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Widelands trunk documentation
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I
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J
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L
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N
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O
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P
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R
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V
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W
_
_()
built-in function
__hash (wl.map.Field attribute)
(wl.map.MapObject attribute)
A
a()
built-in function
abort_road_building() (wl.ui.MapView method)
active (wl.ui.Tab attribute)
(wl.ui.TabPanel attribute)
add() (Set method)
(wl.ui.Dropdown method)
(wl.ui.Table method)
add_campaign_objective()
built-in function
add_objective() (wl.game.Player method)
add_plugin_timer() (wl.ui.MainMenu method)
(wl.ui.MapView method)
add_toolbar_plugin() (wl.ui.MapView method)
add_wares_to_warehouse()
built-in function
allow_additional_expedition_items (wl.game.Player attribute)
allow_buildings() (wl.game.Player method)
allow_diplomacy (wl.Game attribute)
allow_naval_warfare (wl.Game attribute)
allow_saving (wl.Game attribute)
allow_workers() (wl.game.Player method)
allowed_buildings (wl.game.Player attribute)
allows_seafaring (wl.map.Map attribute)
array_combine()
built-in function
as_font() (in module styles)
as_font_from_p() (in module styles)
as_p_with_attr() (in module styles)
as_paragraph() (in module styles)
attack_incr_per_level (wl.map.SoldierDescription attribute)
attack_level (wl.map.Soldier attribute)
auto_roadbuild_mode (wl.ui.MapView attribute)
average_fps (wl.ui.MapView attribute)
B
b()
built-in function
base_defense (wl.map.SoldierDescription attribute)
base_evade (wl.map.SoldierDescription attribute)
base_health (wl.map.SoldierDescription attribute)
base_max_attack (wl.map.SoldierDescription attribute)
base_min_attack (wl.map.SoldierDescription attribute)
BaseImmovable (class in wl.map)
basename() (in module path)
becomes (wl.map.ImmovableDescription attribute)
(wl.map.WorkerDescription attribute)
Bob (class in wl.map)
bobs (wl.map.Field attribute)
body (wl.game.InboxMessage attribute)
(wl.game.Objective attribute)
broadcast()
built-in function
broadcast_objective()
built-in function
build_colonization_port() (wl.map.Ship method)
buildable (wl.map.BuildingDescription attribute)
(wl.map.Field attribute)
(wl.map.WorkerDescription attribute)
buildcost (wl.map.BuildingDescription attribute)
(wl.map.ImmovableDescription attribute)
(wl.map.WorkerDescription attribute)
builder (wl.map.TribeDescription attribute)
buildhelp (wl.ui.MapView attribute)
Building (class in wl.map)
building (wl.map.ConstructionSite attribute)
(wl.map.FerryFleetYardInterface attribute)
(wl.map.Flag attribute)
(wl.map.ShipFleetYardInterface attribute)
building_descriptions (wl.Descriptions attribute)
building_help()
built-in function
building_help_building_section()
built-in function
building_help_crew_section()
built-in function
building_help_dependencies_production()
built-in function
building_help_general_string()
built-in function
building_help_production_section()
built-in function
BuildingDescription (class in wl.map)
buildings (wl.map.TribeDescription attribute)
built-in function
_()
a()
add_campaign_objective()
add_wares_to_warehouse()
array_combine()
b()
broadcast()
broadcast_objective()
building_help()
building_help_building_section()
building_help_crew_section()
building_help_dependencies_production()
building_help_general_string()
building_help_production_section()
calculate_territory_points()
campaign_message_box()
campaign_message_with_objective()
