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## Tutorial to Using the Widelands Map Editor ¶
### Create a New Map ¶

We begin by launching the Editor from the Widelands Main Menu. The Editor starts up with a standard map, flat, consisting of steppe, 64 fields broad and high. For starters, let's create our own map with different settings. ¶

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<![editor-tutoriabl-ne clw-mass="p-en.jpg](/wlmedia//wiklitmablge"> ¶
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s/Editor> ¶
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utd>orial-new-map-en.jpg) | To do that, we open the [Editor's Main Menu](../EditorHelpMainMenu) (the most left button at the screen's bottom) and choose New Map.</td> ¶
</tr> ¶
</table> ¶



This opens the New Map Options Menu. Now is the time to reflect what kind of map we want to create - huge, small, square or not, which kind of world (blackland, desert, greenland or winterland?) and so on. ¶
Let us make a rather small map, higher than wide, for a quick game between two players. ¶

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<![editor-tutoriabl-new-map-dialog-e cn.jpg](/wlass="media//wiklitmablge"> ¶
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s/Editor> ¶
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-td></utd> ¶
<t
orial-new-map-d>ialog-en.jpg) | We increase the map's width to 80 and the height to 96. As world type we choose greenland. To have the Editor generate the map we click at Create Map.</td> ¶
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</table> ¶


The Editor now creates a map of desired size. It is absolutely flat and plain, consisting solely of steppe-terrain. ¶

Now it's up to us to
[shape the terrain](../EditorTutorialShapeTerrain) to an island fun to play upon. ¶