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Widelands trunk documentation
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C
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D
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E
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F
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G
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H
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I
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J
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L
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M
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N
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O
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P
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R
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S
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T
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U
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V
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W
_
_()
built-in function
__hash (wl.map.Field attribute)
(wl.map.MapObject attribute)
A
a()
built-in function
abort_road_building() (wl.ui.MapView method)
active (wl.ui.Tab attribute)
add() (Set method)
add_campaign_objective()
built-in function
add_objective() (wl.game.Player method)
add_wares_to_warehouse()
built-in function
allow_additional_expedition_items (wl.game.Player attribute)
allow_buildings() (wl.game.Player method)
allow_diplomacy (wl.Game attribute)
allow_saving (wl.Game attribute)
allow_workers() (wl.game.Player method)
allowed_buildings (wl.game.Player attribute)
allows_seafaring (wl.map.Map attribute)
array_combine()
built-in function
attack_incr_per_level (wl.map.SoldierDescription attribute)
attack_level (wl.map.Soldier attribute)
auto_roadbuild_mode (wl.ui.MapView attribute)
average_fps (wl.ui.MapView attribute)
B
b()
built-in function
base_defense (wl.map.SoldierDescription attribute)
base_evade (wl.map.SoldierDescription attribute)
base_health (wl.map.SoldierDescription attribute)
base_max_attack (wl.map.SoldierDescription attribute)
base_min_attack (wl.map.SoldierDescription attribute)
BaseImmovable (class in wl.map)
basename() (in module path)
becomes (wl.map.ImmovableDescription attribute)
(wl.map.WorkerDescription attribute)
Bob (class in wl.map)
bobs (wl.map.Field attribute)
body (wl.game.InboxMessage attribute)
(wl.game.Objective attribute)
broadcast()
built-in function
broadcast_objective()
built-in function
build_colonization_port() (wl.map.Ship method)
buildable (wl.map.BuildingDescription attribute)
(wl.map.Field attribute)
(wl.map.WorkerDescription attribute)
buildcost (wl.map.BuildingDescription attribute)
(wl.map.ImmovableDescription attribute)
(wl.map.WorkerDescription attribute)
builder (wl.map.TribeDescription attribute)
buildferry()
built-in function
buildhelp (wl.ui.MapView attribute)
Building (class in wl.map)
building (wl.map.ConstructionSite attribute)
(wl.map.Flag attribute)
building_help()
built-in function
building_help_building_section()
built-in function
building_help_crew_section()
built-in function
building_help_dependencies_production()
built-in function
building_help_general_string()
built-in function
building_help_production_section()
built-in function
BuildingDescription (class in wl.map)
buildings (wl.map.TribeDescription attribute)
built-in function
_()
a()
add_campaign_objective()
add_wares_to_warehouse()
array_combine()
b()
broadcast()
broadcast_objective()
buildferry()
building_help()
building_help_building_section()
building_help_crew_section()
building_help_dependencies_production()
building_help_general_string()
building_help_production_section()
calculate_territory_points()
campaign_message_box()
