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Topic: How about regular public games after build14 released?

death
Joined: 2009-04-13, 13:09
Posts: 40
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Pry about Widelands
Posted at: 2009-04-17, 14:32

It there was one day and time(last sunday at 18:00 GMT?) per month when there was a public game hosted, it could be awesome. Regularity would let one plan game time face-smile.png


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Nasenbaer
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Joined: 2009-02-21, 18:17
Posts: 829
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One Elder of Players
Location: Germany
Posted at: 2009-04-17, 14:44

yes of course that would be very nice face-grin.png

Only negative point is for those who must be there to have a server open face-wink.png face-tongue.png ... but no you are absolutely right - perhaps we could simply note it in the news when we plan such a multiplayer day to motivate even more people to meet us in the chat - perhaps we than could even make some tournaments - winner of one game against winner of another game face-wink.png


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SirVer
Joined: 2009-02-19, 15:18
Posts: 1439
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One Elder of Players
Location: Germany - Munich
Posted at: 2009-04-18, 21:20

I also though of adding a regular tournament to every release cycle. For example: build14 rc released -> Tournament to check for remaining bugs -> release.

We could even have some kind of history on the tournamentes here on the page.

What do you think?


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Nasenbaer
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Joined: 2009-02-21, 18:17
Posts: 829
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One Elder of Players
Location: Germany
Posted at: 2009-04-18, 22:56

sounds like a good idea - so we would combine testing with public relations that's quite perfect face-grin.png


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trimard
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Joined: 2009-03-05, 22:40
Posts: 229
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Widelands-Forum-Junkie
Location: Paris
Posted at: 2009-04-26, 20:08

So good idea face-grin.png

What about the reward for the winner?

If it exist one we could make some publicity every where face-grin.png


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Nasenbaer
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Joined: 2009-02-21, 18:17
Posts: 829
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One Elder of Players
Location: Germany
Posted at: 2009-04-26, 20:29

if you find a sponsor face-wink.png

Anyway, we could create a pointmap - players get points for each player they defeat... but that's surely better to implemented after build14 via ggz or similiar.


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Ex-Member
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Joined: 2009-02-26, 11:50
Posts: 70
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Likes to be here
Posted at: 2009-04-26, 20:44

Regular games would be enough for now, ggz and points could be implemented some other time. I hope that build14 will be released soon, so that games start quickly as well :).


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Nasenbaer
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Joined: 2009-02-21, 18:17
Posts: 829
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One Elder of Players
Location: Germany
Posted at: 2009-05-26, 13:07

Actually ggz is already working fine on my local machine face-smile.png - just statistics will need some more work. The main problem is, that Wideland does not have Victory triggers at the moment.

But well.. let's see.


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simplypeachy
Joined: 2009-04-23, 12:42
Posts: 142
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At home in WL-forums
Location: Hampshire, UK
Posted at: 2009-05-26, 13:27

trimard wrote: So good idea What about the reward for the winner? If it exist one we could make some publicity every where

A mention in the source code! Could have a hall of fame face-smile.png

Immortalised in the Widelands code for ever more...what more prize could you ask for!


I need less fish :-(
Update: I definitely need less fish :-((
_aD on IRC

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