Topic: New background and button textures
GunChleoc![]() Topic Opener |
Posted at:
2018-05-13, 11:14 UTC+2.0
This change is now in trunk. I'm not planning to tweak the graphics further for Build 20, but if somebody else wants to have a try, please do be my guest The configuration is in Busy indexing nil values ![]() ![]() |
ypopezios![]() |
Posted at:
2018-05-14, 14:19 UTC+2.0
Another try: ![]() ![]() |
Tibor |
Posted at:
2018-05-14, 20:42 UTC+2.0
This is indeed nice ![]() ![]() |
kaputtnik![]() |
Posted at:
2018-05-14, 21:32 UTC+2.0
Yes, it's nice, but i think it doesn't fit with the widelands style. It's too realistic. Maybe make it a bit comic like? ![]() ![]() |
ypopezios![]() |
Posted at:
2018-05-15, 02:41 UTC+2.0
I've no problem with realism myself, especially since Widelands' intro screen has a photo as well. I'm a mere programmer, so my media skills are very limited. Here is a cartoonizing effort: And here is an artificial one: ![]() ![]() |
GunChleoc![]() Topic Opener |
Posted at:
2018-05-15, 06:16 UTC+2.0
The introductory screen photo is old and too small and needs replacing with some art that fits the Widelands in-game style, so that's not a guideline to go by. I like your idea, but it needs refining. Limited graphical skill is also something that I struggle with. You also need to take care that the text is still readable. Finally, it needs to be tileable. Busy indexing nil values ![]() ![]() |
Tibor |
Posted at:
2018-05-15, 07:50 UTC+2.0
I like the green/plants theme, but it dont think this represents the game very well. ![]() ![]() |
ypopezios![]() |
Posted at:
2018-05-16, 20:16 UTC+2.0
Comic like: ![]() ![]() |
GunChleoc![]() Topic Opener |
Posted at:
2018-05-17, 07:56 UTC+2.0
Sorry, but comic-like also doesn't fit our style - the game's graphics aren't comic-like anywhere else. Also, be careful about having light colors in the background - it makes the text very hard to read. We really need a dark background with a bit of edge decoration. Busy indexing nil values ![]() ![]() |