Topic: Gauls Tribe

WorldSavior
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Posted at: 2026-01-07, 12:52 UTC+1.0

OIPUN wrote

WorldSavior wrote

Do you have benchmark pictures for other tribes too? Would you say you can play all tribes on an equal level?

No I don't have pictures but my benchmark is 1400-1500 points for strong tribe (Amazons, Atlanteans and now Gauls too), around 1200 points for balanced tribe (Frisians, Sumatrans), less than that for a weak tribe (Barbarians, Empire).

What makes you think that Barbarians are weak? I've done a testing match where I played a bad version of them (mainly going for deepest mines). See screenshot. With empire it should actually be similar, it isn't really weak.

Btw I found a bug: Deepest coal mine productivity percentages are not shown correctly: If they find something, productivity doesnt increase. It just increases when coal isn't needed...

This is not a bug, it is just a sign that the mine has found some coal but didn't finish the cycle and it will be empty soon.

okay


Attachment: image/png
Bildschirmfoto vom 2026-01-05 22-04-12.png

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OIPUN
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Posted at: 2026-01-07, 20:40 UTC+1.0

The problem is that you have build an economy which is much bigger than the economy that I usually build while testing. Look how much space and how many farms did you need for that. You have more than 60 farms only (!). I've never build more than 50 farms in a 4 hours game, never. While testing Gauls, I've built just 284 buildings (42 big buildings, incl. 19 farms and 3 military sites) and I reached a result just a little bit weaker. If I built so many buildings or such a big economy as you did, my result with Gauls would be better too. But I play in a normal pace, I don't hurry so much, and I played a map where I was surrounded by 5 enemies.

So based on the picture you are showing, I still wouldn't say that the Gauls are weak or hard to play. You have just built a really big economy and you needed many farms for that. When you are able to reach this result with Barbarians, you should be able to reach much better result with Gauls and any other tribe too, except of Empire probably. I still believe that the Empire is equally weak as Barbarians are. I would say that the consumption of marble won't allow them to grow faster.

It looks like you are trying to turn it into a competition again, but while testing I usually play my normal pace, why should I hurry up? And when I play my normal pace the results are lower...


Attachment: image/jpeg
shot0047.jpg

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OIPUN
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Posted at: 2026-01-07, 20:42 UTC+1.0

I have 3 complete tribe add-ons now, but none of them has the military building statistics translated.

The translation is in the po. files but it is not uploaded by the game and the military sites still show the number of "soldiers" or "warriors" without translation. Where is the problem?

I used syntax for soldier_context according the documentation and I don't see anything else which may cause this problem.


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WorldSavior
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Posted at: 2026-01-08, 17:52 UTC+1.0

OIPUN wrote

The problem is that you have build an economy which is much bigger than the economy that I usually build while testing. Look how much space and how many farms did you need for that. You have more than 60 farms only (!). I've never build more than 50 farms in a 4 hours game, never. While testing Gauls, I've built just 284 buildings (42 big buildings, incl. 19 farms and 3 military sites) and I reached a result just a little bit weaker.

So what? Maybe I focussed too much on building up and started training too late.

If I built so many buildings or such a big economy as you did, my result with Gauls would be better too. But I play in a normal pace, I don't hurry so much, and I played a map where I was surrounded by 5 enemies.

Gauls might not need so many farms, but barbarian farms have very low buildcosts. Gauls however need threshing floors, mills, bakeries and so on to turn grain into something useful. Also they need orchards and gardens which are practically farms, too. And so on...

So based on the picture you are showing, I still wouldn't say that the Gauls are weak or hard to play. You have just built a really big economy and you needed many farms for that. When you are able to reach this result with Barbarians, you should be able to reach much better result with Gauls and any other tribe too, except of Empire probably. I still believe that the Empire is equally weak as Barbarians are. I would say that the consumption of marble won't allow them to grow faster.

The empire grows usually faster than Atlanteans, because Atlanteans need a lot of wood and their mines are quite expensive.

It looks like you are trying to turn it into a competition again,

no, I'm not interested in that

but while testing I usually play my normal pace, why should I hurry up? And when I play my normal pace the results are lower...

You should hurry up because playing tribes at slow or medium pace doesn't tell much about tribe balance ;-)


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OIPUN
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Posted at: 2026-01-08, 20:01 UTC+1.0

WorldSavior wrote

You should hurry up because playing tribes at slow or medium pace doesn't tell much about tribe balance ;-)

So you really force me to do better? I can do better for sure. No doubts about that. I still didn't hear from you that the Gauls tribe is balanced, only the opposite...

Actually, the only changes I consider right now are parameters of military sites. So in the next version, I will probably increase capacity of sentry from 3 to 4 and visibility of castle from 14 to 15 and of watchtower from 13 also to 15. The truth is that I alone still didn't have much time to test the tribe. And I am also still learning to play it.


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OIPUN
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Posted at: 2026-01-08, 20:03 UTC+1.0

OIPUN wrote

I have 3 complete tribe add-ons now, but none of them has the military building statistics translated.

The translation is in the po. files but it is not uploaded by the game and the military sites still show the number of "soldiers" or "warriors" without translation. Where is the problem?

I used syntax for soldier_context according the documentation and I don't see anything else which may cause this problem.

No one any idea?


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Nordfriese
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Posted at: 2026-01-08, 20:11 UTC+1.0

OIPUN wrote

OIPUN wrote

I have 3 complete tribe add-ons now, but none of them has the military building statistics translated.

The translation is in the po. files but it is not uploaded by the game and the military sites still show the number of "soldiers" or "warriors" without translation. Where is the problem?

I used syntax for soldier_context according the documentation and I don't see anything else which may cause this problem.

No one any idea?

You need to add your add-on's name to the tribe's init.lua:
In gauls.wad/tribes/gauls_tribe/init.lua, add the key-value pair addon = "gauls.wad",.
Then it works for me.


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OIPUN
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Posted at: 2026-01-08, 21:16 UTC+1.0

Nordfriese wrote

You need to add your add-on's name to the tribe's init.lua:
In gauls.wad/tribes/gauls_tribe/init.lua, add the key-value pair addon = "gauls.wad",.
Then it works for me.

Thank you, I tried that and it works.


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WorldSavior
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Posted at: 2026-01-08, 23:48 UTC+1.0

OIPUN wrote

WorldSavior wrote

You should hurry up because playing tribes at slow or medium pace doesn't tell much about tribe balance ;-)

So you really force me to do better?

No, I don't. I wasn't that serious about it. Of course everyone can play like he wants to, and design his addon-tribes like he wants to.


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OIPUN
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Posted at: 2026-01-11, 18:57 UTC+1.0

New version 1.0.4 has been uploaded. Military sites are improved. I wanted the tribe to be a little bit challenging, but now I see it is better to have it more balanced. Soldier statistic of military sites is translated. Also crocodile hunter's hut is added. Unfortunately, it works only in 1.3 and when the Sumatran tribe add-on is above in the list of add-ons.


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