check_for_buildings()
check_player_defeated()
check_trees_rocks_poor_hamlet()
click_building()
click_button()
close_p()
close_windows()
connected_road()
construct()
count_factions()
count_owned_valuable_fields_for_all_players()
default_gap()
dependencies()
dependencies_basic()
dependencies_collects()
dependencies_creates()
div()
dl()
find_created_collected_matches()
find_resource_indicator()
findresources()
font()
format_minutes()
format_minutes_seconds()
format_remaining_raw_time()
format_remaining_time()
format_seconds()
fs_color()
get_build_id()
get_sees_fields()
h1()
h2()
h3()
h4()
help_consumed_wares_workers()
help_tool_string()
help_ware_amount_line()
help_worker_experience()
hide_concentric()
hide_randomly()
i()
image_line()
img()
img_object()
immovable_help_string()
include()
init()
inline_header()
is_building()
item_image()
join_sentences()
launch_expeditions()
li()
li_arrow()
li_image()
li_object()
linkify_encyclopedia_object()
localize_list()
losing_status_header()
make_extra_data()
message_box()
messagebox_h_step()
messagebox_w_step()
mouse_to_field()
mouse_to_panel()
mouse_to_pixel()
msg_vspace()
new_immovable_type()
new_objectives()
new_ship_type()
new_ware_type()
ngettext()
notification_remaining_time()
npgettext()
objective_text()
open_p()
ordered_pairs()
p()
p_font()
pagetitle()
paragraphdivider()
pgettext()
place_building_in_region()
play_sound()
plot_size_line()
pop_textdomain()
prefilled_buildings()
programs_wares_count()
programs_workers_count()
rank_players()
removeobject()
return()
reveal_concentric()
reveal_randomly()
rt()
run()
scroll_to_field()
scroll_to_map_pixel()
send_to_all_inboxes()
send_to_inbox()
set_fs_style()
set_objective_done()
sleep()
sleep_then_goto()
space()
speech()
string.bformat()
string.push_textdomain()
subtitle()
terrain_affinity_help()
terrain_affinity_list()
territory_game_over()
territory_status()
ticks()
title()
tree_affinity_list()
u()
vspace()
wait_for_roadbuilding()
wait_for_roadbuilding_and_scroll()
wake_me()
ware_help_consumers_string()
ware_help_general_string()
ware_help_producers_string()
winning_status_header()
worker_help_employers_string()
worker_help_producers_string()
worker_help_string()
Button (class in wl.ui)
buttons (wl.ui.Panel attribute)
C
calculate_territory_points()
built-in function
campaign_message_box()
built-in function
campaign_message_with_objective()
built-in function
cancel_expedition() (wl.map.Warehouse method)
capacity (wl.map.MilitarySite attribute)
(wl.map.Ship attribute)
(wl.map.TrainingSite attribute)
caret_pos (wl.ui.TextInputPanel attribute)
carrier (wl.map.TribeDescription attribute)
carrier2 (wl.map.TribeDescription attribute)
carriers (wl.map.TribeDescription attribute)
census (wl.ui.MapView attribute)
center_map_pixel (wl.ui.MapView attribute)
check_for_buildings()
built-in function
check_player_defeated()
built-in function
check_trees_rocks_poor_hamlet()
built-in function
Checkbox (class in wl.ui)
Checkbox.set_enabled() (in module wl.ui)
children (wl.ui.Panel attribute)
claimers (wl.map.Field attribute)
click() (wl.ui.Button method)
(wl.ui.MapView method)
(wl.ui.Tab method)
click_building()
built-in function
click_button()
built-in function
close() (wl.ui.MapView method)
(wl.ui.Window method)
close_p()
built-in function
close_p() (in module styles)
close_windows()
built-in function
collected_bobs (wl.map.ProductionSiteDescription attribute)
collected_immovables (wl.map.ProductionSiteDescription attribute)
collected_resources (wl.map.ProductionSiteDescription attribute)
collectors_points_table (wl.map.TribeDescription attribute)
color (wl.game.Player attribute)
(wl.map.PinnedNote attribute)
color() (in module styles)
connected_road()
built-in function
conquer() (wl.bases.PlayerBase method)
