Topic: Peep models
AntiGizmo![]() Topic Opener |
Posted at:
2025-08-22, 15:00 UTC+2.0
I find the 3D peep models somewhat jarring, is there anyway to use the pixel art ones? Running windows version 1.2.1. ![]() ![]() |
hessenfarmer![]() |
Posted at:
2025-08-27, 08:27 UTC+2.0
Hi and welcome to the forum.
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tothxa![]() |
Posted at:
Today 02:32 UTC+2.0
All graphics in Widelands are actually 2D bitmap images (the only exception is terrain rendering), even though they were developed as 3D models, but the actual 3D models are not part of the game distribution. Do you mean by pixel art that they should be upscaled as blocky instead of smoothed when no high resolution image is available? I guess there must be theoretically a way to disable texture filtering in opengl, which would allow implementing an option for this, but don't count on it being done anytime soon... As a workaround, it is possible to upscale the images 400% without filtering by some external program (e.g. you could script it using imagemagick) and put them beside the current ones with But the actual solution would (hopefully will, if I get around to them, only it's a lot of work) be to re-export them from the original 3D models in high resolution. ![]() ![]() |