campaign_message_with_objective()
check_for_buildings()
check_player_defeated()
check_trees_rocks_poor_hamlet()
click_building()
click_button()
close_p()
close_windows()
connected_road()
construct()
count_factions()
count_owned_valuable_fields_for_all_players()
default_gap()
dependencies()
dependencies_basic()
dependencies_collects()
dependencies_creates()
div()
dl()
find_created_collected_matches()
find_resource_indicator()
findresources()
font()
format_minutes()
format_minutes_seconds()
format_remaining_raw_time()
format_remaining_time()
format_seconds()
fs_color()
get_build_id()
get_sees_fields()
h1()
h2()
h3()
h4()
help_consumed_wares_workers()
help_tool_string()
help_ware_amount_line()
help_worker_experience()
hide_concentric()
hide_randomly()
i()
image_line()
img()
img_object()
immovable_help_string()
include()
init()
inline_header()
is_building()
item_image()
join_sentences()
launch_expeditions()
li()
li_arrow()
li_image()
li_object()
linkify_encyclopedia_object()
localize_list()
losing_status_header()
make_extra_data()
message_box()
messagebox_h_step()
messagebox_w_step()
mouse_to_field()
mouse_to_panel()
mouse_to_pixel()
msg_vspace()
new_immovable_type()
new_objectives()
new_ship_type()
new_ware_type()
ngettext()
notification_remaining_time()
npgettext()
objective_text()
open_p()
ordered_pairs()
p()
p_font()
pagetitle()
paragraphdivider()
pgettext()
place_building_in_region()
plot_size_line()
pop_textdomain()
prefilled_buildings()
programs_wares_count()
programs_workers_count()
rank_players()
removeobject()
return()
reveal_concentric()
reveal_randomly()
rt()
run()
scroll_to_field()
scroll_to_map_pixel()
send_to_all_inboxes()
send_to_inbox()
set_fs_style()
set_objective_done()
set_textdomain()
sleep()
sleep_then_goto()
space()
speech()
string.bformat()
string.push_textdomain()
subtitle()
terrain_affinity_help()
terrain_affinity_list()
territory_game_over()
territory_status()
ticks()
title()
tree_affinity_list()
u()
vspace()
wait_for_roadbuilding()
wait_for_roadbuilding_and_scroll()
wake_me()
ware_help_consumers_string()
ware_help_general_string()
ware_help_producers_string()
winning_status_header()
worker_help_employers_string()
worker_help_producers_string()
worker_help_string()
Button (class in wl.ui)
buttons (wl.ui.Panel attribute)
C
calculate_territory_points()
built-in function
campaign_message_box()
built-in function
campaign_message_with_objective()
built-in function
cancel_expedition() (wl.map.Warehouse method)
capacity (wl.map.MilitarySite attribute)
(wl.map.Ship attribute)
(wl.map.TrainingSite attribute)
carrier (wl.map.TribeDescription attribute)
carrier2 (wl.map.TribeDescription attribute)
carriers (wl.map.TribeDescription attribute)
census (wl.ui.MapView attribute)
center_map_pixel (wl.ui.MapView attribute)
check_for_buildings()
built-in function
check_player_defeated()
built-in function
check_trees_rocks_poor_hamlet()
built-in function
claimers (wl.map.Field attribute)
click() (wl.ui.Button method)
(wl.ui.MapView method)
(wl.ui.Tab method)
click_building()
built-in function
click_button()
built-in function
close() (wl.ui.MapView method)
(wl.ui.Window method)
close_p()
built-in function
close_windows()
built-in function
collected_bobs (wl.map.ProductionSiteDescription attribute)
collected_immovables (wl.map.ProductionSiteDescription attribute)
collected_resources (wl.map.ProductionSiteDescription attribute)
collectors_points_table (wl.map.TribeDescription attribute)
color (wl.game.Player attribute)
connected_road()
built-in function
conquer() (wl.bases.PlayerBase method)
conquers (wl.map.BuildingDescription attribute)
construct()
built-in function
ConstructionSite (class in wl.map)
ConstructionSiteDescription (class in wl.map)
consumed_wares_workers() (wl.map.ProductionSiteDescription method)
consumers() (wl.map.WareDescription method)