conquers (wl.map.BuildingDescription attribute)
construct()
built-in function
ConstructionSite (class in wl.map)
ConstructionSiteDescription (class in wl.map)
consumed_wares_workers() (wl.map.ProductionSiteDescription method)
consumers() (wl.map.WareDescription method)
contains() (Set method)
count_conquerable_fields() (wl.map.Map method)
count_factions()
built-in function
count_owned_valuable_fields() (wl.map.Map method)
count_owned_valuable_fields_for_all_players()
built-in function
count_terrestrial_fields() (wl.map.Map method)
create_child() (wl.ui.Panel method)
created_bobs (wl.map.ProductionSiteDescription attribute)
created_immovables (wl.map.ProductionSiteDescription attribute)
created_resources (wl.map.ProductionSiteDescription attribute)
current_health (wl.map.Soldier attribute)
D
datatype (wl.ui.Dropdown attribute)
(wl.ui.Listselect attribute)
(wl.ui.Table attribute)
default_gap()
built-in function
default_resource (wl.map.TerrainDescription attribute)
default_resource_amount (wl.map.TerrainDescription attribute)
defeated (wl.game.Player attribute)
defense_incr_per_level (wl.map.SoldierDescription attribute)
defense_level (wl.map.Soldier attribute)
dependencies()
built-in function
dependencies_basic()
built-in function
dependencies_collects()
built-in function
dependencies_creates()
built-in function
descname (wl.map.MapObjectDescription attribute)
(wl.map.ResourceDescription attribute)
(wl.map.TerrainDescription attribute)
(wl.map.TribeDescription attribute)
descr (wl.map.MapObject attribute)
Descriptions (class in wl)
desired_speed (wl.Game attribute)
destination (wl.map.Ship attribute)
destroy() (wl.map.MapObject method)
destructible (wl.map.BuildingDescription attribute)
destruction_blocked (wl.map.Building attribute)
die() (wl.ui.Panel method)
directory (wl.map.TribeDescription attribute)
dirname() (in module path)
discard() (Set method)
dismantle() (wl.map.Building method)
DismantleSite (class in wl.map)
DismantleSiteDescription (class in wl.map)
div()
built-in function
dl()
built-in function
done (wl.game.Objective attribute)
Dropdown (class in wl.ui)
dropdowns (wl.ui.Panel attribute)
E
Economy (class in wl.map)
Editor (class in wl)
editor_image() (wl.map.ResourceDescription method)
EditorGameBase (class in wl.bases)
EditorGameBase.get_building_description() (in module wl.bases)
EditorGameBase.get_immovable_description() (in module wl.bases)
EditorGameBase.get_resource_description() (in module wl.bases)
EditorGameBase.get_ship_description() (in module wl.bases)
EditorGameBase.get_terrain_description() (in module wl.bases)
EditorGameBase.get_tribe_description() (in module wl.bases)
EditorGameBase.get_ware_description() (in module wl.bases)
EditorGameBase.get_worker_description() (in module wl.bases)
EditorGameBase.immovable_exists() (in module wl.bases)
EditorGameBase.read_campaign_data() (in module wl.bases)
EditorGameBase.save_campaign_data() (in module wl.bases)
EditorGameBase.set_loading_message() (in module wl.bases)
employers (wl.map.WorkerDescription attribute)
enabled (wl.ui.Button attribute)
end_flag (wl.map.Road attribute)
end_result (wl.game.Player attribute)
enhance() (wl.map.Building method)
enhanced (wl.map.BuildingDescription attribute)
enhanced_from (wl.map.BuildingDescription attribute)
enhancement (wl.map.BuildingDescription attribute)
enhancement_cost (wl.map.BuildingDescription attribute)
enhancement_returns_on_dismantle (wl.map.BuildingDescription attribute)
evade_incr_per_level (wl.map.SoldierDescription attribute)
evade_level (wl.map.Soldier attribute)
evict() (wl.map.Worker method)
exists (wl.map.MapObject attribute)
expanded (wl.ui.Dropdown attribute)
expedition_in_progress (wl.map.Warehouse attribute)
F
ferry (wl.map.TribeDescription attribute)
FerryFleetYardInterface (class in wl.map)
