox (checkbox_0.png and checkbox_1.png). I hope like it.

The xcf file will follow after some clean up. I have produced a real mess. face-wink.png


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Kiscsirke
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Location: Budapest, Hungary
Posted at: 2010-04-11, 00:46

I like them, the bump versions more then the non-bump version.

You have to make your own SSH keys for launchpad, a detailed write-up can be fround here

If you still have problems don't hesitate to ask face-smile.png


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fraang

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Posted at: 2010-04-11, 15:53

Ok I have now an SSH key. But how do I commit my files?

I have created a branch with "bzr init" and added the files via "bzr add". But how do I commit that?


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samithdisal
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Posted at: 2010-04-11, 16:05

That way you can make a new branch and push your stuff. But if you want it to be merged as it is, then you need to pull the current branch first. The do the updates then push it back.

For your case,

bzr commit -m "your commit message"

then,

bzr push lp:~[yourname]/widelands/[thereponame]

change the things inthe [ ] to its meanings face-smile.png

Goodluck ..

sam..


NoOb KiWwaTa NoOb Ma NeWeI

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fraang

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Posted at: 2010-04-11, 17:07

Ok I think I have done it! face-grin.png Puhhh...

/widelands/widelands-menu-graphics

Can anyone check this?

Edited: 2010-04-11, 17:07

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samithdisal
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Posted at: 2010-04-11, 17:43

Yes, nice work. I like the check box, face-smile.png

The font color looks too sharp but need to put it to the game and try before giving a full feedback face-smile.png

The peace if wood there at the bottom looks nice..

:) keep it up..

sam.


NoOb KiWwaTa NoOb Ma NeWeI

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samithdisal
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Posted at: 2010-04-11, 17:49

The current menu backgrounds goes like this,


choose map menu,

file view menu,

internet menu,

launch game menu,

main menu,

options menu,

single pl menu.


All these menu backgrounds need their unique bumps here and there to fit to the ui, same time maintaining consistency.

Hope you'll look foreword for those menu bg stuff as well face-wink.png

Cheers,

sam.

Edited: 2010-04-11, 17:50

NoOb KiWwaTa NoOb Ma NeWeI

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fraang

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Posted at: 2010-04-11, 18:16

I think we should...

1) Place the gui elements to their new postion,

2) After that I take a screenshot (To know where the elements are exactly)

3) Scale it back to 800x600 px

4) And add the bumps

What do you think?

Edited: 2010-04-11, 18:17

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samithdisal
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Posted at: 2010-04-11, 18:41

It is totally upto you the procedure to make it. If the UI elements need to be replaced we have to talk with the programmers about it. You can get the current bumps positions by the existing menu pictures in /pics folder.

face-smile.png

Cheers, sam.


NoOb KiWwaTa NoOb Ma NeWeI

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Kiscsirke
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Posted at: 2010-04-11, 23:26

Because this is media (pictures), I think it would be better if you pushed it as a media branch, so use

bzr push lp:~[yourname]/widelands-media/[thereponame]

instead of what you used now. And then you can delete your old branch at

https://code.launchpad.net/~florian-angermeier/widelands/widelands-menu-graphics

Also, to see what kind of "bumps" are needed you can look in your widelands folder /pics for files with names ending in "menu". I think it would be better (and more flexible) if we would be able to produce the "bumps" on the fly in code, instead of having all those different pictures, but I don't know if anyone has time for that lately, so providing those would probably be the best choice for now.

Oh and also, if you made this file at higher resolution, or if you can remake it at higher resolution, it would be great, stretching always looks uglier than scaling down, so bigger would be better in this case.

Also, thanks for you work, cheers!


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