contains() (Set method)
count_conquerable_fields() (wl.map.Map method)
count_factions()
built-in function
count_owned_valuable_fields() (wl.map.Map method)
count_owned_valuable_fields_for_all_players()
built-in function
count_terrestrial_fields() (wl.map.Map method)
created_bobs (wl.map.ProductionSiteDescription attribute)
created_immovables (wl.map.ProductionSiteDescription attribute)
created_resources (wl.map.ProductionSiteDescription attribute)
current_health (wl.map.Soldier attribute)
D
default_gap()
built-in function
default_resource (wl.map.TerrainDescription attribute)
default_resource_amount (wl.map.TerrainDescription attribute)
defeated (wl.game.Player attribute)
defense_incr_per_level (wl.map.SoldierDescription attribute)
defense_level (wl.map.Soldier attribute)
dependencies()
built-in function
dependencies_basic()
built-in function
dependencies_collects()
built-in function
dependencies_creates()
built-in function
descname (wl.map.MapObjectDescription attribute)
(wl.map.ResourceDescription attribute)
(wl.map.TerrainDescription attribute)
(wl.map.TribeDescription attribute)
descr (wl.map.MapObject attribute)
Descriptions (class in wl)
desired_speed (wl.Game attribute)
destination (wl.map.Ship attribute)
destroy() (wl.map.MapObject method)
destructible (wl.map.BuildingDescription attribute)
destruction_blocked (wl.map.Building attribute)
directory (wl.map.TribeDescription attribute)
dirname() (in module path)
discard() (Set method)
dismantle() (wl.map.Building method)
DismantleSite (class in wl.map)
DismantleSiteDescription (class in wl.map)
div()
built-in function
dl()
built-in function
done (wl.game.Objective attribute)
Dropdown (class in wl.ui)
dropdowns (wl.ui.Panel attribute)
E
Economy (class in wl.map)
Editor (class in wl)
editor_image() (wl.map.ResourceDescription method)
EditorGameBase (class in wl.bases)
EditorGameBase.get_building_description() (in module wl.bases)
EditorGameBase.get_immovable_description() (in module wl.bases)
EditorGameBase.get_resource_description() (in module wl.bases)
EditorGameBase.get_ship_description() (in module wl.bases)
EditorGameBase.get_terrain_description() (in module wl.bases)
EditorGameBase.get_tribe_description() (in module wl.bases)
EditorGameBase.get_ware_description() (in module wl.bases)
EditorGameBase.get_worker_description() (in module wl.bases)
EditorGameBase.immovable_exists() (in module wl.bases)
EditorGameBase.read_campaign_data() (in module wl.bases)
EditorGameBase.save_campaign_data() (in module wl.bases)
EditorGameBase.set_loading_message() (in module wl.bases)
employers (wl.map.WorkerDescription attribute)
end_flag (wl.map.Road attribute)
enhance() (wl.map.Building method)
enhanced (wl.map.BuildingDescription attribute)
enhanced_from (wl.map.BuildingDescription attribute)
enhancement (wl.map.BuildingDescription attribute)
enhancement_cost (wl.map.BuildingDescription attribute)
enhancement_returns_on_dismantle (wl.map.BuildingDescription attribute)
evade_incr_per_level (wl.map.SoldierDescription attribute)
evade_level (wl.map.Soldier attribute)
expanded (wl.ui.Dropdown attribute)
expedition_in_progress (wl.map.Warehouse attribute)
F
ferry (wl.map.TribeDescription attribute)
fertility (wl.map.TerrainDescription attribute)
Field (class in wl.map)
field (wl.game.InboxMessage attribute)
(wl.map.Bob attribute)
Field.region() (in module wl.map)
fields (wl.map.BaseImmovable attribute)
file_exists() (in module path)
find_created_collected_matches()
built-in function
find_ocean_fields() (wl.map.Map method)
find_resource_indicator()
built-in function
findresources()
built-in function
Flag (class in wl.map)
flag (wl.map.Building attribute)
font()
built-in function
forbid_buildings() (wl.game.Player method)
format_minutes()
built-in function
format_minutes_seconds()
built-in function