fertility (wl.map.TerrainDescription attribute)
Field (class in wl.map)
field (wl.game.InboxMessage attribute)
(wl.map.Bob attribute)
Field.region() (in module wl.map)
fields (wl.map.BaseImmovable attribute)
file_exists() (in module path)
find_created_collected_matches()
built-in function
find_ocean_fields() (wl.map.Map method)
find_resource_indicator()
built-in function
findresources()
built-in function
Flag (class in wl.map)
flag (wl.map.Building attribute)
font()
built-in function
forbid_buildings() (wl.game.Player method)
force_redraw() (wl.ui.Panel method)
format_minutes()
built-in function
format_minutes_seconds()
built-in function
format_remaining_raw_time()
built-in function
format_remaining_time()
built-in function
format_seconds()
built-in function
fs_color()
built-in function
G
Game (class in wl)
game_status (built-in variable)
geologist (wl.map.TribeDescription attribute)
get() (wl.ui.Table method)
get_build_id()
built-in function
get_buildings() (wl.game.Player method)
get_child() (wl.ui.Panel method)
get_constructionsites() (wl.game.Player method)
get_descendant_position() (wl.ui.Panel method)
get_desired_fill() (in module wl.map.MapObject)
get_distance() (wl.map.Flag method)
get_editor_shortcut_help() (in module wl.ui)
get_enable_at() (wl.ui.Listselect method)
get_fastplace_help() (in module wl.ui)
get_field() (wl.map.Map method)
get_indent_at() (wl.ui.Listselect method)
get_ingame_shortcut_help() (in module wl.ui)
get_inputs() (in module wl.map.MapObject)
get_label_at() (wl.ui.Dropdown method)
(wl.ui.Listselect method)
get_priority() (in module wl.map.MapObject)
get_sees_fields()
built-in function
get_setting_warehouse_policy() (wl.map.ConstructionSite method)
get_ships() (wl.game.Player method)
get_shortcut() (in module wl.ui)
get_size() (in module styles)
get_soldiers() (in module wl.map.MapObject)
get_suitability() (wl.game.Player method)
get_tooltip_at() (wl.ui.Dropdown method)
(wl.ui.Listselect method)
get_user_input_allowed() (in module wl.ui)
get_value_at() (wl.ui.Dropdown method)
(wl.ui.Listselect method)
get_warehouse_policies() (wl.map.Warehouse method)
get_wares() (in module wl.map.MapObject)
(wl.bases.PlayerBase method)
(wl.map.Ship method)
get_workers() (in module wl.map.MapObject)
(wl.bases.PlayerBase method)
(wl.map.Ship method)
H
h1()
built-in function
h2()
built-in function
h3()
built-in function
h4()
built-in function
has_attribute() (wl.map.ImmovableDescription method)
(wl.map.MapObject method)
has_builder (wl.map.ConstructionSite attribute)
(wl.map.DismantleSite attribute)
has_building() (wl.map.TribeDescription method)
has_caps() (wl.map.Bob method)
(wl.map.Field method)
has_max_caps() (wl.map.Field method)
has_roads (wl.map.Field attribute)
has_ware() (wl.map.TribeDescription method)
has_worker() (wl.map.TribeDescription method)
heading (wl.game.InboxMessage attribute)
heal_per_second (wl.map.MilitarySiteDescription attribute)
(wl.map.WarehouseDescription attribute)
health_incr_per_level (wl.map.SoldierDescription attribute)
health_level (wl.map.Soldier attribute)
height (wl.map.Field attribute)
(wl.map.Map attribute)
help_consumed_wares_workers()
built-in function
help_tool_string()
built-in function
help_ware_amount_line()
built-in function
help_worker_experience()
built-in function
helptexts() (wl.map.MapObjectDescription method)
hidden_from_general_statistics (wl.game.Player attribute)
hide_concentric()
built-in function
hide_fields() (wl.game.Player method)
hide_randomly()
built-in function
highlight_item() (wl.ui.Dropdown method)
humidity (wl.map.TerrainDescription attribute)
I
i()
built-in function
icon_name (wl.game.InboxMessage attribute)
(wl.map.MapObjectDescription attribute)
image_line()
built-in function
img()
built-in function
img_object()
