Topic: Crickets; could a sound could be joined with a terrain?
kaputtnik Topic Opener |
Posted at: 2016-01-21, 08:36
Currently there are only sound of birds when placing trees on a map. I thought maybe it could be nice if we have also sound of crickets? This sound could be used when placing palm trees to indicate a more hot area. Here is the sound file. Currently i test this file and try to adjust the volume and make different files with other length or parts of silence. The idea to spend some time on sound files comes to me during working on the terrain water lily... it would be great to hear a frog croaking Of course the sound has to be not too noisy. Is it possible (or wishable) to have a sound file played when placing a type of terrain? Fight simulator for Widelands: |
GunChleoc |
Posted at: 2016-01-21, 14:25
It should certainly be possible if you add it to the animation code. Edited: 2016-01-21, 14:26
Busy indexing nil values Top Quote |
kaputtnik Topic Opener |
Posted at: 2016-01-21, 16:54
I couldn't find an animation table related to the terrains, but i think it would maybe too much sound if we join sounds with terrains. I decided to join the frog sound with the 3 types of grass immovable. There is a branch available so everyone could test this. I believe they are not disturbing You don't have to compile the branch, just use the
For windows user it must be something like:
Fight simulator for Widelands: |
TomatoEddie |
Posted at: 2017-11-21, 20:12
> *kaputtnik wrote:*
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WorldSavior |
Posted at: 2017-11-22, 12:42
There are already cricket sounds at palm trees in the game and they can be quite annoying. I cannot make your soundfile working... I love it if the terrain is silent (wasteland terrain), i don't like bird sounds neither. Wanted to save the world, then I got widetracked Top Quote |
kaputtnik Topic Opener |
Posted at: 2017-11-22, 15:02
Thanks for your offer I do not have any ideas at the Moment for additional ambient sounds for now.
I like the cricket sounds (Maybe because i added them to the game? )
From what i remember you don't like any sounds But i think sticking a sound to a terrain is a bad idea. Fight simulator for Widelands: |
WorldSavior |
Posted at: 2017-11-22, 15:32
Damn! I didn't see that this thread is super old, I thought it would be a fresh one Sorry...
I wonder if you've ever played a long match at a huge palm map (f. e. The old Nile or The Great Escape) with normal sound volume
Not really I like many sounds in the game, i just don't like the annoying ones Wanted to save the world, then I got widetracked Top Quote |
GunChleoc |
Posted at: 2017-11-22, 17:52
TomatoEddie, would you enjoy doing some work with our sounds in addition to working on music? The mix definitely need balancing - the sheep are another case in point. Busy indexing nil values Top Quote |