Topic: Models Contribution
death |
Posted at:
2009-10-02, 12:19 UTC+2.0
Oh, the script, its packed into models that make use of player colors. you can import it into your models fome the one you look at for example ![]() ![]() |
mattes |
Posted at:
2009-10-10, 12:42 UTC+2.0
I have made my first model. Rendered it in the render stage: http://www.matthias-bachmann.de/art/castle_tang.png However 400x400 seems to be a bit too big for the game. What should be the actual size? ![]() ![]() |
Ex-Member![]() |
Posted at:
2009-10-11, 09:38 UTC+2.0
I'd say something in between 119 and 128 - that's what current headquarters are like. And the biggest (of the big, in pixels) building are around 150 (all sizes are the width of pictures). ![]() ![]() |
chuckw![]() |
Posted at:
2010-04-03, 16:02 UTC+2.0
Here is a good write-up with more specifics: http://wl.widelands.org/wiki/BlenderPerspective/ I see little people. ![]() ![]() |
fraang |
Posted at:
2010-04-11, 01:47 UTC+2.0
The castle looks really nice! ![]() ![]() |
samithdisal![]() |
Posted at:
2010-04-11, 17:11 UTC+2.0
Yes it is.. NoOb KiWwaTa NoOb Ma NeWeI ![]() ![]() |