built-in function
immovable (wl.map.Field attribute)
immovable_descriptions (wl.Descriptions attribute)
immovable_help_string()
built-in function
ImmovableDescription (class in wl.map)
immovables (wl.map.TribeDescription attribute)
inbox (wl.game.Player attribute)
InboxMessage (class in wl.game)
include()
built-in function
init()
built-in function
initial_resource_amount (wl.map.Field attribute)
inline_header()
built-in function
inputs (wl.map.ProductionSiteDescription attribute)
interactive_player (wl.Game attribute)
intersection() (Set method)
is_animating (wl.ui.MapView attribute)
is_attack_forbidden() (wl.game.Player method)
is_building()
built-in function
is_building_road (wl.ui.MapView attribute)
is_construction_material() (wl.map.WareDescription method)
is_detectable (wl.map.ResourceDescription attribute)
is_directory() (in module path)
is_mine (wl.map.BuildingDescription attribute)
is_port (wl.map.BuildingDescription attribute)
is_stopped (wl.map.ProductionSite attribute)
is_visible() (wl.ui.MapView method)
island_explore_direction (wl.map.Ship attribute)
item_image()
built-in function
items() (Set method)
J
join_sentences()
built-in function
L
last_portdock (wl.map.Ship attribute)
last_save_time (wl.Game attribute)
launch_coroutine() (wl.Game method)
launch_expeditions()
built-in function
length (wl.map.Road attribute)
li()
built-in function
li_arrow()
built-in function
li_image()
built-in function
li_object()
built-in function
linkify_encyclopedia_object()
built-in function
list_directory() (in module path)
list_files() (in module path)
Listselect (class in wl.ui)
localize_list()
built-in function
location (wl.map.Worker attribute)
losing_status_header()
built-in function
lost_game (built-in variable)
lost_game_over (built-in variable)
M
MainMenu (class in wl.ui)
make_expedition() (wl.map.Ship method)
make_extra_data()
built-in function
Map (class in wl.map)
map (wl.bases.EditorGameBase attribute)
MapObject (class in wl.map)
MapObjectDescription (class in wl.map)
MapView (class in wl.ui)
mark_scenario_as_solved() (wl.game.Player method)
max_amount (wl.map.ResourceDescription attribute)
max_attack (wl.map.TrainingSiteDescription attribute)
max_attack_level (wl.map.SoldierDescription attribute)
max_defense (wl.map.TrainingSiteDescription attribute)
max_defense_level (wl.map.SoldierDescription attribute)
max_evade (wl.map.TrainingSiteDescription attribute)
max_evade_level (wl.map.SoldierDescription attribute)
max_health (wl.map.TrainingSiteDescription attribute)
max_health_level (wl.map.SoldierDescription attribute)
max_number_of_soldiers (wl.map.MilitarySiteDescription attribute)
(wl.map.TrainingSiteDescription attribute)
max_soldiers (in module wl.map.MapObject)
max_value (wl.ui.Slider attribute)
message_box()
built-in function
message_box() (wl.game.Player method)
messagebox_h_step()
built-in function
messagebox_w_step()
built-in function
messages (wl.game.Player attribute)
MilitarySite (class in wl.map)
MilitarySiteDescription (class in wl.map)
min_attack (wl.map.TrainingSiteDescription attribute)
min_defense (wl.map.TrainingSiteDescription attribute)
min_evade (wl.map.TrainingSiteDescription attribute)
min_health (wl.map.TrainingSiteDescription attribute)
min_value (wl.ui.Slider attribute)
minimal (wl.ui.Window attribute)
modify_unit() (wl.Descriptions method)
module
path
styles
wl
wl.bases
wl.editor
wl.game
wl.map
wl.ui
mouse_to_field()
built-in function
mouse_to_field() (wl.ui.MapView method)
mouse_to_panel()
built-in function
mouse_to_pixel()
built-in function
mouse_to_pixel() (wl.ui.MapView method)
msg_vspace()
built-in function
multiline (wl.ui.TextInputPanel attribute)
MultilineTextarea (class in wl.ui)
N
name (wl.game.Objective attribute)
(wl.game.Player attribute)
