Military Sites¶
Militarysites are a type of building that can house soldiers and that expand the players’ terrain. They can also be attacked.
Militarysites are defined in
data/tribes/buildings/militarysites/<tribe_name>/<building_name>/init.lua
.
The building will also need its help texts,
which are defined in data/tribes/initialization/<tribe_name>/units.lua
- new_militarysite_type{table}
This function adds the definition of a military site building to the engine.
- Parameters
table – This table contains all the data that the game engine will add to this building. In addition to the Common Building Properties, it contains the following entries:
- max_soldiers
Mandatory. The maximum number of solders that can be garrisoned at this building.
- heal_per_second
Mandatory. The number of health points that a garrisoned soldier will heal each second.
- conquers
Mandatory. The conquer radius for this building.
- prefer_heroes
Mandatory. Whether this building prefers heroes or rookies per default. Set to
true
orfalse
.- messages
Mandatory. Messages that this building will send to the user. There are 5 messages, defined like this:
messages = { occupied = pgettext("atlanteans_building", "Your soldiers have occupied your fortress."), aggressor = pgettext("atlanteans_building", "Your fortress discovered an aggressor."), attack = pgettext("atlanteans_building", "Your fortress is under attack."), defeated_enemy = pgettext("atlanteans_building", "The enemy defeated your soldiers at the fortress."), defeated_you = pgettext("atlanteans_building", "Your soldiers defeated the enemy at the fortress.") }
For making the UI texts translateable, we also need to push/pop the correct textdomain.
Example:
push_textdomain("tribes")
dirname = path.dirname(__file__)
wl.Descriptions():new_militarysite_type {
name = "atlanteans_castle",
descname = pgettext("atlanteans_building", "Castle"),
animation_directory = dirname,
icon = dirname .. "menu.png",
size = "big",
buildcost = {
planks = 4,
granite = 7,
log = 5,
spidercloth = 2,
diamond = 1,
quartz = 1
},
return_on_dismantle = {
planks = 2,
granite = 5,
log = 2
},
animations = {
idle = {
hotspot = { 91, 91 },
}
},
aihints = {
expansion = true,
fighting = true,
mountain_conqueror = true,
prohibited_till = 1400
},
max_soldiers = 12,
heal_per_second = 200,
conquers = 12,
prefer_heroes = true,
messages = {
occupied = pgettext("atlanteans_building", "Your soldiers have occupied your castle."),
aggressor = pgettext("atlanteans_building", "Your castle discovered an aggressor."),
attack = pgettext("atlanteans_building", "Your castle is under attack."),
defeated_enemy = pgettext("atlanteans_building", "The enemy defeated your soldiers at the castle."),
defeated_you = pgettext("atlanteans_building", "Your soldiers defeated the enemy at the castle.")
},
}
pop_textdomain()