format_remaining_raw_time()
built-in function
format_remaining_time()
built-in function
format_seconds()
built-in function
fs_color()
built-in function
G
Game (class in wl)
game_status (built-in variable)
geologist (wl.map.TribeDescription attribute)
get_build_id()
built-in function
get_buildings() (wl.game.Player method)
get_constructionsites() (wl.game.Player method)
get_descendant_position() (wl.ui.Panel method)
get_desired_fill() (in module wl.map.MapObject)
get_distance() (wl.map.Flag method)
get_editor_shortcut_help() (in module wl.ui)
get_fastplace_help() (in module wl.ui)
get_field() (wl.map.Map method)
get_ingame_shortcut_help() (in module wl.ui)
get_inputs() (in module wl.map.MapObject)
get_priority() (in module wl.map.MapObject)
get_sees_fields()
built-in function
get_setting_warehouse_policy() (wl.map.ConstructionSite method)
get_ships() (wl.game.Player method)
get_shortcut() (in module wl.ui)
get_soldiers() (in module wl.map.MapObject)
get_suitability() (wl.game.Player method)
get_user_input_allowed() (in module wl.ui)
get_warehouse_policies() (wl.map.Warehouse method)
get_wares() (in module wl.map.MapObject)
(wl.bases.PlayerBase method)
(wl.map.Ship method)
get_workers() (in module wl.map.MapObject)
(wl.bases.PlayerBase method)
(wl.map.Ship method)
H
h1()
built-in function
h2()
built-in function
h3()
built-in function
h4()
built-in function
has_attribute() (wl.map.ImmovableDescription method)
(wl.map.MapObject method)
has_builder (wl.map.ConstructionSite attribute)
(wl.map.DismantleSite attribute)
has_building() (wl.map.TribeDescription method)
has_caps() (wl.map.Bob method)
(wl.map.Field method)
has_max_caps() (wl.map.Field method)
has_roads (wl.map.Field attribute)
has_ware() (wl.map.TribeDescription method)
has_worker() (wl.map.TribeDescription method)
heading (wl.game.InboxMessage attribute)
heal_per_second (wl.map.MilitarySiteDescription attribute)
(wl.map.WarehouseDescription attribute)
health_incr_per_level (wl.map.SoldierDescription attribute)
health_level (wl.map.Soldier attribute)
height (wl.map.Field attribute)
(wl.map.Map attribute)
help_consumed_wares_workers()
built-in function
help_tool_string()
built-in function
help_ware_amount_line()
built-in function
help_worker_experience()
built-in function
helptexts() (wl.map.MapObjectDescription method)
hidden_from_general_statistics (wl.game.Player attribute)
hide_concentric()
built-in function
hide_fields() (wl.game.Player method)
hide_randomly()
built-in function
highlight_item() (wl.ui.Dropdown method)
humidity (wl.map.TerrainDescription attribute)
I
i()
built-in function
icon_name (wl.game.InboxMessage attribute)
(wl.map.MapObjectDescription attribute)
image_line()
built-in function
img()
built-in function
img_object()
built-in function
immovable (wl.map.Field attribute)
immovable_descriptions (wl.Descriptions attribute)
immovable_help_string()
built-in function
ImmovableDescription (class in wl.map)
immovables (wl.map.TribeDescription attribute)
inbox (wl.game.Player attribute)
InboxMessage (class in wl.game)
include()
built-in function
init()
built-in function
initial_resource_amount (wl.map.Field attribute)
inline_header()
built-in function
inputs (wl.map.ProductionSiteDescription attribute)
interactive_player (wl.Game attribute)
intersection() (Set method)
is_animating (wl.ui.MapView attribute)
is_attack_forbidden() (wl.game.Player method)
is_building()
built-in function
is_building_road (wl.ui.MapView attribute)
is_construction_material() (wl.map.WareDescription method)
is_detectable (wl.map.ResourceDescription attribute)
is_directory() (in module path)
is_mine (wl.map.BuildingDescription attribute)
is_port (wl.map.BuildingDescription attribute)
is_stopped (wl.map.ProductionSite attribute)
is_visible() (wl.ui.MapView method)
island_explore_direction (wl.map.Ship attribute)
item_image()