(wl.map.MapObjectDescription attribute)
(wl.map.PlayerSlot attribute)
(wl.map.ResourceDescription attribute)
(wl.map.TerrainDescription attribute)
(wl.map.TribeDescription attribute)
(wl.ui.Panel attribute)
NavalInvasionBase (class in wl.map)
needed_experience (wl.map.WorkerDescription attribute)
needs() (wl.map.Economy method)
new_immovable_type()
built-in function
new_objectives()
built-in function
new_ship_type()
built-in function
new_ware_type()
built-in function
ngettext()
built-in function
no_of_items (wl.ui.Dropdown attribute)
(wl.ui.Listselect attribute)
no_of_rows (wl.ui.Table attribute)
no_of_tabs (wl.ui.TabPanel attribute)
notification_remaining_time()
built-in function
npgettext()
built-in function
number (wl.bases.PlayerBase attribute)
number_of_port_spaces (wl.map.Map attribute)
O
Objective (class in wl.game)
objective_text()
built-in function
objectives (wl.game.Player attribute)
open() (wl.ui.Dropdown method)
open_p()
built-in function
open_p() (in module styles)
open_p_with_attr() (in module styles)
ordered_pairs()
built-in function
output_ware_types (wl.map.ProductionSiteDescription attribute)
output_worker_types (wl.map.ProductionSiteDescription attribute)
owner (wl.map.FerryFleetYardInterface attribute)
(wl.map.Field attribute)
(wl.map.NavalInvasionBase attribute)
(wl.map.PinnedNote attribute)
(wl.map.PlayerImmovable attribute)
(wl.map.ShipFleetYardInterface attribute)
(wl.map.Worker attribute)
P
p()
built-in function
p_font()
built-in function
pagetitle()
built-in function
Panel (class in wl.ui)
paragraphdivider()
built-in function
password (wl.ui.TextInputPanel attribute)
path
module
pgettext()
built-in function
pinned (wl.ui.Window attribute)
PinnedNote (class in wl.map)
place_building() (wl.bases.PlayerBase method)
place_building_in_region()
built-in function
place_immovable() (wl.map.Map method)
place_pinned_note() (wl.bases.PlayerBase method)
place_road() (wl.bases.PlayerBase method)
place_ship() (wl.bases.PlayerBase method)
play_sound()
built-in function
Player (class in wl.editor)
(class in wl.game)
player_slots (wl.map.Map attribute)
PlayerBase (class in wl.bases)
PlayerBase.place_flag() (in module wl.bases)
PlayerImmovable (class in wl.map)
players (wl.bases.EditorGameBase attribute)
PlayerSlot (class in wl.map)
plot_size_line()
built-in function
pop_at() (Set method)
pop_textdomain()
built-in function
port (wl.map.TribeDescription attribute)
port_spaces (wl.map.Map attribute)
PortDock (class in wl.map)
portdock (wl.map.Warehouse attribute)
prefilled_buildings()
built-in function
press() (wl.ui.Button method)
probability_to_grow() (wl.map.ImmovableDescription method)
produced_wares() (wl.map.ProductionSiteDescription method)
produced_wares_count() (wl.game.Player method)
producers() (wl.map.WareDescription method)
production_programs (wl.map.ProductionSiteDescription attribute)
ProductionSite (class in wl.map)
ProductionSiteDescription (class in wl.map)
productivity (wl.map.ProductionSite attribute)
programs_wares_count()
built-in function
programs_workers_count()
built-in function
ProgressBar (class in wl.ui)
R
RadioButton (class in wl.ui)
RadioButton.set_enabled() (in module wl.ui)
rank_players()
built-in function
raw_height (wl.map.Field attribute)
real_speed (wl.Game attribute)
recalculate() (wl.map.Map method)
recalculate_seafaring() (wl.map.Map method)
recruited_workers() (wl.map.ProductionSiteDescription method)
refit() (wl.map.Ship method)
remove() (wl.map.MapObject method)
remove_entry() (wl.ui.Table method)
remove_last_tab() (wl.ui.TabPanel method)
remove_row() (wl.ui.Table method)
removeobject()
built-in function
report_result() (in module wl.game)
representative_image (wl.map.ResourceDescription attribute)
(wl.map.TerrainDescription attribute)
resigned (wl.game.Player attribute)
