Topic: Gauls Tribe
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OIPUN Topic Opener |
Posted at:
2025-12-25, 12:15 UTC+1.0
I've tried to upload a new tribe "Gauls" yesterday in the evening but I still can't see it on the server. Does it just wait for an approval or went something wrong and should I try again?
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kaputtnik |
Posted at:
2025-12-25, 13:20 UTC+1.0
With v1.2 it is there, you have to uncheck "Verified only" and set "Quality" to "any". See screenshot. With v1.3 do the same settings and it can found on page 2 (v1.3 adds a pagination to the add-on list).
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OIPUN Topic Opener |
Posted at:
2025-12-25, 14:51 UTC+1.0
Thank you for checking. Now I see it is there, just unverified. If anyone has any suggestions to the add-on, you can let me know here.
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OIPUN Topic Opener |
Posted at:
2025-12-26, 11:00 UTC+1.0
And I forgot to mention. Do not use the AI, it is not optimized yet. As for now, I made the tribe playable just for humans. I will try to make the AI work in the next update. I will also add the 3 missing starting conditions (village, fortified village and trading outpost).
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WorldSavior |
Posted at:
2025-12-29, 12:01 UTC+1.0
Thanks for your work. Is it possible that Gauls are weak in comparison to other tribes? As their mining economy is very complex and expensive I'd suggest to increase the radii of all mines to 4, equal to Atlantean mines. This increases both the fun to play with that tribe as well as its power. Maybe deep gold mines ignore economy settings? Also I'd suggest to add an economy setting for meat, because Cattle farms will use all the wheat... Wanted to save the world, then I got widetracked
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OIPUN Topic Opener |
Posted at:
2025-12-29, 18:25 UTC+1.0
Thank you for you feedback.
Yes, they definitely are. I don't like AI optimisation too much. Watching AI playing makes me crazy :). And there is still some unknown issue related to the orchard AI hints. If you or anyone else have some tips, how to improve the parameters, you are welcome.
The mining economy is complex, but based on my testing (picture attached), the tribe is equally strong as other tribes are. If you have your own way how to test tribe strength and you results are not good, you can share them. I don't want to make the tribe too easy. If someone wants super easy fun to play tribe, he can choose Amazons or Atlanteans :). This tribe is something in between. Not so hard as Barbarians or Empire and equally strong as Frisians and Sumatrans (at least based on my testing). But when I think about it now, the deep coal and iron mines could have radius 3 instead of 2. So if you think this is a good compromise, I can change it.
The cattle farm produce meat only when economy needs milk and smoked meat. This info is in the encyclopedia. I know it is a bit tricky. My idea was that the less parameters the economy setting has the better. Meat is not that important for Gauls anyway, especially on maps with fishes and it is still just a substitute for milk. But when I think about it now, it would be better, if there was meat parameter instead of smoked meat. I can change it in 1.0.3, if you like.
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WorldSavior |
Posted at:
2025-12-31, 10:54 UTC+1.0
Wasn't talking about the AI at all. Was talking just about the Gauls. Wondering if they can keep up with other tribes. It seems like they can't.
Do you have benchmark pictures for other tribes too? Would you say you can play all tribes on an equal level?
Haven't done that yet with Gauls, as it can be quite some work... But i've done a big testing game where I saw that the Gauls need much more resources for training heroes than other tribes.
Imho the tribe doesnt need to be easy. I'm just a bit perfectionist when it comes to tribe-balance
Atlanteans: True. But Amazons? Since they have been weakened, they seem to be useless to me on maps with sane iron distribution. (basically most maps)
Not so hard as Barbarians or Empire? I really doubt that. It's much more complex, so it's much harder to play. Barbarians might need 3 workers for their deepest mines but that way their deepest mines can at least train miners with them. Gauls need 2 workers in their deepest mines, and they can't use their deepest mines for training. But that's just a small detail. I think the Sumatrans addon will be very much worth a try
It might be like a drop on a hot stone when it comes to make the Gauls playable vs other tribes...
I think it would be best if there would be both parameters for smoked meat and meat. Btw I found a bug: Deepest coal mine productivity percentages are not shown correctly: If they find something, productivity doesnt increase. It just increases when coal isn't needed...
Edited:
2025-12-31, 15:34 UTC+1.0
Wanted to save the world, then I got widetracked
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OIPUN Topic Opener |
Posted at:
2026-01-01, 11:40 UTC+1.0
I uploaded new version 1.0.3. Weaving mill is a middle-sized building now, instead of a big one, all advanced mines have radius 3 instead of 2 and cattle farm doesn't produce meat when not only you have enough smoked meat but also enough meat. Some text strings were improved. Description of gauls_fighting_arena was changed to "Arena" only. I played two new test games with this new version. The tribe is stronger than my original intention was (probably much closer to Amazons and Atlanteans than to the other tribes), but it should be fine. I don't plan to make any other changes now, maybe after testing other starting conditions I could change them a bit, but HQ is let's say fine.Could probably be less favourable, but as for now fine. Here is a screenshot of a game on a small map against 4 AI opponents in one team.
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OIPUN Topic Opener |
Posted at:
2026-01-01, 11:41 UTC+1.0
And this second on a larger map with a lot of space and resources where you are able to develop your economy fully.
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OIPUN Topic Opener |
Posted at:
2026-01-01, 11:53 UTC+1.0
No I don't have pictures but my benchmark is 1400-1500 points for strong tribe (Amazons, Atlanteans and now Gauls too), around 1200 points for balanced tribe (Frisians, Sumatrans), less than that for a weak tribe (Barbarians, Empire).
Definitely not, but I don't want to argue. I don't have time for that. Especially when you don't have any calculations or proofs just your statements. I made my own calculations, that is why I know you are wrong.
This is not a bug, it is just a sign that the mine has found some coal but didn't finish the cycle and it will be empty soon.
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