Topic: Road and transport configuration
manphi
Topic Opener |
Posted at:
2026-04-07, 12:25 UTC+2.0
Is it possible to add a option to configure roads? I think about it this way: If you play on a very big map, you want to "split up" your economy. Not entirely, but at least for some wares. E.g. food should be produced in every single split-economy, but not transported across the entire map. But building materials, weapons, ... should go anywhere. You can manage this in some kind with warehouse settings. But I think that would be a nice addition. Maybe we will also need a new kind of building. One with two flags, where you can setup the building itself. Also would it be possible to order ships only to use some ports? I mean if I have 10 ships and 3 ports. I want 5 of them to use two ports only- for a faster and more predictable transport of goods. So I am thinking of options for each single ship which ports to use. At least 2 must be selected, otherwise that might cause problems. Another thing about transport ships: It is very cool that you are able to set the max. amount of ships. But I only have found the possibility to enter this option when I click on a building spot of the ship. If no ship is build (if the my is reached), you have to make a guess where this spot is. I don't know if I am just blind, but it should be nice to have this option in the shipyard (or port) as well.
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kaputtnik |
Posted at:
2026-04-07, 17:32 UTC+2.0
This is partially implemented with economy districts, imho: https://codeberg.org/wl/widelands/pulls/4708
Such a feature is wanted from time to time… Something like "shipping routes" where one can defne a route between two ports and assign ship(s) to this route. Such ideas were always rejected in the past. Personally i would like to have some more influence on the shipping routing.
There are more spots… To understand where these are you can activate "show working area" of a shipyard, then you can see some pink colored spots. Clicking on one of those spots will then open the window where you can set the amount of ships (also without showing the workarea)
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Ron_of_Nord |
Posted at:
2026-04-10, 10:04 UTC+2.0
I too would like to see more control over shipping routes The aussies are coming, ya ho! ya ho!
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hessenfarmer
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Posted at:
2026-04-10, 10:07 UTC+2.0
for the purpose of intel you might use a warship as well which already has directional control
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kaputtnik |
Posted at:
2026-04-10, 11:12 UTC+2.0
@Ron_of_Nord As hessenfarmer stated you can use a warship for this kind of things. It is also possible to use an achored warship as an "attack range extender": In some situations attacking a foreign military building at the coast line is prevented because of the limited visual range. If you are able to anchor a warship near the foreign military site and thus make it visible, you can attack it.
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Ron_of_Nord |
Posted at:
2026-04-11, 02:53 UTC+2.0
I have partly thought of that, although I was thinking more along the lines of The aussies are coming, ya ho! ya ho!
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