resource (wl.map.Field attribute)
resource_amount (wl.map.Field attribute)
resource_indicators (wl.map.TribeDescription attribute)
ResourceDescription (class in wl.map)
return()
built-in function
returns_on_dismantle (wl.map.BuildingDescription attribute)
reveal_concentric()
built-in function
reveal_fields() (wl.game.Player method)
reveal_randomly()
built-in function
Road (class in wl.map)
road_type (wl.map.Road attribute)
roads (wl.map.Flag attribute)
rt()
built-in function
run()
built-in function
S
save() (wl.Game method)
scenario_difficulty (wl.Game attribute)
scroll_to_field()
built-in function
scroll_to_field() (wl.ui.MapView method)
scroll_to_map_pixel()
built-in function
scroll_to_map_pixel() (wl.ui.MapView method)
sea_route_exists() (wl.map.Map method)
see_all (wl.game.Player attribute)
seen_field() (wl.game.Player method)
sees_field() (wl.game.Player method)
select() (wl.ui.Dropdown method)
selected_text (wl.ui.TextInputPanel attribute)
selection (wl.ui.Dropdown attribute)
(wl.ui.Listselect attribute)
selection_index (wl.ui.Table attribute)
selections (wl.ui.Table attribute)
send_geologist() (wl.map.Flag method)
send_to_all_inboxes()
built-in function
send_to_inbox()
built-in function
send_to_inbox() (wl.game.Player method)
sent (wl.game.InboxMessage attribute)
serial (wl.map.MapObject attribute)
Set (built-in class)
set_attack_forbidden() (wl.game.Player method)
set_desired_fill() (in module wl.map.MapObject)
set_fs_style()
built-in function
set_inputs() (in module wl.map.MapObject)
set_objective_done()
built-in function
set_perm_pressed() (wl.ui.Button method)
set_port_space() (wl.map.Map method)
set_priority() (in module wl.map.MapObject)
set_repeating() (wl.ui.Button method)
set_setting_warehouse_policy() (wl.map.ConstructionSite method)
set_soldiers() (in module wl.map.MapObject)
set_target_quantity() (wl.map.Economy method)
set_user_input_allowed() (in module wl.ui)
set_warehouse_policies() (wl.map.Warehouse method)
set_wares() (in module wl.map.MapObject)
set_workers() (in module wl.map.MapObject)
setting_launch_expedition (wl.map.ConstructionSite attribute)
setting_soldier_capacity (wl.map.ConstructionSite attribute)
setting_soldier_preference (wl.map.ConstructionSite attribute)
setting_stopped (wl.map.ConstructionSite attribute)
Ship (class in wl.map)
ship (wl.map.TribeDescription attribute)
ShipDescription (class in wl.map)
ShipFleetYardInterface (class in wl.map)
shipname (wl.map.Ship attribute)
show_messagebox() (in module wl.ui)
show_percent (wl.ui.ProgressBar attribute)
size (Set attribute)
(wl.map.BuildingDescription attribute)
(wl.map.ImmovableDescription attribute)
sleep()
built-in function
sleep_then_goto()
built-in function
Slider (class in wl.ui)
Slider.set_cursor_fixed_height() (in module wl.ui)
Slider.set_enabled() (in module wl.ui)
Soldier (class in wl.map)
soldier (wl.map.TribeDescription attribute)
soldier_preference (wl.map.MilitarySite attribute)
SoldierDescription (class in wl.map)
soldiers (wl.map.NavalInvasionBase attribute)
sort_column (wl.ui.Table attribute)
sort_descending (wl.ui.Table attribute)
space()
built-in function
species (wl.map.ImmovableDescription attribute)
speech()
built-in function
SpinBox (class in wl.ui)
SpinBox.add_replacement() (in module wl.ui)
SpinBox.set_interval() (in module wl.ui)
SpinBox.set_unit_width() (in module wl.ui)
start_expedition() (wl.map.Warehouse method)
start_flag (wl.map.Road attribute)
start_road_building() (wl.ui.MapView method)
starting_field (wl.map.PlayerSlot attribute)
state (wl.map.Ship attribute)
(wl.ui.Checkbox attribute)
(wl.ui.ProgressBar attribute)
(wl.ui.RadioButton attribute)
statistics (wl.ui.MapView attribute)
status (wl.game.InboxMessage attribute)
string.bformat()
built-in function
