Topic: Trading, global "market"?

kaputtnik
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Joined: 2013-02-18, 20:48 UTC+1.0
Posts: 2769
OS: Archlinux
Version: current master
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Location: Germany
Posted at: 2026-02-08, 11:48 UTC+1.0

I played just a few games with trading and i wonder why i could trade just with specific players. This has some disadvantages in my opinion, mostly related to games with more than 2 players:

  • you have to remember the name of the player
  • you have to remember which player plays which tribe
  • you have to remember if the players tribe has wares which are compatible with your own wares

Is there a specific reason why one could make a trade only with one specific player?

Or the other way around: Why is there no "global" market? A "global" market i think of is a "place" where a player can make a trading offer in a global scope (not tied to a specific player). Each player can look into this global market and should be able to accept a trading offer.
A bit more sophisticated would be to make no complete trading offer ("i want to exchange this with that"), instead a player can just offer, or desire, wares and wait for a trading proposal of an other player, e.g.:

  • player1 (starts in a jungle): "Hey i have logs, who want logs?"
  • player3 (start in mountainious region): "I have coal and will give player1 one coal for three logs"
  • player6 (starts at a big ocean): "I have fish and give player1 two fish for two logs"

Now player1 can decide which trading offer he can accept (or maybe accept both?).


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tothxa
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Joined: 2021-03-24, 12:44 UTC+1.0
Posts: 567
OS: antiX / Debian
Version: some new PR I'm testing
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Posted at: 2026-02-08, 12:30 UTC+1.0

I think you have to do this kind of negotiation in the in-game chat. We could probably create a kind of "Börse" window to help keep track of it, but I doubt we can completely eliminate the need for human communication. Either way, the AI will be at a great disadvantage unless/until we can create much stronger AIs with much bigger neural networks.


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