Topic: Prefilled warehouse - how to do?
WidelandMonkey![]() Topic Opener |
Posted at:
2025-09-29, 16:05 UTC+2.0
Hi everybody, I'm just thinking about configuration of a prefilled warehouse for the empire tribe. Meaning: if it's finished builded, it instantly has a number of stones/wood/workers/etc. How can this be solved? Are there any existing parameters for the lua files where this idea could be added? Or is there another way to solve this topic as an non-developer? Thanks for developing this really nice game - much appreciate this so far... ![]() ![]() |
hessenfarmer![]() |
Posted at:
2025-09-29, 22:03 UTC+2.0
Hi WidelandMonkey, ![]() ![]() |
WidelandMonkey![]() Topic Opener |
Posted at:
2025-09-30, 22:19 UTC+2.0
Does exists something like a trigger/event "finished building warehouse"? In case, this could be an opportunity to start the script "fill-up warehouse"... Didn't find anything like this... ![]() ![]() |
tothxa![]() |
Posted at:
2025-09-30, 23:04 UTC+2.0
Unfortunately no. You can only do that by starting a coroutine that regularly checks the player's warehouses. Re @hessenfarmer's post: I don't think immovable programs are run for warehouses.
Edited:
2025-09-30, 23:05 UTC+2.0
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WidelandMonkey![]() Topic Opener |
Posted at:
2025-09-30, 23:23 UTC+2.0
Seems to be more complex than expected - as nearly always in development... :D Maybe I have to learn more about coding, especially with lua & co... ![]() ![]() |
kaputtnik![]() |
Posted at:
2025-10-01, 08:11 UTC+2.0
If i am not mistaken a new warehouse sends a message to the inbox of a player. You may can check the players inbox for a corresponding message. The message contains the field (x/y coordinate) and with this information you can get access to the warehouse and use In the future this might be easier if signals will be implemented. ![]() ![]() |