string.push_textdomain()
built-in function
styles
module
subtitle()
built-in function
subtract() (Set method)
supported_by_productionsites (wl.map.ProductionSiteDescription attribute)
supported_productionsites (wl.map.ProductionSiteDescription attribute)
switchplayer() (wl.game.Player method)
T
Tab (class in wl.ui)
Table (class in wl.ui)
TabPanel (class in wl.ui)
tabs (wl.ui.Panel attribute)
target_quantity() (wl.map.Economy method)
team (wl.game.Player attribute)
temperature (wl.map.TerrainDescription attribute)
terrain_affinity (wl.map.ImmovableDescription attribute)
terrain_affinity_help()
built-in function
terrain_affinity_list()
built-in function
terrain_descriptions (wl.Descriptions attribute)
TerrainDescription (class in wl.map)
territory_game_over()
built-in function
territory_points (built-in variable)
territory_status()
built-in function
text (wl.map.PinnedNote attribute)
(wl.ui.MultilineTextarea attribute)
(wl.ui.Textarea attribute)
(wl.ui.TextInputPanel attribute)
Textarea (class in wl.ui)
TextInputPanel (class in wl.ui)
ticks()
built-in function
time (wl.Game attribute)
title (wl.game.InboxMessage attribute)
(wl.game.Objective attribute)
(wl.ui.Button attribute)
(wl.ui.Window attribute)
title()
built-in function
toggle() (wl.ui.Button method)
toggle_start_stop() (wl.map.ProductionSite method)
toolbar (wl.ui.MapView attribute)
total (wl.ui.ProgressBar attribute)
trained_soldiers() (wl.map.TrainingSiteDescription method)
TrainingSite (class in wl.map)
TrainingSiteDescription (class in wl.map)
tree_affinity_list()
built-in function
tribe (wl.game.Player attribute)
tribe_name (wl.bases.PlayerBase attribute)
(wl.map.PlayerSlot attribute)
TribeDescription (class in wl.map)
tribes_descriptions (wl.Descriptions attribute)
type (wl.Game attribute)
(wl.map.Ship attribute)
type_name (wl.map.MapObjectDescription attribute)
U
u()
built-in function
union() (Set method)
update_toolbar() (wl.ui.MapView method)
V
valid_inputs (in module wl.map.MapObject)
valid_resources (wl.map.TerrainDescription attribute)
valid_wares (in module wl.map.MapObject)
valid_workers (in module wl.map.MapObject)
value (wl.ui.Slider attribute)
(wl.ui.SpinBox attribute)
visible (wl.game.Objective attribute)
(wl.ui.Panel attribute)
vision_range (wl.map.BuildingDescription attribute)
vspace()
built-in function
W
wait_for_roadbuilding()
built-in function
wait_for_roadbuilding_and_scroll()
built-in function
wake_me()
built-in function
ware_economy (wl.map.Flag attribute)
ware_help_consumers_string()
built-in function
ware_help_general_string()
built-in function
ware_help_producers_string()
built-in function
WareDescription (class in wl.map)
Warehouse (class in wl.map)
WarehouseDescription (class in wl.map)
warehousename (wl.map.Warehouse attribute)
wares (wl.map.TribeDescription attribute)
warning (wl.ui.TextInputPanel attribute)
waterway_max_length (wl.map.Map attribute)
width (wl.map.Map attribute)
win_condition (wl.Game attribute)
win_condition_duration (wl.Game attribute)
Window (class in wl.ui)
windows (wl.ui.Panel attribute)
winning_status_header()
built-in function
wl
module
wl.bases
module
wl.editor
module
wl.game
module
wl.map
module
wl.ui
module
won_game (built-in variable)
won_game_over (built-in variable)
workarea_radius (wl.map.BuildingDescription attribute)
Worker (class in wl.map)
worker_descriptions (wl.Descriptions attribute)
worker_economy (wl.map.Flag attribute)
worker_help_employers_string()
built-in function
worker_help_producers_string()
built-in function
worker_help_string()
built-in function
WorkerDescription (class in wl.map)
workers (wl.map.TribeDescription attribute)
working_positions (wl.map.ProductionSiteDescription attribute)
wrap_field() (wl.map.Map method)
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