built-in function
items() (Set method)
J
join_sentences()
built-in function
L
last_portdock (wl.map.Ship attribute)
last_save_time (wl.Game attribute)
launch_coroutine() (wl.Game method)
launch_expeditions()
built-in function
length (wl.map.Road attribute)
li()
built-in function
li_arrow()
built-in function
li_image()
built-in function
li_object()
built-in function
linkify_encyclopedia_object()
built-in function
list_directory() (in module path)
list_files() (in module path)
localize_list()
built-in function
location (wl.map.Worker attribute)
losing_status_header()
built-in function
lost_game (built-in variable)
lost_game_over (built-in variable)
M
make_expedition() (wl.map.Ship method)
make_extra_data()
built-in function
Map (class in wl.map)
map (wl.bases.EditorGameBase attribute)
MapObject (class in wl.map)
MapObjectDescription (class in wl.map)
MapView (class in wl.ui)
mark_scenario_as_solved() (wl.game.Player method)
max_amount (wl.map.ResourceDescription attribute)
max_attack (wl.map.TrainingSiteDescription attribute)
max_attack_level (wl.map.SoldierDescription attribute)
max_defense (wl.map.TrainingSiteDescription attribute)
max_defense_level (wl.map.SoldierDescription attribute)
max_evade (wl.map.TrainingSiteDescription attribute)
max_evade_level (wl.map.SoldierDescription attribute)
max_health (wl.map.TrainingSiteDescription attribute)
max_health_level (wl.map.SoldierDescription attribute)
max_number_of_soldiers (wl.map.MilitarySiteDescription attribute)
(wl.map.TrainingSiteDescription attribute)
max_soldiers (in module wl.map.MapObject)
message_box()
built-in function
message_box() (wl.game.Player method)
messagebox_h_step()
built-in function
messagebox_w_step()
built-in function
messages (wl.game.Player attribute)
MilitarySite (class in wl.map)
MilitarySiteDescription (class in wl.map)
min_attack (wl.map.TrainingSiteDescription attribute)
min_defense (wl.map.TrainingSiteDescription attribute)
min_evade (wl.map.TrainingSiteDescription attribute)
min_health (wl.map.TrainingSiteDescription attribute)
modify_unit() (wl.Descriptions method)
module
path
wl
wl.bases
wl.editor
wl.game
wl.map
wl.ui
mouse_to_field()
built-in function
mouse_to_field() (wl.ui.MapView method)
mouse_to_panel()
built-in function
mouse_to_pixel()
built-in function
mouse_to_pixel() (wl.ui.MapView method)
msg_vspace()
built-in function
N
name (wl.game.Objective attribute)
(wl.game.Player attribute)
(wl.map.MapObjectDescription attribute)
(wl.map.PlayerSlot attribute)
(wl.map.ResourceDescription attribute)
(wl.map.TerrainDescription attribute)
(wl.map.TribeDescription attribute)
(wl.ui.Panel attribute)
needed_experience (wl.map.WorkerDescription attribute)
needs() (wl.map.Economy method)
new_immovable_type()
built-in function
new_objectives()
built-in function
new_ship_type()
built-in function
new_ware_type()
built-in function
ngettext()
built-in function
no_of_items (wl.ui.Dropdown attribute)
notification_remaining_time()
built-in function
npgettext()
built-in function
number (wl.bases.PlayerBase attribute)
number_of_port_spaces (wl.map.Map attribute)
O
Objective (class in wl.game)
objective_text()
built-in function
objectives (wl.game.Player attribute)
open() (wl.ui.Dropdown method)
open_p()
built-in function
ordered_pairs()
built-in function
output_ware_types (wl.map.ProductionSiteDescription attribute)
output_worker_types (wl.map.ProductionSiteDescription attribute)
owner (wl.map.Field attribute)
(wl.map.PlayerImmovable attribute)
(wl.map.Worker attribute)
P
p()
built-in function
p_font()
built-in function
pagetitle()
built-in function
Panel (class in wl.ui)
paragraphdivider()
built-in function
path
module
pgettext()
built-in function
place_building() (wl.bases.PlayerBase method)
place_building_in_region()
built-in function
place_immovable() (wl.map.Map method)
