Topic: LUA: allow_saving = false
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kaputtnik Topic Opener |
Posted at:
2020-07-18, 17:23 UTC+2.0
I have trouble to disallow saving in a scenario. According to https://www.widelands.org/documentation/autogen_wl/#wl.Game.allow_saving i thought it might be enough to write:
bu it does not work. Attached a minimalistic scenario, containing only an init.lua with the line shown above at the end of it. If i start this scenario, i can save the game. What do i miss?
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Nordfriese |
Posted at:
2020-07-18, 17:32 UTC+2.0
It's a bug in Widelands. This function affects only the SaveHandler that handles Autosaves (
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kaputtnik Topic Opener |
Posted at:
2020-07-18, 17:57 UTC+2.0
Thanks Knowing that it works for autosaves is enough for my scenario
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