Topic: Peep models

AntiGizmo
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Joined: 2025-08-22, 14:57 UTC+2.0
Posts: 1
OS: Windows
Version: 1.2.1
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Just found this site
Posted at: 2025-08-22, 15:00 UTC+2.0

I find the 3D peep models somewhat jarring, is there anyway to use the pixel art ones?

Running windows version 1.2.1.


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hessenfarmer
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Joined: 2014-12-11, 23:16 UTC+1.0
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One Elder of Players
Location: Bavaria
Posted at: 2025-08-27, 08:27 UTC+2.0

Hi and welcome to the forum.
What do you mean with peep models and pixel art models?
I can't follow currently

AntiGizmo wrote

I find the 3D peep models somewhat jarring, is there anyway to use the pixel art ones?

Running windows version 1.2.1.


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tothxa
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Joined: 2021-03-24, 12:44 UTC+1.0
Posts: 530
OS: antix / Debian
Version: some new PR I'm testing
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One Elder of Players
Posted at: Today 02:32 UTC+2.0

All graphics in Widelands are actually 2D bitmap images (the only exception is terrain rendering), even though they were developed as 3D models, but the actual 3D models are not part of the game distribution.

Do you mean by pixel art that they should be upscaled as blocky instead of smoothed when no high resolution image is available? I guess there must be theoretically a way to disable texture filtering in opengl, which would allow implementing an option for this, but don't count on it being done anytime soon... As a workaround, it is possible to upscale the images 400% without filtering by some external program (e.g. you could script it using imagemagick) and put them beside the current ones with ..._4.png suffix, and rename the originals to ..._1.png. (I had tested this with the old hand drawn images of the bunny and the duck, just never got around to creating an add-on with them)

But the actual solution would (hopefully will, if I get around to them, only it's a lot of work) be to re-export them from the original 3D models in high resolution.


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