place_road() (wl.bases.PlayerBase method)
place_ship() (wl.bases.PlayerBase method)
Player (class in wl.editor)
(class in wl.game)
player_slots (wl.map.Map attribute)
PlayerBase (class in wl.bases)
PlayerBase.place_flag() (in module wl.bases)
PlayerImmovable (class in wl.map)
players (wl.bases.EditorGameBase attribute)
PlayerSlot (class in wl.map)
plot_size_line()
built-in function
pop_at() (Set method)
pop_textdomain()
built-in function
port (wl.map.TribeDescription attribute)
port_spaces (wl.map.Map attribute)
PortDock (class in wl.map)
portdock (wl.map.Warehouse attribute)
prefilled_buildings()
built-in function
press() (wl.ui.Button method)
probability_to_grow() (wl.map.ImmovableDescription method)
produced_wares() (wl.map.ProductionSiteDescription method)
produced_wares_count() (wl.game.Player method)
producers() (wl.map.WareDescription method)
production_programs (wl.map.ProductionSiteDescription attribute)
ProductionSite (class in wl.map)
ProductionSiteDescription (class in wl.map)
productivity (wl.map.ProductionSite attribute)
programs_wares_count()
built-in function
programs_workers_count()
built-in function
R
rank_players()
built-in function
raw_height (wl.map.Field attribute)
real_speed (wl.Game attribute)
recalculate() (wl.map.Map method)
recalculate_seafaring() (wl.map.Map method)
recruited_workers() (wl.map.ProductionSiteDescription method)
remove() (wl.map.MapObject method)
removeobject()
built-in function
report_result() (in module wl.game)
representative_image (wl.map.ResourceDescription attribute)
(wl.map.TerrainDescription attribute)
resigned (wl.game.Player attribute)
resource (wl.map.Field attribute)
resource_amount (wl.map.Field attribute)
resource_indicators (wl.map.TribeDescription attribute)
ResourceDescription (class in wl.map)
return()
built-in function
returns_on_dismantle (wl.map.BuildingDescription attribute)
reveal_concentric()
built-in function
reveal_fields() (wl.game.Player method)
reveal_randomly()
built-in function
Road (class in wl.map)
road_type (wl.map.Road attribute)
roads (wl.map.Flag attribute)
rt()
built-in function
run()
built-in function
S
save() (wl.Game method)
scenario_difficulty (wl.Game attribute)
scroll_to_field()
built-in function
scroll_to_field() (wl.ui.MapView method)
scroll_to_map_pixel()
built-in function
scroll_to_map_pixel() (wl.ui.MapView method)
sea_route_exists() (wl.map.Map method)
see_all (wl.game.Player attribute)
seen_field() (wl.game.Player method)
sees_field() (wl.game.Player method)
select() (wl.ui.Dropdown method)
send_geologist() (wl.map.Flag method)
send_to_all_inboxes()
built-in function
send_to_inbox()
built-in function
send_to_inbox() (wl.game.Player method)
sent (wl.game.InboxMessage attribute)
serial (wl.map.MapObject attribute)
Set (built-in class)
set_attack_forbidden() (wl.game.Player method)
set_desired_fill() (in module wl.map.MapObject)
set_fs_style()
built-in function
set_inputs() (in module wl.map.MapObject)
set_objective_done()
built-in function
set_port_space() (wl.map.Map method)
set_priority() (in module wl.map.MapObject)
set_setting_warehouse_policy() (wl.map.ConstructionSite method)
set_soldiers() (in module wl.map.MapObject)
set_target_quantity() (wl.map.Economy method)
set_textdomain()
built-in function
set_user_input_allowed() (in module wl.ui)
set_warehouse_policies() (wl.map.Warehouse method)
set_wares() (in module wl.map.MapObject)
set_workers() (in module wl.map.MapObject)
setting_launch_expedition (wl.map.ConstructionSite attribute)
setting_soldier_capacity (wl.map.ConstructionSite attribute)
setting_soldier_preference (wl.map.ConstructionSite attribute)
setting_stopped (wl.map.ConstructionSite attribute)
Ship (class in wl.map)
ship (wl.map.TribeDescription attribute)
ShipDescription (class in wl.map)
shipname (wl.map.Ship attribute)
size (Set attribute)
(wl.map.BuildingDescription attribute)
