Topic: Barbarian Trainingscamp Remodel
chuckw![]() Topic Opener |
Posted at:
2011-09-15, 18:56 UTC+2.0
I mentioned that I'd have to come up with some 3D models of the various axes and armour if I wished to include them with the trainingscamp. Here are the axes I've designed. (Remember you will never see them this large again.) Do you think it's time to upgrade the wares images of these weapons? Comments? I see little people. ![]() ![]() |
Astuur![]() |
Posted at:
2011-09-15, 19:26 UTC+2.0
Oops... so it's Tetrahedron, okay.... sorry I did not look that up - I thought it might be "international" Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. ![]() ![]() |
chuckw![]() Topic Opener |
Posted at:
2011-09-15, 21:21 UTC+2.0
I would like to think solid geometry is international, too.
Yep!
Yes, I think I'll give it a little more tin alloy.
Good ideas... as usual. I borrowed the helmet from the soldier model, (He wasn't using it at the time.), and pushed and pulled the mesh around until I came up with these: Think I am in the right ball park? I see little people. ![]() ![]() |
chuckw![]() Topic Opener |
Posted at:
2011-09-15, 23:37 UTC+2.0
I see little people. ![]() ![]() |
chuckw![]() Topic Opener |
Posted at:
2011-09-16, 00:19 UTC+2.0
I see little people. ![]() ![]() |
chuckw![]() Topic Opener |
Posted at:
2011-09-16, 05:38 UTC+2.0
Latest refinements: I see little people. ![]() ![]() |
Astuur![]() |
Posted at:
2011-09-16, 14:51 UTC+2.0
Small, these axes, but still very nice! Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. ![]() ![]() |
chuckw![]() Topic Opener |
Posted at:
2011-09-16, 15:19 UTC+2.0
Well, so are the soldiers.
I don't know about plumes on Norsemen (assuming these barbarians are northern tribesmen, of course). I could try a little fur on the mask around the rim of the helmet a la Mongols and make the wings on the warhelmet PlayerColor. I'll let you all judge the effect. I see little people. ![]() ![]() |
chuckw![]() Topic Opener |
Posted at:
2011-09-16, 23:18 UTC+2.0
If you wish to take the new axes and (plume-less) helmets for a test drive in the game, I've pushed them to https://code.launchpad.net/~chuckw20/widelands/Barbarian_Axes_and_Helms Comments welcome. I see little people. ![]() ![]() |
Astuur![]() |
Posted at:
2011-09-17, 07:35 UTC+2.0
Hmm.. you're right about the plumes.... this isn't your normannic 12th century knight....
Edited:
2011-09-17, 07:52 UTC+2.0
Being no programmer, I apologize for all my suggestions that imply undue workload and for other misjudgements due to lack of expertise or relevant skills. ![]() ![]() |