(wl.map.ImmovableDescription attribute)
sleep()
built-in function
sleep_then_goto()
built-in function
Soldier (class in wl.map)
soldier (wl.map.TribeDescription attribute)
soldier_preference (wl.map.MilitarySite attribute)
SoldierDescription (class in wl.map)
space()
built-in function
species (wl.map.ImmovableDescription attribute)
speech()
built-in function
start_expedition() (wl.map.Warehouse method)
start_flag (wl.map.Road attribute)
start_road_building() (wl.ui.MapView method)
starting_field (wl.map.PlayerSlot attribute)
state (wl.map.Ship attribute)
statistics (wl.ui.MapView attribute)
status (wl.game.InboxMessage attribute)
string.bformat()
built-in function
string.push_textdomain()
built-in function
subtitle()
built-in function
subtract() (Set method)
supported_by_productionsites (wl.map.ProductionSiteDescription attribute)
supported_productionsites (wl.map.ProductionSiteDescription attribute)
switchplayer() (wl.game.Player method)
T
Tab (class in wl.ui)
tabs (wl.ui.Panel attribute)
target_quantity() (wl.map.Economy method)
team (wl.game.Player attribute)
temperature (wl.map.TerrainDescription attribute)
terrain_affinity (wl.map.ImmovableDescription attribute)
terrain_affinity_help()
built-in function
terrain_affinity_list()
built-in function
terrain_descriptions (wl.Descriptions attribute)
TerrainDescription (class in wl.map)
territory_game_over()
built-in function
territory_points (built-in variable)
territory_status()
built-in function
ticks()
built-in function
time (wl.Game attribute)
title (wl.game.InboxMessage attribute)
(wl.game.Objective attribute)
title()
built-in function
toggle_start_stop() (wl.map.ProductionSite method)
trained_soldiers() (wl.map.TrainingSiteDescription method)
TrainingSite (class in wl.map)
TrainingSiteDescription (class in wl.map)
tree_affinity_list()
built-in function
tribe (wl.game.Player attribute)
tribe_name (wl.bases.PlayerBase attribute)
(wl.map.PlayerSlot attribute)
TribeDescription (class in wl.map)
tribes_descriptions (wl.Descriptions attribute)
type (wl.Game attribute)
type_name (wl.map.MapObjectDescription attribute)
U
u()
built-in function
union() (Set method)
V
valid_inputs (in module wl.map.MapObject)
valid_resources (wl.map.TerrainDescription attribute)
valid_wares (in module wl.map.MapObject)
valid_workers (in module wl.map.MapObject)
visible (wl.game.Objective attribute)
vspace()
built-in function
W
wait_for_roadbuilding()
built-in function
wait_for_roadbuilding_and_scroll()
built-in function
wake_me()
built-in function
ware_economy (wl.map.Flag attribute)
ware_help_consumers_string()
built-in function
ware_help_general_string()
built-in function
ware_help_producers_string()
built-in function
WareDescription (class in wl.map)
Warehouse (class in wl.map)
WarehouseDescription (class in wl.map)
warehousename (wl.map.Warehouse attribute)
wares (wl.map.TribeDescription attribute)
waterway_max_length (wl.map.Map attribute)
width (wl.map.Map attribute)
win_condition (wl.Game attribute)
win_condition_duration (wl.Game attribute)
Window (class in wl.ui)
windows (wl.ui.Panel attribute)
winning_status_header()
built-in function
wl
module
wl.bases
module
wl.editor
module
wl.game
module
wl.map
module
wl.ui
module
won_game (built-in variable)
won_game_over (built-in variable)
workarea_radius (wl.map.BuildingDescription attribute)
Worker (class in wl.map)
worker_descriptions (wl.Descriptions attribute)
worker_economy (wl.map.Flag attribute)
worker_help_employers_string()
built-in function
worker_help_producers_string()
built-in function
worker_help_string()
built-in function
WorkerDescription (class in wl.map)
workers (wl.map.TribeDescription attribute)
working_positions (wl.map.ProductionSiteDescription attribute)
wrap_field() (wl.map.Map method)
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